
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.9Kreviews | 92% | — | $15.8M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's about mastery, not about the plot. Watch 1MA's youtube channel on 0.25 speed for best advice. Playable on GFN! Although might not give the absolute best results. Finished TIger arenas,
goated
duro
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sifu is one of those games that I always wanted, but, never thought existed. Fortunately, it does exist. I love beat em' ups, and, I love them even more when there's a main focus on martial arts. I'm a huge martial arts nerd, and, I could go on for hours about how much I love it, but, it's not really necessary to get my point across. The combat in Sifu is simple at first glance, but, there's a LOT of depth to it. It forces you to get good at the games mechanics, because if you don't, you're going to get your ass BEAT. Once you start to get a grip on it, though, it's SOOOO much fun. It's some of the most seamless combat in a game I've ever played with how you can freely transition into takedowns, or hitting two guys pincering you. It's so satisfying I can't even put it into words. And despite how perfect Sifu is, I still just find myself wanting more of it. More levels, more styles, more moves, more takedowns, just more of everything. Even though it's already a perfect game. I doubt there will ever be a Sifu 2, but, maybe that's okay. Here's to hoping that John Wick game is good like this game.
great story, great game feal , awesome mekanics. i you like fighting games or souls play this game
Une pépite.
Камера тупое говно тупого говна, говно
武德结局达成,第一个结局我一直凹死亡次数顺便练习boss,太好玩了一口气打通关玩起来很爽。不过打杨(最终boss)还是好难,26岁进静心堂非武德结局看了很多手残攻略才找到办法34岁出来
非常爽快的格斗,在我打通武德结局之后才明白,真正的大师不会被复仇所影响,选择放下才是武德的含义,游戏里也在告诉你,如果一味的处决你永远不可能达到这个结局,当你打崩对面架势条时,处决的按钮无时无刻不在吸引你,而饶恕的按钮被放在了对话框里,如果你没有因为手忙脚乱按到了处决,说明你已经把战局掌握在了自己手中。
很难玩到这种武术类型的打斗游戏,不论是招式还是意境还是美术风格,以及后面更新的粤语,整体都很好,可惜我手残。强烈推荐,希望能有更多中国武术的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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