
Defend your magical city from an enemy army in an epic fantasy game of swordfights, political maneuvering, and romance! Will you prove worthy of your crown?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Весьма недурно.
it is ok
Yeah, so for a choice game, these are some of the worst choices, perhaps in anything ever. Cringy, nonsensical, and a two-year-old could provide more rational options. It seems like nothing you do is the right choice, no matter what you pick. Literally, one of the prompts is "offend x, offend y, or offend z" and there's nothing else to it. I'm a big fan of Jed on YouTube, but I think books are more his thing than interactive stories. It's not fun to play a game where every outcome path is similar to the following: "you're one of few people outside of this religious order who can perform this magic, so you should give a demonstration" -> *chooses to give demonstration* -> "Actually, you failed because you suck at it, and everyone laughs and walks away. I know we told you otherwise, but oh well, should've known better."
In my first playthrough, I struggled a lot, mainly because I always tried to make the "best" decisions, without regard for my stats. Midway through, I realized how important the stats were, and managed to defend de city and get a decent final result. In my second playthrough, I maxed one combat and one diplomatic stats, and OBLITERATED every single problem, I was UNSTOPPABLE. Still, I managed to let the Priest die at the end. 10/10
После первого прохождения впечатления потрясающие. Осада, небольшие интриги, политика, военные действия и сама возможность отыгрывать тирана, или по крайней мере сильного короля, который железной рукой ведет свой народ к победе любой ценой...это бесценно, но стоит отметить, что есть недостатки. Иногда выбор ограничен, иногда решения забываются, например, мы построили требушет, который может стрелять ядовитыми снарядами, казалось бы - это восторг. Но после сюжета строительства требушета, о нем никто не вспомнит, и когда будет финальная битва, где огромная армия врага и его тараны идут на штурм твоего города, было бы разумно использовать этот несчастный требущет, но нет. Можете подумать: - А почему так? А ответ прост, многие события нужны для увеличения или изменения показателей твоей армии, состояния города, отношения с персонажами и прочее, и из-за этого довольно многие интересные моменты забываются игрой. Это неприятно, но на самом деле не критично, потому что основной сюжет хорош и есть вариативность. Так что, рекомендуется к ознакомлению!
Um dos melhores escritos da Choice of Game. Muita recursividade, boa prosa, cenário original e interessante. Ainda merece continuação.
I give it a 10/10. Good choices great character development. You dont feel like your a punished or not playing the character you make. the support cast is good, and the enemy has a motive. All in all the systems are great, and it reads well. Worth the price looking forward to more from this author.
I wish there were more games based around sieges! One of the most fun senarios to play through! I love the choice making skill and balances of supplies, resources and manpower! The story is compelling and thought out! Would love if each topic was more thought out and complex though. Many plot lines would be introduced and concluded with one - three choices. I also wish you could make more than one choice with some that make sense. Like I can't choose to recruit new soldiers and give promotions to exisiting ones? I cant have the stone masons work on the wall while we do other things?
As far as text-based RPG's go, this one is pretty good! I liked it a lot and had enough fun I played through it multiple times all the way through, a rarity for me. The characters are appealing, the conflicts are compelling, the whole thing moves at an exciting pace, and it's hard to put down once you've started going. The world and consequences feel real and it rarely if ever feels like the game is cheating or being manipulative. And, (for the most part at least), it avoids many of my biggest problems with a lot of text based rpgs where it feels like the game is just asking "what do you want this story to be about? I'll just do whatever your character wants to do" as if its pushing all of the story-telling effort onto me. I love that you can get a bad ending by accident! That said, these are the main problems I had: -The game really wants you to specialize, pick 1 person to romance/befriend, pick 1 skill to develop, and then just repeat that 1 skill and 1 character over and over to succeed. You won't have a lot of success if you try to balance priorities and give everything its time (your character will just end up being bad at everything and being hated by everyone). -You have to initiate anything romantic. Despite there being kissing, romantic confessions, and even minor sexual content, characters will not develop crushes on your character, confess romantic feelings, or attempt to start a relationship until you make the first move. Characters liking you is entirely based on how much time you spend talking to them and on how nice you are, not on any values or traits that character specifically finds attractive. -The game has a lot of awesome, exciting events, parties, battles, dungeon adventures, trials; that's great! However, replaying the game it can be a bit disappointing just how many beats repeat. While there is value in a really well-structured compelling series of plot events, I think I would have liked to be able to take branching paths with entirely new segments.
Homelander: It was perfect. Perfect. Everything. Down to the last minute details.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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