
The match runs in cycles: during the day you develop your base and economy. At night you can no longer construct buildings; battles and the siege begin. Each subsequent night is longer, and the final night is endless. Victory goes to the one who destroys the opponent s fortress.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $282.1K | 1.2K | 93% | $6.99 | |
| — | 0 | — | — | |
| approximately $1.3M | 2.9K | 79% | $14.99 | |
| approximately $213.2K | 570 | 76% | $10.99 | |
| approximately $165.4K | 482 | 78% | $9.99 | |
| approximately $6.8K | 19 | 47% | $9.99 |