
Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"How Do You Do, Fellow Kids?" The Game
Красим сначала стены, потом красят твоё ♥♥♥♥♥)
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЛУЧШАЯ ИГРА !
malos controles, confuso, movimiento tosco. Aburrido y repetitivo
This may be the first time in my reviews where I'm gonna thumbs a game down. It's hard to call Sideway a good or bad game. There are things I love about it, but things I despise about it as well. The story is pretty plain. You're a guy named Nox and your girlfriend gets kidnapped by some guy from the Sideway, a sorta world inside our world where everything functions as graffiti. You jump in and you're trying to rescue her. Nothing exciting, but platforming games don't need a huge story to be good. Sideway is a side scrolling platformer as stated before. The first thing that REALLY sells this game is it's artistic style and level design. You are now graffiti, so you travel around walls and roofs of buildings. I really enjoyed the multiple pathways to reach the end, and the creative ways the game shifts persepctive as you travel through levels. I wish they made it a little bit easier to change perspective since a lot of secrets and collectibles need for you to shift and it's not easy to do. The first HUGE issue with this game, is how it controls. You have basic punches/kicks for attacks and there are an array of moves you learn throughout the game. However, the controls are very "floaty". Nox moves very sluggish and jumping is very tricky to get used to. How a character moves is everything in a platformer. If you've played games like Meatboy and Katana Zero, you will instantly feel how bad the "floatiness" of these controls are. Another problem is that this game starts off good, but slowly devolves into frustration. If you are a completionist type player, this game will give you a headache. It helps you track your %100 on levels, however, the multiple paths can sometimes not allow you to go back and so you have to start over. I will say that the checkpoint system is nice in that if you collect something after a checkpoint and then die, it still counts those items you collected. I found the "grapple hook" power-up to be very frustrating. So many deaths I had where I thought I was close enough to grapple, and Nox just falls into a death pit. It would have helped to have an icon or something show when you can grapple. My next problem are the enemy designs. They start off simple, but on the second half of the game, the developers REALLY wanted you to get into combat. Soon, you'll find yourself wondering how to hit certain enemies, or dying because you're getting bombarded with goons with high health pools. This isn't a beat em up, it's a platformer. I also had a read $%^&fit with the second-to-last boss. I nearly wanted to quit when you have to go through a long tedious process to hit him, with no health or magic pick-ups, and after you go through the process of hitting him each time, he does a one hit kill move that you have to dodge or else you have to sit through his long unskippable intro. (ARGH!) The soundtrack is great....for 4-5 songs. The music will get repetitive REEEEEALLLY quickly. Good thing the music is good, but they coulda gotten some royalty free instrumentals or something to help spread out the music. Final verdict? As much as this game infuriated me, I still say you should try it when it's on sale. The first half of the game was so endearing and fun and I can see a lot of love went into the art style and scope of the game. You can even tell they wanted to make this a franchise by the ending (wink wink). However, due to the floaty controls, short story (only about 3-4 hours), and just aggravating second half, I can't recommend this at full price. If you want to try an ambitious platformer with great style, then try this on sale. But be ready for frustration! Thanks for reading!
Bem divertido! Me lembrou um pouco LittleBigPlanet, a trilha sonora do game é da hora e da para se divertir por algumas horas!
Sideway is a neat platformer with a unique premise of playing a 2D character in a 3D world. In the opening cinematic, the player's girlfriend is kidnapped and he is turned into a graffiti on the walls of New York buildings. That's the extent of the story, which would be perfectly fine for a platformer if there was a resolution at the end. Instead, the game ends with a "To Be Continued..." teaser for a sequel that will likely never be. The music is just as limited and consists of a few hip hop tracks that get old really fast. Despite this, the gameplay is balanced and fun, and the game is unique enough to make it easy to recommend.
Este juego tiene muchos problemas tanto tecnicos como de diseño, power ups que se supone tienes que usar para cuando los usas no surten efecto, el juego crashea en diferentes Sistemas operativos, no esta bien optimizado, tiene buen soundtrack pero es muy repetitivo. No recomiendo comprarte esto a menos que este al 90% de descuento minimo al 75% honestamente con todos sus problemas no vale lo que cuesta.
Basically unplayable. Framerate is locked to 30 but the game itself seems to be running even slower than that. There is significant input delay to everything, even moving up or down lines in the menu. Speaking of the menu, pressing ESC just once to open it while playing will make it open and close several times, turning into a minigame to see if it will actually stay open or not. More fun than the actual game!
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