
Battle your way through a twisted graffiti world where your prowess in puzzle solving makes the difference between life & death!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sideway New York is a 3D rendered 2D platformer set on the streets of New York where you are an edgy graffiti kid from the streets which makes you edgy so you like to put kiddy scribble graffiti tags on stuff. You get stuck in a 2D graffiti world so you have to run along the sides of buildings and graffiti stuff while you platform. Graffiti sure is edgy and street. Anyway this is a tolerable enough console port but the game crashes when you pick UHD resolution. The platforming isn't all that great and platforming is an old, mostly dead genre as 3D graphics were invented a couple of decades ago.
2(3)D Platformer. Sehr gute (360) Controller Unterstützung (leider nicht im UI) Einzigartig (und schwierig) alleine durch die andauernden Perspektivenwechsel. Für Collectathon Fans bestimmt reizvoll. Ich fand die Instagib Dornen nervig. Nicht schlecht aber imho zu Try/Errorig.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sideway™ New York Pros - #1.Interesting art style #2.It reminds me of games like mario and mega man Cons - #1.I am not into action games like this that much Even to beat a mario game I would get bored after 20 mins to an hour #2.I could not get the controls to work properly but I only played for 20 minutes I would want to try the PS3 version just to see if the controls are better. The Bottom Line - I have no idea why I bought this.I guess I thought it looked unique which it is.I would buy the PS3 version only if I was you.The controls could work fine on pc but I do not care enough to find out.
Completely average, poopy platformer that is not worth anyone's time.
Se vi piacciono i giochi platform originali questo gioco fa per voi, il design è particolare, ci si muove lungo le pareti/facciate di vari edifici sfruttando i graffiti pre-esistenti e disegnandone di nuovi per farsi avanti nei livelli. Buon bilanciamento tra le fasi platforming e gli scontri con i nemici, il ritmo non è mai lento. Nel corso del gioco fronteggeremo varie tipologie di nemici, alcuni anche piuttosto tosti (e paradossalmente piu difficili dei boss stessi!) che richiederanno approcci e abilità diverse per essere sconfitti efficacemente sfruttando le abilità e potenziamenti che troveremo nel corso del gioco ( alcune dovranno essere scovate in quanto nascoste) La difficoltà principale del gioco sta nello scovare tutti i segreti piu che progredire nei (non molti) livelli disponibili nel corso dell'avventura e alcune sezioni non proprio riuscitissime per via della quantità dei nemici in determinati punti (fortunatamente sono pochi punti e solo negli ultimi livelli). Infine sottolineo le musiche di sottofondo davvero azzeccate, specialmente per gli amanti del hip-hop.
This may be the first time in my reviews where I'm gonna thumbs a game down. It's hard to call Sideway a good or bad game. There are things I love about it, but things I despise about it as well. The story is pretty plain. You're a guy named Nox and your girlfriend gets kidnapped by some guy from the Sideway, a sorta world inside our world where everything functions as graffiti. You jump in and you're trying to rescue her. Nothing exciting, but platforming games don't need a huge story to be good. Sideway is a side scrolling platformer as stated before. The first thing that REALLY sells this game is it's artistic style and level design. You are now graffiti, so you travel around walls and roofs of buildings. I really enjoyed the multiple pathways to reach the end, and the creative ways the game shifts persepctive as you travel through levels. I wish they made it a little bit easier to change perspective since a lot of secrets and collectibles need for you to shift and it's not easy to do. The first HUGE issue with this game, is how it controls. You have basic punches/kicks for attacks and there are an array of moves you learn throughout the game. However, the controls are very "floaty". Nox moves very sluggish and jumping is very tricky to get used to. How a character moves is everything in a platformer. If you've played games like Meatboy and Katana Zero, you will instantly feel how bad the "floatiness" of these controls are. Another problem is that this game starts off good, but slowly devolves into frustration. If you are a completionist type player, this game will give you a headache. It helps you track your %100 on levels, however, the multiple paths can sometimes not allow you to go back and so you have to start over. I will say that the checkpoint system is nice in that if you collect something after a checkpoint and then die, it still counts those items you collected. I found the "grapple hook" power-up to be very frustrating. So many deaths I had where I thought I was close enough to grapple, and Nox just falls into a death pit. It would have helped to have an icon or something show when you can grapple. My next problem are the enemy designs. They start off simple, but on the second half of the game, the developers REALLY wanted you to get into combat. Soon, you'll find yourself wondering how to hit certain enemies, or dying because you're getting bombarded with goons with high health pools. This isn't a beat em up, it's a platformer. I also had a read $%^&fit with the second-to-last boss. I nearly wanted to quit when you have to go through a long tedious process to hit him, with no health or magic pick-ups, and after you go through the process of hitting him each time, he does a one hit kill move that you have to dodge or else you have to sit through his long unskippable intro. (ARGH!) The soundtrack is great....for 4-5 songs. The music will get repetitive REEEEEALLLY quickly. Good thing the music is good, but they coulda gotten some royalty free instrumentals or something to help spread out the music. Final verdict? As much as this game infuriated me, I still say you should try it when it's on sale. The first half of the game was so endearing and fun and I can see a lot of love went into the art style and scope of the game. You can even tell they wanted to make this a franchise by the ending (wink wink). However, due to the floaty controls, short story (only about 3-4 hours), and just aggravating second half, I can't recommend this at full price. If you want to try an ambitious platformer with great style, then try this on sale. But be ready for frustration! Thanks for reading!
Sencillo, campaña corta, con errores 5 horas de juego. Facil de enteder.
Bem divertido! Me lembrou um pouco LittleBigPlanet, a trilha sonora do game é da hora e da para se divertir por algumas horas!
malos controles, confuso, movimiento tosco. Aburrido y repetitivo
A brilliant and creative game that did the whole 2D action on 3D surfaces gameplay mechanic before The Legend of Zelda: A Link Between Worlds or Super Mario Odyssey ever did. The levels are diverse and well designed, enemy variety is interesting, the attacks and move sets you unlock and can combine together are compelling and feel fluid, and the boss fights are creative and make good use of the game's various mechanics. The Rap and Hip Hop music is not really my cup of tea but it seems good for what it is, though fairly repetitive as it cycles two of the tracks per level but probably should have done more than that. The only really glaring issue is some random crashing on one particular level (Times Square) late in the game but other than that it was smooth sailing for me. Obviously something that slipped through the cracks in playtesting and QA. It may take a few re-tries but I was able to complete that level in its entirety multiple times. As far as the framerate being capped at 30fps goes, I think that was blown way out of proportion and people sometimes tend to focus to a draconian degree on technical details that are negligible in the end. This isn't like a multiplayer first-person shooter where tens of milliseconds could potentially matter. As such it did not affect my enjoyment of the game whatsoever and frankly I find it to be a non-issue (just as it was for me with Teleglitch for example). I had a great time with this game and trying to get all the secret tags and 100% each level and the actual gameplay is definitely deserving of a higher rating on here than it ultimately got. It been a long time since its release and it looks like it will never get a sequel, which is unfortunate.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mix Universe | $26.3K | 120 | 96% | $14.99 |
| 52헤르츠 | $26.3K | 121 | 98% | $6.99 |
| Makis Adventure | $26.3K | 127 | 94% | $9.99 |
| CARD QUEST | $26.3K | 98 | 78% | $9.99 |
| Putt-Putt® Enters the Race | $26.3K | 211 | 96% | $6.99 |
| Shackles of Ellswyn | $26.3K | 77 | 56% | $10.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |