
Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Sep 3 → 50.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 379.2Kreviews | 86% | — | $454.6M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you have to pay for characters :(
im posting a review so steam stops prompting me to
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #75, worst BR #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Jul 25 → 54.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MNE NRAVITSA RAB0TORGOVLYA
Perfect gameplay
one of the best investments of my life
进入游戏报错问题一直无法解决
This game is pretty much complete. Countless of options, challenges and strategies.
・俺的2026年上半期最も面白いゲーム このゲームがおすすめできる人↓ ・一緒にやる仲間がいる人 ・1回のゲームプレイで3-5時間は最低でもつぎ込める人(理想は10-12時間) ・調べることが苦でない人 ・建物をうまく配置することでシナジーを生むことが気持ちよく感じる人 当てはまる人はこのゲームを楽しむことができると思います。 サクッとゲームをしたい人、単純明快なシステムを好む人は、 面白さがわかる前に心が折れると思います。 かなり人を選ぶゲームですが、内容が理解できてくると、 他のゲームでは物足りなくなってしまうほど面白いです。 実際、某FPSをフルパーティで遊ぶサーバー(Discord)が、 ほぼ全員CIVしかやらなくなってしまいました笑 このゲームの醍醐味は施設をうまく配置し、 バフもりもりでお金、生産力を生み出す国造りができた時 ケンカを売ってきた国に核爆弾をおとして、焦土にした時 自分の宗教を全世界に布教したとき、どのゲームでも得られない 快感を得られます。 ぜひやってみてください。 ※最期に注意事項ですが、ネットに転がっている攻略情報は ほとんどDLC(Rise and Fall・Gathering Storm)を導入して いることが前提の情報がほとんどです。 そのため、DLCを購入していない方(一般的にバニラ環境といいます) はAI(Chat GPT、Gemini)等に聞くことをお勧めします。
我对邻国十分友好,邻国对我天天谴责
这游戏跟掺了冰一样,玩起来根本停不下来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7M | 28.8K | 69% | $49.99 | |
| $175.1K | 268 | 72% | $19.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $85.6M | 128.2K | 95% | $29.99 | |
| $7.4M | 6K | 83% | $39.99 | |
| $5.4M | 3.1K | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.2M | 368.6K | 64% | $69.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $426.5M | 943.2K | 97% | $19.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $393.6M | 281.6K | 89% | $59.99 |