
Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Sep 3 → 50.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 379.2Kreviews | 86% | — | $454.6M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
/
I like how addictive and expansive it is. I've been playing and watching tutorials for about two years now and still get a lot of moments where I am surprised or intrigued by new things or quirky AI behaviors. I also love the mod support .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #75, worst BR #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Jul 25 → 54.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute game.
这游戏跟掺了冰一样,玩起来根本停不下来
This game is pretty much complete. Countless of options, challenges and strategies.
33 минуты ебался с тем что игра зависает на входе после ролика и ♥♥♥♥♥ не получилось
无敌了每天只需要6am睡10am醒6pm点一顿外卖就能度过24小时
Un jeu sympa où on peut facilement s'occuper quelques heures.
Perfect gameplay
很好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.6M | 22.2K | 68% | $49.99 | |
| $175.2K | 218 | 69% | $19.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $127.7M | 210.9K | 96% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $5.4M | 3.2K | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.2M | 368.7K | 64% | $69.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $426.5M | 943.4K | 97% | $19.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $394.5M | 260.1K | 89% | $59.99 |