
Shu is a stylish 2.5D platformer set in a beautiful and engrossing world. Guide Shu and a cast of beautifully hand-drawn characters as they run, jump and glide their way across exotic lands, forever pursued by the monstrous and unrelenting Storm. CAN YOU OUTRUN THE END OF THE WORLD?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 231reviews | 76% | — | $54.8K |
| $9.99 | 222ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bland and boring game with jank geometry, horrendous hitboxes, uninteresting unfun movement and bad level design. 4-3 speedrun time is pathetic and embarrassing because it's blatantly obvious no one playtested it as well as the person that set it didn't playtest a single other level or someone would've realized that it's infinitely tighter than everything else in the game. Incredibly incompetent to add something to your game without putting in even the slightest bit of effort to make sure it's actually good.
great game. difficult at times but very fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shu is a gentle, visually lyrical platformer that manages to stand out not through scale or spectacle, but through elegance, rhythm, and emotional subtlety. Rather than overwhelming the player with mechanics or dense storytelling, it frames its world with soft lines, painterly textures, and a melancholic sense of loss that permeates the journey without ever turning heavy-handed. You guide Shu, a small and unassuming figure, through a world ravaged by a destructive storm that has torn apart his home and scattered his companions. The narrative unfolds with quiet simplicity — a series of implied tragedies and hopeful reunions — relying more on atmosphere and movement than on dialogue or exposition. This understated approach allows the world’s charm to shine while giving the player space to absorb the mood and meaning in their own way. Where the game truly shines is in its devotion to pure platforming. Shu’s abilities are minimal at first — running, gliding, jumping — but these mechanics feel immediately intuitive and refined. As you encounter rescued villagers, each one lends Shu a unique ability for the remainder of that level, and the design cleverly builds each stage around the skills you have at hand. The result is a fluid, constantly shifting style of traversal that avoids repetition and encourages adaptability. Transitioning from double-jumping to water-walking, or from time-slowing to climbing, feels seamless, and each new move becomes a natural extension of the rhythm established in earlier levels. The game respects the player’s ability to learn through movement, gradually blending its mechanics into a unified, satisfying whole. The visual and audio presentation deepens this sense of harmony. Shu’s world is rendered in a hand-crafted art style that blends traditional 2D expressions with occasional 3D depth, creating layered vistas that feel alive even without excessive detail. Soft color palettes, gentle lighting, and expressive character designs work together to convey both serenity and a sense of worlds lost to the storm. The soundtrack shifts gracefully between ambient calm and urgent escalation, always complementing the tone of the moment. During peaceful stretches, the music settles into calming melodies; when the storm arrives, the soundscape intensifies, heightening the tension without overwhelming the player. These elements combine to create an atmosphere that is both comforting and emotionally stirring. The storm itself introduces some of the game’s most memorable moments. In these chase sequences, the serene platforming is suddenly punctured by panic as the storm sweeps in behind you, a looming force that devours everything in its path. The pace ramps up sharply, demanding precision and quick thinking as you sprint across collapsing platforms, dodge hazards, and hope your timing holds out. These segments contrast powerfully with the game’s calmer sections, showing how tension and release can coexist within a small, tightly focused platformer. They also provide an emotional weight, reminding players of the world’s fragility and the urgency of Shu’s mission. Though Shu offers a well-crafted experience, its modest length and minimalistic design may leave some players craving more depth or complexity. The game can be completed in just a handful of hours, and while collectibles, hidden paths, and speed-run challenges add replay value, they don’t radically expand the experience. For players who prefer platformers with combat systems, puzzle mechanics, or narrative branching, the game’s purity may feel sparse. Likewise, the lack of enemies — aside from environmental dangers — places all emphasis on traversal, which may not resonate with those who prefer more varied gameplay systems. Despite these limitations, Shu succeeds admirably within its chosen scope. It is a game that values precision, atmosphere, and emotional clarity over size or spectacle. It feels crafted with attention to pacing and intention, offering a journey that is brief but resonant, simple yet deeply polished. The combination of responsive controls, thoughtful level design, and an understated sense of storytelling makes it a platformer that lingers long after completion — not because it dazzles with grandeur, but because it charms with earnest artistry. For players who love platforming for its purity — the simple joy of movement, the flow of well-designed levels, and the quiet emotional beats that tie a world together — Shu offers a small but powerful adventure. It is a gentle reminder of how much can be conveyed through careful craft and graceful design, and a testament to the appeal of games that speak softly yet leave a lasting impression. Rating: 7/10
[h1]Reseña de \Shu\: Cuando Correr es Casi Volando... Pero No Siempre Despega[/h1] [h2]Resumen[/h2] Prepárate para poner a prueba tu paciencia con \Shu\, ese juego donde puedes ser fantásticamente veloz hasta que te estampas contra eso que no viste venir. Básicamente, corres, saltas y te deslizas, mientras intentas salvar a tus amiguitos de una tormenta apocalíptica que, francamente, tiene más carisma que muchos villanos de otros juegos. [h2]Aspectos importantes e interesantes[/h2] Lo primero que te atrapa de \Shu\ son sus graficos que son bastante agradables a la vista, con un estilo colorido y vibrante que hace que incluso tus tropiezos sean estéticamente agradables. Y hablando de tropiezos, los controles son intuitivos, así que cuando te equivoques (y créeme, lo harás), al menos sabrás que ha sido por tu torpeza y no por un diseño pobre. Además, la mezcla de personajes con habilidades únicas añade un poco de sabor a la receta del juego de plataformas típico. Puedes mezclar y combinar habilidades para pasar de una forma a otra, lo que es clave para no aburrirte en las múltiples repeticiones de un nivel. [h2]Aspectos por mejorar[/h2] No todo es un viaje en arcoíris. La desigual dificultad puede hacer que quieras tirar el teclado por la ventana. Algunas secciones son pan comido, mientras que otras son desesperantemente imposibles. Además, la historia es más olvidable que la promesa de un político en campaña y eso le resta puntos en un género donde podrías usar algo más para motivarte a seguir corriendo. [h3]Puntuación detallada[/h3] [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Fluída con toques innovadores gracias a las habilidades especiales.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Tan variada que parece que eligieron los niveles con un dado.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para mantenerte ocupado, pero no esperes DLCs apasionantes.[/td][/tr] [tr][td]Video / Gráficos[/td][td]9[/td][td]Una verdadera fiesta para tus retinas.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]¿Había historia? Pasé de ella tan rápido como los niveles.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fascinante y bien construida, aunque a veces repetitiva.[/td][/tr] [tr][td]Efectos[/td][td]7[/td][td]Efectos decentes, cumplen su cometido sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Agradable pero olvidable como un hit de verano.[/td][/tr] [tr][td]Voces[/td][td]N/A[/td][td]No hay voces, ¿ventaja? Nadie te grita.[/td][/tr] [tr][td]Diversidad[/td][/tri][td]7[/td][td]Buena variedad en personajes y niveles.[/td][/td] [tr][td]Total[/td][td]59/100[/td][td]Como un helado de vainilla: bueno, pero básico.[/td][/tr] [/table] [h3]¿Comprar o no comprar?[/h3] Si el total de puntuaciones es de 59, entonces [b]Cómpralo con descuento.[/b] En serio, espera una oferta. \Shu\ ofrece suficientes destellos de diversión como para justificar su compra, pero solo si lo encuentras a un precio que no te haga sentir que invertiste mal tu dinero en tiempos de streaming y suscripciones infinitas.
Un Juego 2D, pasa pantallas. No creo de destaque mucho en nada, tampoco que sea aburrido. Si te gusta los juegos asín, lo recomiendo.
按键设置得十分反人类,滑翔竟然是按下,不是按上而且还不是按s是按数字区的下,玩法方面很无聊,就是简单的加法,其中第一大关中碾压的技能没想到跳起后要按住w然后再按一次空格,本可以设计成在空中时只按一次w就可以了,这个细节十分影响体验,PC党慎入,它的机制没有什么眼前一亮的,十分一板一眼,这个技能你刚获得时是怎么用的后面就怎么用,但没有什么拓展,机制方面通过按键来扩充能力,但能力之间缺乏联动十分割裂
AI用的太过了,操作也无,很垃圾的作品
очень интересная игра в которую можно играть даже на ноутбуке
有卡 有成就 没中文 朔 一场肆虐的风暴摧毁了家园,主角朔为求得一线生机,踏上艰难旅途。途中,他遇见许多流离失所的村民,这些灾难幸存者正等待援手。帮助他们之后,这些特别的角色会赠予专属能力,助朔闯过前方重重险路。 众人唯有携手同行,寻找避难之所,并设法终结这场风暴。 你能否逃离世界末日? 游戏特色 共 21 个开阔精美的关卡,横跨五大风格迥异的地域,还包含额外内容夜鹰洞穴 海量收集品与隐藏彩蛋等你探索 可招募 10 名角色,每名角色都拥有独特能力 搭配优质原创原声音乐 开启计时挑战赛,与好友乃至全球玩家比拼速度
很不错的小游戏,用手柄玩的,每一个角色有自己的功能,每一个功能都有特色,很有设计感,最后一关稍微有难度,其他都很好,不要因为不支持中文就错过了,就界面的几个英文而已,影响不大。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410 | 6 | 83% | $2.99 | |
| $200 | 12 | 92% | $0.99 | |
| — | 0 | — | — | |
| $0 | 0 | 91% | Free | |
| $957.4K | 3.6K | 82% | $9.99 | |
| $280.6K | 872 | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.8K | 198 | 71% | $9.99 | |
| $54.8K | 308 | 88% | $9.99 | |
| $54.8K | 145 | 97% | $19.99 | |
| $54.8K | 79 | 75% | $17.99 | |
| $54.8K | 93 | 47% | $19.99 | |
| $54.8K | 374 | 97% | $7.99 |