
A cooperative (maybe sabotaging) platformer that blends action-jumping and physics simulation. You can challenge solo or team up with a friend locally or remotely in two-player mode to unlock even more unexpected ways to play. Healing balloons and time-race to unlock more subsequent levels.
Modeled estimate, not a reported figure. How we estimate →
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About
A mysterious little witch dressed in dinosaur pajamas is dragged into a cyberspace by a cyber devil. She needs to find the exit in each fragment of space, while collecting healing balloons and completing time races to unlock subsequent spaces.
Game Introduction:
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This is a platforming game that blends action-packed jumping with a chaotic mix of physics. As the name suggests, the core gameplay revolves around "heads." Players can throw three different types of "heads" with varying functions, or transform into the corresponding "head" to unleash its special abilities. If you haven't found a partner yet, don't worry, the levels are perfectly playable solo; however, co-op gameplay offers even more fun.
Collaboration Mode (Recommended)
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In addition to cooperative gameplay, the two-player mode features an extra mechanic compared to the single-player mode: if one player dies, the surviving player can guide the deceased player's body within a certain distance to continue the level. The deceased player can be revived by collecting a "Healing Balloon" before the level is completed. If the deceased player's body is in a location where revival is impossible, they will revive at the starting point.
Split-screen:
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In two-player mode, if the two players are more than a certain distance apart, the screen will dynamically split into two sections to allow players to continue the game. When the two players meet again, the screen will dynamically merge. Now, have some fun!
Regarding future update plans and bug reporting methods:
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We plan to continue releasing more art-themed levels and fun maps for online multiplayer after the game's launch, all for free. This is our first time using Unreal Engine to create a game that blends animation-driven and physics-simulated mechanics, so some bugs are inevitable. We sincerely apologize to our dear players (bows). For any issues encountered while playing the game, you can use the Steam support function to find our contact email. We will also be creating a corresponding QQ group for communication later~
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[後半に日本語レビューあり] [h1] Head goes boing, then BOOM, then bounding - a cute brutal co-op action [/h1] This game takes the weird one-joke premise of throwing your head / blowing up your head / transforming into a head, and properly turns it into a 2D platformer with solid feel. Despite the cute anime-style look, the difficulty is on the high side, and it is easy to get tossed around by inertia and falling traps. But that very "easy to mess up" nature leads to laughs and fun, and the exhilaration when you succeed is strong. You can make footholds by throwing, switch between three head forms and use their unique skills (there is also a jump where you can fly depending on the direction your head is spinning, and it is hard to control), so the approach is surprisingly logical. Since collecting balloons and time-based objectives unlock the next stages, it might be good to aim for stable clears first, then tighten your times and pickups later. Split-screen co-op is also possible. While you move forward by dragging your partner to safety or reviving them with balloons, the fun of deliberately getting in each other's way also works. It gets exciting in a short time, but it is brutal enough to feel like a punishment game, so you need a certain amount of resolve. Solo is fine too, but with two people the laughs double. [h1] あたまポーンからのボーンからのピョーン、可愛い鬼畜co-opアクション [/h1] 頭を投げる/頭を爆発させる/頭に変身するという奇妙な一発ネタを、きちんと手触りのある2Dプラットフォーマーに落とし込んだ作品だ。可愛いアニメ調の見た目に反して難度は高めで、慣性や落下トラップに翻弄されやすい。だがその「事故りやすさ」こそが笑いや楽しみに繋がり、成功した瞬間の爽快感も強い。 投擲で足場を作ったり、3種の頭フォームへ切り替えて固有スキルを使い分けたり(頭の回転方向に応じて飛べるジャンプもある、制御が難しい)と、攻略は意外とロジカル。バルーンの回収やタイム系目標で先のステージが開いていくため、まずは安定クリアを狙い、後からタイムや回収を詰める遊び方が良いかも。 分割画面の協力プレイも可能。相方を引きずって救助したり、バルーンで復活させたりしながら進む一方、わざと邪魔する「邪魔のしあい」による楽しさも成立する。短時間で盛り上がるが、罰ゲーム級の鬼畜さもあるのでそれなりの覚悟は必要。1人でも良いが、2人だと笑いが倍増する。 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
《分头行动》是一款平台跳跃类闯关游戏,玩家将扮演穿着恐龙睡衣的小魔女,在被赛博小恶魔拖进的网络异空间里展开闯关冒险。 本作共有4个章节,每章对应1个不同风格的主题世界,每章有8个小关,总共32个关卡(作者透露后续还会免费推送更多美术主题的关卡)。每关有3个挑战,分别是常规通关、限时通关和收集关卡内所有气球,类似手游里的三星挑战。因为后续关卡的解锁需要达到多少挑战,所以基本上每个关卡都需要以达成三星为目标。好在游戏难度并不高,达成每关的全部挑战很容易,三种挑战也可以累计完成,即玩三次,每次达成一个目标也行。 比起闯关,游戏主要吸引点是它自带的沙雕气质,这在玩家刚进入游戏主菜单就能感受到:身着恐龙睡衣的少女会摆出“铁山靠”的标志性动作,玩了一把“坤梗”的致敬彩蛋。此外,游戏里诸如踢人飞跟被炸飞等各种乱七八糟的物理动作及效果表现,也能让人感受到一种类似《超级兔子人》的喜感。 画风挺可爱讨喜的,虽然建模糙了点,UI设计也是廉价感满满,但架不住角色形象足够萌趣,搭配hihaho的搞怪跳跃音效以及轻松休闲的BGM,玩着挺放松。 游戏的教学引导做得不咋好,既没有角色能力说明,也没有基础按键提示,而且默认的按键布局并不太科学。建议玩家在正式游玩前,先进入设置界面,根据自己的操作习惯修改按键,并熟悉每个按键对应的功能。 简单来说,游戏涉及到的主要功能按键也就下面几种:左右移动、跳跃、弹射出去头(即分头行动)、变身成一个头(用来过比较低的区域,可以变更三种头,一种可以弹跳头,可以跳得很高,但是操作起来略显难受;一种可以被人踢出去当作钉子固定在墙上的针头;还有一种是炸弹头,时机把握得当可以被炸得很远或者很高,从而到达一些正常情况不能到达的地方)。 虽然游戏支持单人游玩,但显然更推荐双人联机体验。双人模式不仅能享受到丝滑流畅的分屏与合屏切换设计,还能互相复活队友(这一功能是单人模式没有的)。而最关键的乐趣,莫过于和伙伴互相使坏坑队友,在嬉笑打闹间收获快乐。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
[h2] 前言:会铁山靠的小恐龙[/h2] 《分头行动:chibichibi》是精准平台跳跃游戏,可以单人游玩,也支持双人合作模式。整体色彩明快、卡通可爱的美术风格,穿着恐龙睡衣的可爱小魔女(其实是小恐龙、人头只是叼嘴里的而已),表情生动、动作搞怪,不时就在主界面向你表演一个ikun专属的铁山靠。 整体单人模式与双人模式关卡似乎是一样的,都分为多个章节、关卡制的游戏流程;每关,到达本关终点、收集治愈气球、完成竞速挑战从而获取奖杯、解锁后续关卡。 [h2] 玩法:丢头颅手雷、当头颅乱滚[/h2] 游戏机制正如其名称“分头行动”,围绕“分头”展开(可惜角色形象不是巴麻美)。玩家操控的角色能将头丢出去互动,双人游玩时也可以分头探索,活着的玩家还可以像是脐带一样拖着队友尸体前进、找到治愈气球来帮对方复活。 平时状态就是恐龙睡衣,常规的跳跃、移动,凭空丢出N多个头颅、黏墙上作为支点、或者扔出去触发机关、还能引爆。按下V后,角色则能变身成球形头颅,失去常规跳跃能力,但可以在狭窄空间滚动、利用特定机关啥的,也能依旧能根据气泡中的表情使用出一些不同的能力。 [h2] 体验:双人游戏更欢乐[/h2] 不得不说,作为一个纯粹的手残、菜鸡,我真的很不喜欢精准平台跳跃类的游戏,总是感觉自己操作的像个弱智,给我的挫败感有些强orz;而本作的操控体验上,似乎也感觉有些飘的样子,不太适应。大致来说,双人模式下体验会更为丰富些,主要是玩家之间既可协作解谜,也可互相干扰互坑,比如把队友的头当球踢飞。 双人模式下,当两人距离较远时,屏幕会动态分割为两个视角,靠近时又合并回同屏,算是鼓励分头行动的设计。而关卡中也是常常设有多条路径,也是给予了寻找快速通关的捷径、寻找隐藏收集分支的小探索。但由于单人、双人模式的关卡一致,肯定是不存在什么必须双人合作才能破解的谜题、机关,因此,在合作机制上,其实并不算突出、有趣。(我最开始听名字,以为会是一个玩家操作头、一个玩家操作身体的模式) [h2]总结[/h2]大致来说,画面呈现、活泼氛围上有可取之处,精准平台跳跃的体验稍显中规中矩,但支持双人合作,又是带来一份意想不到的乐趣。总之,更推荐那些好基友、两口子一起欢乐入坑。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
[h1]适合增进友谊的互坑小游戏:手感很棒,形态多样[/h1] 《分头行动:chibichibi》,比《人类一败涂地》更沙雕,比《双人成行》更爆笑!或许比起复杂的操作和极致的配合,在这款充满节目效果的混合了动作跳跃和物理模拟的合作(互相坑害)平台游戏里,你更需要放平心态,不然就要把身边的好基友拽出来痛扁一顿了! [h2]单人硬行和双蛆兄弟,小恐龙出击![/h2] 首先游戏分为单人模式(难度偏高)和双人模式(更适合追求互坑快乐的玩家的选择),均采用了相同的操作方式和变身技能,但是在难度上,两个臭皮匠显然比一个单飞菜鸟轻松多了。 在单人模式下一遍遍被水淹死,被刺扎似,或者干粹在巨石压力下成为恐龙饼而不断重来时,双人模式中的“治愈气球”发挥了更大的作用,而且不得不提一嘴:制作组你的单人模式30s速通认真的吗?要知道单人模式可没有存档点,一次失误马上起点重来并且计时器不重置,对于“3星厨”们来说几乎是一种堪称挑战且火大的任务,当然这个游戏也并不是必须三星才能过关,甚至只需要2星就能直接挑战两关。 而针对双人模式,作者就相对特别大方,尽管关卡设置依旧是乱七八糟的物理引擎和闯关,但是在经历单人模式的沉淀和时间的考验下,相对来说就非常简单,可以拖着你的新手朋友闯过关卡,在双人模式下可以拉走队友尸体,直到触碰治愈气球复活死去的玩家,只要你强,队友也会有体验感(大概)。 而在两个新人的前提下,大概就真的是两条区在不停扭动,反复重来,你拖我or我拉扯你,相侵相碍地爬到终点线。关于游戏内的机制介绍不是很详细,采取软引导的方式指导玩家反复试错,这里大概是需要一些聪敏才智和经验的,更推荐拉一个老登进场陪玩,这样体验会更好。 [h1]结语:丝滑入坑的小恐龙和她的分头挑战[/h1] 要知道,这里的分头行动是真的头,不仅能把头分开作战,利用三种独特机制闯关;还可以把自己变成“头”滚过一个又一个小缝隙,利用三种独特变身技能解锁更多的骚操作,总体而言属于顶级的沙雕,较高的难度。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
A creative but inconsistent platformer with fun ideas that shine in co-op, yet feel frustrating and unreliable when played solo due to random mechanics and floaty controls. The controls are similar to those found in most platformers. You can move left and right, jump, and use a basic attack that allows you to kick objects. This attack works on anything that can be moved, and you do not need to worry about size or weight. Even massive boulders can be kicked around as if they were made of paper. The most interesting part of the game comes from its head based mechanic. By pressing a button, you throw a head that can stick to certain surfaces and function as a platform. Since you can throw an unlimited number of heads, it is possible to stack them and create larger platforms. Unfortunately, this mechanic is highly unreliable because it relies on randomness. A thrown head can have three different effects. It may stick to a surface or to another head, but more often than not, it simply bounces away. In the worst case, its eyes begin to glow, which indicates that the head is about to explode. While the explosion does not damage you, it can launch you in a random direction, which is especially frustrating during platforming sections. In some cases, it can even leave you unable to move. After being hit by an explosion, your character usually remains on the ground for a short time. However, you can sometimes be thrown into a position where getting back up is impossible, leaving restarting the entire stage as the only solution. The current head type is displayed in a bubble above the character’s head, but the differences between them are subtle and difficult to see due to the bubble’s small size. The sticky head has wide open eyes and a smile, the basic head has a neutral expression, and the explosive head looks mischievous. Because head types are randomized, you often need to throw them away repeatedly until you get the one you want. This becomes especially frustrating when you are trying to build platforms. Another ability allows you to transform into a head yourself. When you activate this form, all previously thrown heads disappear, which can be incredibly frustrating if you have carefully built platforms. While the head form is smaller and useful for fitting into tight spaces, its real value comes from its three abilities. These include sticking to surfaces, exploding, and performing a jump that sends you higher than the main character’s normal jump. The purpose of having both a main character and a head form becomes clearer in cooperative play. The game is clearly designed to shine when played with another person, allowing both players to assist each other. Of course, you can also ignore cooperation entirely and simply throw explosive heads at each other to create strange ragdoll moments. Playing alone is possible, but it becomes tedious if you are trying to uncover every secret. The game is divided into four chapters, each containing eight stages. The stages follow standard platforming design, requiring you to reach the exit while avoiding traps and navigating various platforms, springs, and other mechanics. Each stage must be completed in a single attempt, as there are no checkpoints. Death can occur very quickly, since a single hit results in failure. This happens frequently due to floaty controls and occasionally frustrating trap placement. Simply completing a stage earns you a medal, but you can also challenge yourself to beat it within a time limit or collect all the balloons to earn two additional medals. These objectives do not need to be completed in a single run, so you can replay stages and focus on whichever medal you are missing. Medals are required to unlock new chapters and additional stages, though you do not need to collect every single one. Overall, this is a solid platformer with a frustrating core mechanic when played solo, but a much more enjoyable experience with a second player. Playing with a friend is also required if you want to unlock all achievements.
刚进入游戏时,看着穿着恐龙睡衣的萌萌的谜之小魔女突然跳起了鸽鸽同款的铁山靠,一会儿又自我陶醉地弹起了吉他,这很诡异知道吗?不过确实挺可爱的,导致我还以为是那种特别治愈合作冒险游戏,然而事实证明我错了。 [h2]字面意义上的分头行动[/h2] 游戏名字叫《分头行动》,我以为是指那种双人然后分头行动,但当我一进游戏,直接给我看笑了,原来是把脑袋上的东东(想法?还是什么其他的玩意)直接丢出去,或者变身成一个弹簧头,在地上滚动,这个头有三种功能,大概就是普通的、能爆炸的、还有能弹跳的,怎么切换还没搞清楚,似乎是每次扔出去就是随机? [h2]乱七八糟的物理引擎[/h2] 这游戏的物理引擎真的有点让我摸不着头脑,或者说这就是游戏的特色,玩的过程中遇到了好几次奇葩情况,不知道怎么整的,炸弹头把自己炸得原地升天,按正常来说飞到地图边界会重开,但是这次没有,一直飞出地图边界了也没有停下来。 游戏一些内容有点意义不明,尤其是变身成那个弹簧头,我搞不懂变成弹簧头的意义是什么,似乎是能蹦得更高?不过在我看来最大的作用就是清除障碍了,因为很多头会黏在一起把路堵住,变身的话能清除场上的全部头,不知道是bug还是故意这么设计的。 [h2]总结[/h2] 《分头行动:chibichibi》是一款搞怪的物理平台跳跃游戏,可以单人速通,也可以双人互坑。核心玩法简单粗暴,分头行动的分头指的是字面意义上的分头,用头的各种效果,再配合上抽象的物理引擎解谜过关,玩起来还是挺欢乐的。游戏的画风萌萌的挺可爱,主角还会跳鸽鸽同款的铁山靠。目前的价位稍微有点高,推荐打折入手,然后当作双人对抗游戏和朋友互坑,这样玩起来才更有乐趣。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
作为手残玩家,精准平台跳跃的挫败感较强,操作感觉飘忽。双人模式缓解了难度,通过协作或干扰增加乐趣,比如踢飞队友头颅。关卡丰富,但美术风格稍显粗糙,希望游戏越来越好捏!
乍看之下,《分头行动》是一款搭载物理引擎的多人合作向平台跳跃游戏,可单人闯关,也可邀请好友通过本地或在线联机协作,其表面上允许玩家操控一只穿戴萌趣恐龙睡衣的恶魔女孩(或称恐龙妹),在限时内收集难度层层递进的关卡中的粉色气球,并抵达终点获取奖杯,用以解锁更多新关卡。然而,本款游戏暗藏玄机,可爱外表之下,藏着不容小觑的诡异故事。 “分头行动”并非只是字面意义上的兵分两路,而是你所操控的古灵精怪的恐龙妹,精通黑魔法,她竟能将自己的头颅分离出去,自爆卡车、浮空搭桥!更令人细思极恐的是,一旦操作失误,让她的身体被尖刺贯穿,涌出的并非卡通化的绿色液体,而是刺目鲜红的真实血液。更有甚者,制作组故意在你的死亡之处留下灵魂残影,嘲笑你的手残。 https://steamcommunity.com/sharedfiles/filedetails/?id=3641315135 在正式开启《分头行动》的闯关之旅前,建议您先花点时间浏览并熟悉键位设置。明确区分移动键、技能键等功能至关重要。因为游戏中的木牌提示仅指导如何解决谜题,而不包含操作指引。 虽然游戏内设有图文并茂、配有大量视频动画的教程指南,建议您认真查阅,但为了获得更佳的游戏体验,我们强烈推荐使用手柄进行游玩。若选择键鼠操作,受限于物理引擎机制,操控“恐龙妹”角色可能会比较困难,且极易出现操作失误。 或许受限于制作组的能力,《分头行动》在许多方面仍有待改善。例如,投掷头颅炸弹时,若未被有效弹射出去,而你持续不断释放,头颅便会逐渐堆积,最终形成某种“不可名状之物”,这不仅影响视觉体验,更可能引发游戏卡顿或Bug。此外,恐龙妹的动作捕捉表现较为抽象,人物模型的骨骼系统应进行优化。目前的操作手感并不流畅自然,不能只为模仿《人类一败涂地》的物理效果,而忽视了动作的合理性和连贯性。 《分头行动》看似是可爱的多人平台跳跃游戏,实则暗藏诡异。玩家操控能分离头颅的“恐龙妹”,在收集气球过关的同时,需面对真实血液、灵魂残影等暗黑元素。游戏物理机制独特但操作手感略显生涩,建议使用手柄游玩以降低失误。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h1]分头行动?双人成行![/h1] 作为萌萌的主角——恐龙睡衣的谜之小魔女,你将在不同的游戏关卡中,寻找出路。 你可以选择单人通关,也可以选择多人合作! [h2]不错的画面设计[/h2] 画面整体是那种萌萌的感觉,再加上一些草地之类的设计,让整个游戏玩起来非常清新。 同时,游戏针对不同的电脑进行了优化,从低到影视级。给玩家不同的画质体验。 初进游戏,一个穿着睡衣的主角,在碎片空间中前行,除了正常的走路,跳跃外。 还有使用头部功能,按下w键,可以分裂出无数个头,像是炸弹一样。 游戏过程中,每个大关分为10个小型关卡,说实话,难度尚可。 我觉得非常考验玩家的耐心,比如里面有一些非常有意思的点。 走着走着,一个大石头掉下来,把你砸晕。 走着走着,地上几个连续倒刺,一挨就死。 走着走着,地上一个大水坑,跳进去就gg。 每次当玩家死亡后,都有一个小幽灵在原地。 哈哈哈哈哈哈,搞笑的是,即使你看到小幽灵,你也会因为操作再次死亡。 玩着玩着,其实有点抓狂的感觉,毕竟对于手残党来说,还是有一定难度。 [h2]双人合作模式[/h2] 整体我主要选择的是单人模式,单人模式怎么说呢?想要全收集,不容易。 玩家需要不断的跳往各个地方,细细挖掘每一个地点。 而双人模式呢?我试了一下,好像还是不太一样。 wasd和上下左右,可以分别操作两个人物,游戏难度好像降低了不少。 一个玩家死了,另一个还可以继续游戏,同时还可以祸害队友,想必2个人玩起来非常有趣吧! 整体体验下来,《分头行动》就像题目介绍的那样,即使双人行动,又是分头!行动。 作为一款平面跳跃类游戏,不错的画风,有趣的玩法,玩起来还是蛮有意思的! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
人物可爱场景也不错,和朋友互坑特别有意思
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