
Shu is a stylish 2.5D platformer set in a beautiful and engrossing world. Guide Shu and a cast of beautifully hand-drawn characters as they run, jump and glide their way across exotic lands, forever pursued by the monstrous and unrelenting Storm. CAN YOU OUTRUN THE END OF THE WORLD?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
按键设置得十分反人类,滑翔竟然是按下,不是按上而且还不是按s是按数字区的下,玩法方面很无聊,就是简单的加法,其中第一大关中碾压的技能没想到跳起后要按住w然后再按一次空格,本可以设计成在空中时只按一次w就可以了,这个细节十分影响体验,PC党慎入,它的机制没有什么眼前一亮的,十分一板一眼,这个技能你刚获得时是怎么用的后面就怎么用,但没有什么拓展,机制方面通过按键来扩充能力,但能力之间缺乏联动十分割裂
很不错的小游戏,用手柄玩的,每一个角色有自己的功能,每一个功能都有特色,很有设计感,最后一关稍微有难度,其他都很好,不要因为不支持中文就错过了,就界面的几个英文而已,影响不大。
不推荐!
очень интересная игра в которую можно играть даже на ноутбуке
Starts in a super cropped 1024x768, crashes immediately after fullscreening it to 16:9. The game content seems awfully generic. The keyboard inputs are a bit unresponsive, preventing fluid control.
+ pretty stylized visuals + charming soundtrack - generic story & characters - long & difficult levels requiring precision platforming - 5 respawn limit per checkpoint * did not finish. * play Sheepy: A Short Adventure instead
有卡 有成就 没中文 朔 一场肆虐的风暴摧毁了家园,主角朔为求得一线生机,踏上艰难旅途。途中,他遇见许多流离失所的村民,这些灾难幸存者正等待援手。帮助他们之后,这些特别的角色会赠予专属能力,助朔闯过前方重重险路。 众人唯有携手同行,寻找避难之所,并设法终结这场风暴。 你能否逃离世界末日? 游戏特色 共 21 个开阔精美的关卡,横跨五大风格迥异的地域,还包含额外内容夜鹰洞穴 海量收集品与隐藏彩蛋等你探索 可招募 10 名角色,每名角色都拥有独特能力 搭配优质原创原声音乐 开启计时挑战赛,与好友乃至全球玩家比拼速度
Shu (2016, разработчик — Coatsink Software) — 2D‑платформер с элементами приключения. Суть: играть за птичку Шу, спасти деревню от апокалиптического демона, спасти друзей и преодолеть препятствия, комбинируя способности персонажей. Ключевые особенности: плавный, интуитивный геймплей (в духе классических платформеров Nintendo); Шу умеет планировать (блуза работает как планер); спасение друзей даёт новые способности (ходьба по воде, удары по полу, манипуляции со временем и др.); 6 основных этапов (по 3 уровня в каждом), плюс DLC‑этап Cavern of the Nightjars (6 уровней); динамичные погони от демона в финале уровней; испытания на время и коллекционные предметы для реиграбельности; стилизованная 2D‑графика (ручные наброски для персонажей + 2.5D‑фоны); атмосферный саундтрек; платформы: PC, PlayStation 4, PlayStation Vita, Nintendo Switch. Минусы: невысокая сложность для ветеранов жанра; относительно небольшой объём контента (прохождение — 3–4 часа); обилие чекпоинтов снижает уровень вызова. Итог: очаровательный платформер с красивой графикой и приятным геймплеем. Отлично подходит для портативных сессий и игроков всех возрастов.
2/10 Just go play ori bro Graphics: Only entities are drawn in a cartoon style and yes they are beautiful but the rest of the world is just an ugly 3d model. Before I played this game I didn't know rain could be ugly. The amount of death caused by the illogical inclusion of background objects is unimaginable. Controls: Sometimes game just wont let u jump. Colectibles: Some of them are fun but on levels u are being chased I didn't have time to find secrets Difficulty level: I don't think this game is too hard, just system of lives is frustraiting and the need to repeat the part of level is not cool. Abilities: on every world u get 2 new abilities but u lose the old ones. Most of them are boring and just making the same thing 3 times. Story -there is no story main opponent look cool
先用简单的操作迷惑你,然后在你第一次四掉的时候告诉你,最近的存档点可以复活五次!随之开始兴致勃勃,打通关的激情油然而生。但是随着第一次boss的追逐你开始觉得不对劲了,怎么这boss有时候吃的到 ,有时候吃不到呢!慢慢的,无论是boss的追逐还是正常跳跃时的判定都开始变得难以捉摸了,四!还是四! 作为一个平板跳跃游戏,我不知道为什么就是暗戳戳的有种恶意。将近4个小时,我打到了第五关哈哈,真觉得自己是时间多了,本来的不服输打通关渐渐的就变成了坚持一下,打差评了。 我只能说,你比茶杯头更让我觉得恶心,对不起。但是我真是这样觉得的。 希望以后有更好的心情的时候再来通关吧,作为一个升压药还是不错的。 以上仅是我个人感受,操作也是我个人操作。真希望有通关的大佬帮我打通关,然后将这个游戏封入冷宫!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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