
Shu is a stylish 2.5D platformer set in a beautiful and engrossing world. Guide Shu and a cast of beautifully hand-drawn characters as they run, jump and glide their way across exotic lands, forever pursued by the monstrous and unrelenting Storm. CAN YOU OUTRUN THE END OF THE WORLD?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 231reviews | 76% | — | $54.8K |
| $9.99 | 222ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ pretty stylized visuals + charming soundtrack - generic story & characters - long & difficult levels requiring precision platforming - 5 respawn limit per checkpoint * did not finish. * play Sheepy: A Short Adventure instead
Un beau jeu plutôt sympa dans l'ensemble mais qui peut vite prendre le Shu, sans mauvais jeu de mots, surtout lors des phases de poursuite entre une créature démoniaque et notre personnage, on a que très peu de temps pour agir, ou du moins réagir, frustration à gogo, manque de précisions dans certains moments, le timing est short, et se retaper tout le niveau à cause d'imperfections, c'est chiant, je déteste le passage avec cette créature qui à mon goût est bien trop présente. C'est dommage car le jeu a un univers coloré tout bonnement beau, et les musiques d'accompagnement sont incroyables, surtout celle de la page d'accueil. Mais pour un jeu de plateforme, être aussi dans les choux niveau gameplay, c'est décevant. Donc je le recommande si vous prenez bien en compte mes avertissements ;)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shu (2016, разработчик — Coatsink Software) — 2D‑платформер с элементами приключения. Суть: играть за птичку Шу, спасти деревню от апокалиптического демона, спасти друзей и преодолеть препятствия, комбинируя способности персонажей. Ключевые особенности: плавный, интуитивный геймплей (в духе классических платформеров Nintendo); Шу умеет планировать (блуза работает как планер); спасение друзей даёт новые способности (ходьба по воде, удары по полу, манипуляции со временем и др.); 6 основных этапов (по 3 уровня в каждом), плюс DLC‑этап Cavern of the Nightjars (6 уровней); динамичные погони от демона в финале уровней; испытания на время и коллекционные предметы для реиграбельности; стилизованная 2D‑графика (ручные наброски для персонажей + 2.5D‑фоны); атмосферный саундтрек; платформы: PC, PlayStation 4, PlayStation Vita, Nintendo Switch. Минусы: невысокая сложность для ветеранов жанра; относительно небольшой объём контента (прохождение — 3–4 часа); обилие чекпоинтов снижает уровень вызова. Итог: очаровательный платформер с красивой графикой и приятным геймплеем. Отлично подходит для портативных сессий и игроков всех возрастов.
2/10 Just go play ori bro Graphics: Only entities are drawn in a cartoon style and yes they are beautiful but the rest of the world is just an ugly 3d model. Before I played this game I didn't know rain could be ugly. The amount of death caused by the illogical inclusion of background objects is unimaginable. Controls: Sometimes game just wont let u jump. Colectibles: Some of them are fun but on levels u are being chased I didn't have time to find secrets Difficulty level: I don't think this game is too hard, just system of lives is frustraiting and the need to repeat the part of level is not cool. Abilities: on every world u get 2 new abilities but u lose the old ones. Most of them are boring and just making the same thing 3 times. Story -there is no story main opponent look cool
I have complicated feelings about this game. In general I liked like it but with a few tweaks this could of been a great game. On the surface it's a good platformer with goods visuals and fitting music but the negative reviews are also not wrong. The different characters and their abilities you pick up in each stage do you give you some variety on the gameplay but there are also some major flaws that stop this game from living up to it's potential. The controls, on keyboard, which can't be changed can be quite counter-intuitive. For example, on one stage you have a character that slows objects using the right key and the other bashes through walls which uses the left key even though you are mainly travelling right with that ability so I often found myself using the wrong one resulting in death. Next is the frequent checkpoints which may seem good at first but when you only get 5 lives after each check point and have to go back to the start of the level when you lose them all it can become quite a grind especially on the chase sequences. Each stage has at least one chase sequence so there is no shortage and it can be quite unforgiving for any errors. At some points you will find yourself losing all lives just trying to get figure out what to do or because something like the slowing ability needs you to wait for the exact timing. The last level is very long chase sequence where you switch through the characters of each stage but as it has no pause in the chase you'll find your self losing all 5 lives just trying to figure out how to use them again. After many attempts I got about two thirds through the last chase sequence and gave up as it just became a grind having to start the level from the beginning each time. If I had managed to finished it, I feel I would be more relieved than satisfied. Worth a play but had more potential 6/10.
I think I got this one sale for 3 dollars. It was definitely worth it. The game is only a couple hours long but it was smooth and enjoyable. You travel the areas saving the towns folk each person gives you a different ability which you get to keep until the next area you save. Its a nice concept because the different areas can be built around the different abilities you have collected. I would be disappointed by the length of the game but for three dollars I really cant be plus that just means I wanted to keep playing it longer! Try it out - its a fun relaxing little platformer - Its very forgiving, not a lot of challenge but sometimes that is perfect
Starts in a super cropped 1024x768, crashes immediately after fullscreening it to 16:9. The game content seems awfully generic. The keyboard inputs are a bit unresponsive, preventing fluid control.
不推荐!
Transformar o final das fases em algo desnecessariamente difícil em especial com controles que não são muito precisos coloca fora os diversos pontos positivos do jogo.
Muito bom!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274 | 4 | 75% | $2.99 | |
| $200 | 12 | 92% | $0.99 | |
| — | 0 | — | — | |
| $0 | 70 | 91% | Free | |
| $957.4K | 3.6K | 82% | $9.99 | |
| $280.6K | 872 | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.8K | 308 | 88% | $9.99 | |
| $54.8K | 198 | 71% | $9.99 | |
| $54.8K | 145 | 97% | $19.99 | |
| $54.8K | 93 | 47% | $19.99 | |
| $54.8K | 374 | 97% | $7.99 | |
| $54.8K | 495 | 96% | $6.99 |