
Shrot is a bite-sized old-school action RTS set on a sandy planet with horses, tractors and techno music.
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About
Shrot is a bite-sized old-school action RTS set on a sandy planet with horses, tractors and techno music.
The game draws inspiration from Paranoia, a Czech remake of Dune 2 and the third real-time strategy game ever made, released only in the Czech Republic in 1995. Shrot changes the formula by adding a mix of modern features and leaning towards faster, more action-packed gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, German**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A retro-styled in the same vein as mid-90s classics like Command & Conquer and Dune II, this is a fun and challenging game from the dev who made the excellent boomer shooter HROT. instead of Tiberium or spice, you harvest hops while amassing your armies. It has the standard RTS elements of building and defending your base while strategizing your attack plan on the enemy, but with the added twist of horses. A fun throwback that should appeal to anyone nostalgic for the old days of the genre.
one of the best indie rts game and dev still updating it
Je to mala blbost, ktera me neskutecne bavi. I kdyz po case zacne byt lehce jednotvarne.. s hudebnim podkresem to ma proste neco do sebe.
Classic...
It's very fun but, also very hard. Runs nice and fast.
Its a really good game so far, altho I have only beat 1 battle at review time, the interface is very slick and there's even voice narrative cutscenes. Really liked the intro and in just a short few minutes the dev constructs a really cool and interesting sci fi world. Will write a larger review later when I get more playtime with it. Also to anyone comparing this to dune2 or other games, yes it has similar gameplay and unit setup. But it flows a lot differently, very fast and real time. Enhanced explosions and effects too, so its not just simply dune2 or an older game I played those rts games and this is not the same as them. Its similar but it plays its own way and has its own mechanics. Unlike dune2 you don't have to worry about spice or worms, but water and other more realistic resources which I actually like more myself. You can even zoom in and out of units something most of the older rts games including total annihilation which I love didn't even have... Which would be great in a remaster.
I'll start going insane thanks to the AI in this game.
Velmi doporučuji! Grafika vypadá velmi stroze a v žádném případě to není žádná pastva pro oči. Ale když to přijmete,anebo si zvyknete, tak se dočkáte velmi zábavné RTS. Hratelnost je také velmi přímočará, ale je funkční a povedená. Misí není moc, jenom 9, a hraje se jenom za jednu stranu. Protivníci mají k dispozici vždy stejné jednotky a budovy jako vy. Hra je tedy přísně symetrická. A také tedy krátká. Kdo ví, možná se v budoucnosti se třeba dočkáme nějakého datadisku. Z originálnějších nápadů bych vyzdvihl výrazně zpomalenou rychlost těžce poškozených jednotek - to je chytře vymyšleno. Naopak podle mě ne úplně funkční je systém dražeb budov. Obtížnost je asi trefená dobře - respektive, hrál jsem na střední, hra mi přišla obtížná, ale zvládnutelná. Vyšší obtížnosti bych ale asi nedal.
text to speech of this text https://www.youtube.com/watch?v=TgjL51g0nUM What is the fourth RTS game ever made? If you said Warcraft 2 — congratulation you are wrong! Right between Command and Conquer and Warcraft 2 a small developer from ceska released their own parody of Dune 2, and even beat Blizzard to RMB controls. Shrot is a small simple RTS game that intentionally stole the setting of Paranoia! — it's the same desert planet where you collect hops for distilleries. Shrot is a hybrid between Command and Conquer and Warcraft 2, you have harvesters riding around but they can attack like peons, there's also the second stationary resource; there's the construction yard and MCVs, you can put buildings down only if the touch tips with the existing ones; yet you can have multiple production buildings making units in parallel; and well, since it's based on Paranoia! it looks like Dune 2 with memes. There are some new mechanics created for this game. Instead of just selling the buildings it's auctions, where all players can bet. AI of course doesn't care for the fog of war but you do. And as the buildings are sold, the do not just disappear clearing the space. The water is impassible and can be manipulated to create something like a moat, and there's a vehicle that lays pontoons. Water is collected in silos and destroyed silos spill some around. The early game cavalry can be de-ridered, so horses become free and roam around. Instead of the stupid nukes you have to manually set the angle and the range of the rockets, which is good. And their damage is not overly high. There's also a disabling ray that eats a lot of power. So imagine someone who has no idea what they are doing trying to make an RTS. Yes it is a functional product, but the game design has left the building. The game is just unfun and sucks.Novice players can't even beat it because they missed the original era of the genre. This is like playing CnC on hardest, but without any though given to the balance. The combat is just low TTK meatwall vs meatwall, both marching directly from cyborg factories. But the buildings are much stronger, so attacking the enemy base with a giant tank blob will result in killing maybe one turret. And maybe none. So that's why you just chain your turrets from your base directly into the enemy's base. Pure failure at design with a CnC-style work-around. Instead of base besieging this game is just RNG skirmishes. You start a map and you get crap army, no water at all, and be put between two giant AI bases, one of which is in the shooting distance from you. Just restart it, and get the best units at this tech tier, a good puddle right near your tanker, and with both AIs being stuck with barely any hops behind a ridge, with only one tiny bridge to get outside. I just finished every game in the Westwood series from Dune 2 to Red Alert 2, finished Warcraft 2, and Ages of Empires I-III. Damn those games are actually good. And this is just bad design that must be circumvented to finish the campaign. No counters, no sieges, just meat slapping against meat. And of course the pathfinding is not good. Why there are no RTS games anymore? This is why. Chose your poison. PvP garbage designed to be DotA, because castrated PvP players want everything else in life castrated. Or fan-made trash where the biggest value they see in games is bad difficulty, tedium and time wasting. Thank cuck this one doesn't have MAGA graphics. It's all minimal effort flat sprites with minimal animation, but at least it's modern minimal effort sprites with minimum animation, and not MAGA BS beloved by the developer. The music is bad, it's some erotic sounds of butthurt and white noise. All achievements are working and they are boring. A set for completing the campaign, a set for tutorial and tutorialisation. A couple to get extremely lucky, like chain engineering or catching six vehicles with one heat ray. Both are very hard and long to set up, by wasting your time with artificially prolonging the game. And one is absolutely terrible. You need to roll a map with pyramids in it, and i wasted 1,5 hours just restarting the maps until i finally got one with the pyramids.
shrog
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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