
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
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Reviews
Themes across 302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego no es "Absolute Cinema", es "Absolute Terror". No lo digo por el final boss de la demo, sino por el del segundo mundo... Este juego es un desafio en todos los sentidos: 1. Dualidad táctica & gestión de recursos: La clave está en saber si enfocarte en exploración o en combate, cosa que aprenderás conforme te registres el mapa, cartas y enemigos. 2. Mecánicas ocultas: Veras Tags que no entiendes, pero no te preocupes, sigue avanzando y descubriras que se relacionan con otro personaje (o con algo que todavía no has construido). Aparte de que cada uno tiene su rol parcialmente definido. 3. Loops infinitos: Puedes hacer combos que rompen por completo el balance del juego, tanto en exploración como en combate. Pero me parece bien dado que tienes que currartelos, y bastante, debido al RNG. 4. Ambientación: Wey esto es muy turbio, pero mola, con unos buenos cascos entras en estado de Flow y te lo gozas. Resumen 10/10, y si te gustó Inscryption, estás tardando en comprar esto. [Advertencia - Se puede hacer FTK al Final boss, así que tampoco te chetes demasiado]
Oh yeah, I'm GLOOMIN. A wonderful and weird experience. I was sucked in immediately and played for hours. The two classes I've played so far have unique and fun playstyles. My favorite is the lunch lady, I just beat the first map with her. It's similar to Slay the Spire, but the exploration deck adds more complexity and variety to gameplay. My favorite aspect of the game is how your cards can have gradual power boosts and utility that stay with you the rest of the run. The art direction, music, and sound design are top notch and immerse you into the funky world. Thanks Team Lazerbeam, this is an impressive early access game. Looking forward to future updates.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 303 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun rouge-like with great art and atmosphere. Building an explore deck and a combat deck simultaneously is such a great idea.
Great art, fun gameplay
It is a very fresh approach to the roguelike deckbuilder genre but it def needs some more story as to why we are here and names for the enemies and some variety within the dungeons. It has some variety with builds combat wise but it boils down to very similar styles that can get stale quickly. Obviously it is a game still in development and more will be added but it just isn't there content wise. Another thing I did notice is the bosses typically just boil down to three-four phases I can't remember exactly but it would follow that pattern with some minions spawning that explode with occasionally doing some damage, but in general very little variety. One last thing I disliked was the lack of card to synergize with making stacking gunk being viable on a card especially with what the facility final boss debuff is to you. Some positives of the game is the art style is very unique and cool and the mix of two decks to explore to upgrade and recuperate yourself is a concept I enjoy a lot more than just a simple rest system. The unique abilities and approach to passives are very nice. I def recommend this game and I am sure it will flourish into more. 7/10 but I am sure it will go up
最终boss又有这种出牌会加费到机制了 摆明了就是要破坏构筑
独特且有趣,基地建设部分的卡牌设计还挺符合直觉,可惜只能吃菇,若是有更多魔物素材与更多烹饪手段就更好了
The game told me I'm sweet <3
好玩是好玩 但是如果不是特定卡牌打最终boss就太难了,与人物成长线完全不匹配。而且我发现了一个很严重的bug虽然我就是靠着bug通关的。只要你的手速够快你的手牌就不会进弃牌堆你就可以一直放,所以你就可以用满级挚爱一直叠层,0体力无限叠加打4的倍数直接秒杀boss。不使用bug的方式就是用弃牌抽三张的方式把宇宙恐怖给下掉。反正我想不到其他方法可以打败boss,固定套路才能打最终boss本身就非常无趣
Yup ⋆ Everything I hoped it would be! Worth the wait 𓍊𓋼𓍊𓋼𓍊
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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