
Face off against the Minotaur!
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Честно говоря - хз, что сказать. Игра типичная для своего жанра во всём, т.е. либо решаете различные типичные жанровые головоломки, либо ищите объекты. Так что если нравится подобное - почему бы и не сыграть? Тем более багов-лагов нет в ней. Загадки многочисленные и хорошие, те же головоломки даже без повторов по сути. Картинка вполне симпатичная, а музыка не напрягает. Более-менее лёгкие ачивки и даже карточки есть. В общем - полный комплект удовольствий. Минусы? Ну, длительность может, у меня вышло чутка более трёх часов при прохождении в слепую (кроме коллекционных предметов), хотя может это я просто мегамозг какой-нибудь и у людей будет хотя бы раза в два больше временных затрат (чего всё равно мало). Ещё у игры довольно "шакальные" синематики (которых кстати довольно много), ну, они старые просто и их видимо уже не поправить под новые времена как всю остальную игру. Сюжет тут есть и он вполне адекватный. И даже не про розовые сопли чего я ожидал и боялся. В общем-то типа жил-был Минотавр в лабиринте, его победил Тесей, казалось бы хэппи энд. Но оказывается маман любила своего рогатого сыну, так что озаботилась его возрождением когда-нибудь - в частности был создан культ его сторонников, который и начал злодействовать. Героиня же была избрана новой владелицей нити Ариадны и новой воительницей против зверюги, что мы и будем делать в игре своей смекалочкой. Путь будет пролегать через музейные помещения в Париже, Крит и Лабиринт. И вот всё это со всякими гробницами, зевсами и прочими гномами по пути. Ну т.е. логично, уклон тут в греческую мифологию будет, но без великих глубин во всех элементах. В общем, нормальная цельная, пусть и небольшая, история с приятным геймплеем. А большего и не требуется от игры. Короче, остался всем доволен.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приятный легкий квест. Годно.
Looks absolutely terrible and it's the exact same puzzles you seen a million times in other HOG games, but this time they even reuse the puzzles in the same game, why have several instances of the same exact puzzle mechanics (they really like sliding and tile swap puzzles...). One of the worst of it's kind and i'm not even sure I'll bother finishing it after 1 hour of gameplay. Might do it for the achievements. I think i got it ridiculously cheep in a bundle (like 1 dollar) and it's bareley worth that.
I'm now the world's biggest consumer and reviewer of hidden object games and this one just really didn't hold my interest, it took me a while to motivate to finish it. The hidden object scenes have a lot of variety, but within this variety are a lot of very simplistic types that barely even qualify as hidden object scenes to me, it's more like basic adventure game stuff. The story is really predictable and lacks any entertaining moments, nothing is executed well. The general difficulty is very low it's definitely the easiest game in this genre I've played so far. Still, it's competently made and bug-free so it's not a bad choice if you want to play just another hidden object game, or really want to see it's take on greek mythology (it's simple and bad)
I didn't enjoy this, but I couldn't really tell you why. It's a perfectly capable game and it does everything you expect a Mundi title to do, but it was lacking a fun factor that I can't quite pin down. The collectibles in this one are very well hidden and I missed several, but this might be the first time that I can't be bothered to go back and find them. I really just wanted this one to be over. For achievement hunters, there are several timed ones that require you to race through scenes repeatedly and I don't find that fun, either. The game mostly just felt like busywork which is arguably the point, but none of it was really engaging this time.
In spite of the story, the game works and has some decent puzzles, so I'm going to recommend it. But BOY HOWDY is Artifex Mundi bad at mythology. This was the equivalent of telling me that Loki and Whisky Jack are the same person. I suppose you CAN mix Greco-Roman and northern European myth, but why on earth would you? The protagonist is also dumb as a rock, but that's to be expected.
Nice game when you are into this kind of easy puzzle games. Riddle wise I have seen it all before but there is a very good variety and nothing hard to block your progress. The story is simple and told in a rush, I guess no time for such things as we have to save the world... Achievements are plenty and easy to get. Good for a rainy afternoon.
有卡 有中文 有成就
Endless Fables: The Minotaur’s Curse, developed by Sunward Games and published by Artifex Mundi, is a hidden object puzzle adventure that draws heavily from Greek mythology while maintaining the accessible, story-driven structure that fans of the genre expect. It places players in the role of Pamela Cavendish, an archaeologist whose life takes a dramatic turn when she becomes entangled in a mystery connected to the legend of the Minotaur. Rather than treating mythology as mere backdrop, the game integrates its mythic inspirations directly into both narrative and gameplay, creating an adventure that feels rooted in ancient lore while unfolding in a modern framework. The story begins with a premise that blends archaeology and supernatural intrigue. Pamela discovers that the mythical beast of Crete may not be confined to the past, and her investigation quickly expands into a journey involving secret cults, lost relics, and revelations about her own ancestry. Central to the plot is the legacy of Ariadne and the symbolic thread that once guided Theseus through the labyrinth. In this retelling, that thread evolves into a mystical ability tied to Pamela herself, serving as both a narrative anchor and a gameplay mechanic. As the story progresses, this power allows her to overcome obstacles, revealing hidden paths and interacting with the environment in ways that reinforce the mythological theme. Gameplay follows the traditional structure of hidden object puzzle adventures but with enough variety to keep it engaging. Players explore richly illustrated environments, searching for clues, solving inventory-based puzzles, and completing hidden object scenes that range from straightforward item lists to more interactive variations. These sequences are interwoven with logic-based mini-games that test pattern recognition, spatial reasoning, and memory. The puzzles generally lean toward moderate difficulty, ensuring that the experience remains accessible while still providing moments of thoughtful challenge. The pacing balances exploration and problem-solving effectively, rarely allowing the adventure to stagnate. The visual presentation is one of the game’s strongest assets. Environments are detailed and atmospheric, ranging from museum interiors to ancient ruins and labyrinthine temples inspired by classical Greece. Each location is carefully designed to evoke a sense of place, blending historical aesthetics with a hint of fantasy. While some character animations and cutscenes reflect the limitations typical of the genre, the hand-painted backgrounds and environmental art maintain a strong sense of immersion. The color palette shifts to match the tone of each area, whether depicting sunlit coastal ruins or shadowed corridors echoing with mythic tension. Sound design and voice acting contribute to the overall experience, supporting the narrative with dramatic emphasis. The musical score incorporates thematic elements that echo the grandeur and mystery of Greek myth, while environmental audio adds subtle depth to exploration. Voice performances bring characters to life, even if occasionally uneven in delivery. These components combine to enhance storytelling, helping players feel invested in Pamela’s quest and the unfolding mystery. One of the notable strengths of Endless Fables: The Minotaur’s Curse is how it incorporates mythology beyond the titular creature. References to other mythological figures and motifs expand the narrative scope, making the adventure feel like part of a broader legendary tapestry. This approach prevents the story from feeling overly narrow or repetitive. As Pamela delves deeper into the mystery, the stakes escalate in a way that maintains tension without sacrificing clarity. The game also offers replay incentives through collectible items hidden throughout scenes, as well as adjustable difficulty settings that allow players to tailor hint frequency and puzzle challenge. These features encourage thorough exploration and provide additional longevity beyond the main storyline. While the core adventure can be completed in several hours, completionists may find extra enjoyment in uncovering every secret and achievement. Critically, the game succeeds in delivering exactly what its genre promises: a cohesive narrative supported by varied puzzles and atmospheric design. It may not radically innovate within the hidden object framework, but it executes its formula with polish and confidence. The integration of mythological storytelling gives it a distinct identity among similar titles, setting it apart through theme rather than mechanical experimentation. Ultimately, Endless Fables: The Minotaur’s Curse offers a satisfying blend of mystery, mythology, and puzzle-solving. It respects the conventions of hidden object adventures while elevating them through strong art direction and thematic cohesion. For fans of narrative-driven puzzle games and classical lore, it provides an engaging journey that captures both the intrigue of ancient legend and the structured enjoyment of interactive exploration. Rating: 8/10
Un jeu d'aventure point&click agrémenté de scènes d'objets cachés. Très agréable à faire. L'histoire s'enchaîne bien, les images offrent un joli graphisme. Tout se déroule sur fond de mythologie et l'on rencontrera Thésée, Méduse, le minotaure et bien d'autres. Pas de réel challenge : les mini-jeux peuvent se faire sans prise de tête et sans avoir recours à un guide (et au pire si vous êtes bloqués vous avez la possibilité de le passer). Plusieurs niveaux de difficultés sont possibles pour s'adapter à votre envie. Le seul reproche que je ferai concerne la durée de vie. En effet le jeu se boucle en 3-4 heures environ ce qui fait que le prendre à plein tarif (14.79€) est un peu cher. Il vaut mieux attendre les soldes 😉
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.7K | 260 | 90% | $14.99 | |
| $482.1K | 1.8K | 85% | $14.99 | |
| $263.5K | 1.1K | 95% | $14.99 | |
| $414.7K | 1.6K | 97% | $14.99 | |
| $410.8K | 1.5K | 90% | $14.99 | |
| $382K | 1.5K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91.9K | 136 | 88% | $14.99 | |
| $91.9K | 175 | 79% | $14.99 | |
| $91.9K | 181 | 70% | $19.99 | |
| $91.9K | 226 | 97% | $13.99 | |
| $91.8K | 258 | 48% | $9.99 | |
| $91.8K | 525 | 89% | $8.99 |