
Armed with nothing but a six gun the lone bandit will need a quick hand and a sharp eye to fend off the nightmares lurking in the dark.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[h1]«Shot in the Dark»[/h1] [b][i]Шутер-платформер с необычной механикой. Точными попаданиями из шестизарядного револьвера надо зачистить уровни от разнообразной нечисти, которая способна сливаться с окружающим фоном.[/i][/b] Геймплей: https://youtu.be/97xfHXxf-bA Если вам нравятся игры с вызовом, то в это стоит сыграть. Свежо, необычно и стильно. Правда за симпатичной, олдскулной графикой скрывается довольно хардкорный геймплей. Наш герой может бегать, прыгать и стрелять, только механика стрельбы нестандартная: чтобы достать и удерживать пистолет в руках, надо зажимать правую кнопку мышки, затем навести прицел и щелкнуть левой для выстрела. Во время стрельбы персонаж не может двигаться и прыгать, а пули пролетают через любые препятствия, но убивают монстров только, если прицел точно нацелен на них в момент выстрела. Если прицел у монстра за спиной, то игра засчитывает промах. В механике этой игры не заложено понятие «траектории полета пуль». Так что можно расстреливать монстров сквозь стены и горы, главное – точно навести прицел на их крохотные тела в момент щелчка левой кнопки. Это облегчает прохождение, а вот ограничение передвижения прибавляет сложности. Но самое хардкорное в том, что монстры часто становятся совершенно невидимыми (сливаются с фоном), и их можно обнаружить только в моменты, когда они переходят в не сочетающуюся с их окраской область. Поскольку траектории у выстрелов нет, стрелять наугад или сквозь монстров бесполезно. Надо стоять и ждать, пока они где-нибудь промелькнут. Враги фиксированные, тусуются в одних и тех же местах. Поэтому сложные локации проходим методом запоминания. Еще надо учитывать, что прицелы врагов могут преследовать вас за экраном и исчезают только, если вы убьете того, кто в вас целился. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
TL; DR Pros: - Great level design - Cool music - Nice Art Direction Cons: - Very difficult, at times unfair Wow! This game is really cool. The mechanics of the visual design, hiding monsters in the limited colors and backgrounds, is really cool. And the combat being limited to a standstill and aim is a cool way to encourage caution from the player. This game has been on my wishlist since I played the demo at an expo and I hope more people check out this game for the sake of the developer. Edit: After completing the game my recommendation is even stronger.
I would pass on this game if you don't like a unfair challenge, it has both invisible enemies, unfair spike placement and a red dot chasing you across the level all of these are insta-kills and will have you restart the screen. the last few levels of this game has all three of these at the same time and will most likely take up majority of playtime. there are some amazing level/enemy concepts in this game like a unkillable demon that you have to stop being summon by shooting Satanic priests. For me personally I enjoyed the challenge and the final Boss is a great end to a frustrating game. the graphics while simple are utilised really well and never got boring to look at. Music on the other hand is different there are some great tracks on here but there is also a lot of repeated tracks that just started to boil my blood after being killed by a unfair reason. there is a story that is being subtle told which is actually quite compelling. I think there needs to be a easy mode (2 hit points) I know that may take down the run time of game but I felt a lot of levels were filler while some really fun levels came every now and then. Buy on sale and I am really looking forward to these Devs next project.
This form of artstyle and game design I'll forever hold near and dear to my heart, but the feel in Shot in the Dark really captures and sells the genre; tight and responsive platforming, a curious shooting mechanic that is very smooth in action, a story that's simple but not boring. It impresses me to see decades-old mechanics explored in newer and more creative ways, I wouldn't know where to begin setting the "pace" for those last few levels. I look forward to what your crew works on next!
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the "lowest historical price" on steam at time of purchase. Quick score: 5/5 Notes: Starts off deceptively simple and easy, but has a pretty good difficulty curve and gets pretty challenging later on. Visuals are very minimalist but look great and are used to enhance the gameplay in interesting ways. Soundtrack is also great. No real complaints except I wish it was maybe slightly longer and had some kind of arcade mode. Expect about 2-4 hours of playtime based on skill level and whether you go for achievements.
I really don't know how this game hasn't gotten more attention. This is a true diamond in the rough, you really won't be disappointed. The mechanics of the game are very simple. you can move, and you have to stop to aim and fire your weapon, for which you have six bullets. The developers took these very simple controls and managed to really put on a master class in design. New wrinkles are slowly introduced in bite size portions until the last couple of levels where you really have to put everything you've learned together. I think it's a lot like Portal 2 in this regard. A bargain at any price, seriously, pick it up! You can finish it in 3-4 hours, and I found it to be well worth the time and money spent.
I was one of the people who played the demo a good few months back, and what I got had me stoked for when the game would release. So does it hold up to what it promises? Certainly. The game is a challenging blend of shooting, platforming, and quick thinking. It starts off simple, but as it progresses things get more fast paced and frantic till it gets to the point where it's almost unfairly brutal at times, but beating this game has a real sense of accomplishment. Honestly, I'm just happy that I was around to see it come to fruition. Anyways, if you enjoy fast paced platforming and western shootouts, you should add this to your collection.
video review: https://youtu.be/Wp7D5Pa6iF8 Play as a lone bandit in search of revenge, the classic tale of an old western, vengeance, rituals and the demons that lurk in the dark. Ok so maybe not the last two but you arrive in a town that looks to be the epicenter for the beginning of the end. Nothing will stand in the way for the lone bandits' lust for payback. Not the apocalypse, shades, cultist, or even Satan himself will be able to turn the head of this bloodthirsty killer. Shot in the dark is a 2d pixel shooter that offers up quite the challenge, with many mechanics that will work against you. It's truly a trial an error type of game. With Pixel perfect platforming pushing your fingers to the max trying to dodge and maneuver around the obstacles this game has to offer, like sharpshooters that will try to shoot you throughout the entire level, making the level feel like a time trial. Bullet hell scenarios that will have you dodge giant bullets with perfectly timed jumps to slip through the chaos, or just the level design its self with hidden platforms, and tight corner jumps. When I went through this game it was like I was living a nightmare, the endless dyeing and having to run through a lot of the levels again really pushed me to my max. On numerous occasions I was ready to through the towel in and just give up but after a minute away I was back and trying to procced further. The enemies of the game will also bring you to the verge of rage quitting. Zombies will be the least of your worries, slow moving and easy to take care of. The shadow demons that blend in with the black background only visible by the red eyes they have. The eyes are not always there with blind shadows that will only be seen by the slight foot steeps on the grass or lighting in the sky. Cultist that will summon an unbeatable enemy that you need to kill the cultist to stop, and many others that will stop you in your pursuit. They are all showcased pretty early in the game and stick around till the bitter end. Then the mechanics of the game with its precise point and click gun firing that makes you stop moving and shoot limiting you on your pace at which you can dodge obstacles. Reloading is the same where you need to stop moving all together, making your shots tactical and meaning full. Luckly the cursor can be seen on screen at all time so you can always have a snap reaction aim before you aim and shoot. Even though you may feel confident in your aiming skills be aware that some enemies are extremely quick and you could make one fatal miss because that’s all you're going to get. Graphicly its basic but it is what adds the difficulty to the game with limited colors, red, white, and black that’s all you are going to get, and this is what helps the enemies to blend in to the back ground, and gives the game its difficulty. Sound design is solid with perfect sound effects that are not over used and never get annoying through the entire playthrough. Music is a 8 bit soundtrack that brings back nostalgia for me and adds a lot of flavor to the game with its deep foreboding, and dark tones to give this simplistic looking game depth. So all together Shot in the dark is a tough brutal game if that sounds like a game for you then for 10.00 dollars you will get about 2 to 3 hours' worth of game play.
I had the pleasure of meeting the lead dev of this game, really cool guy, and passionate about his work. This game is awesome. Dead simple mechanics, but nefariously hard. Its an action/puzzle game with a lot of interesting ideas, and good level variety. The atmosphere is just the right amount of spooky, thanks in part to the music, which is great. You will die a lot, so you need to have some patience and figure out how to beat each level. I'm excited to play more. Unfortunately, I did encounter a bug where my character would automatically reload every time I took out my gun, which was super annoying when I just need to quick draw and shoot. It persisted until I restarted the game. Please fix, dev! Definitely a good dame overall, worth a grab if you're up for a challenge.
https://www.youtube.com/watch?v=QYbUuQmPyBA Shot in the Dark - игра с довольно интересной механикой. Наша задача - продвигаться вперед по локациям, уничтожая нечисть на своем пути. А главная особенность - противников либо плохо видно, либо практически не видно совсем. Иногда о приближении противника мы можем судить только по изменениях в окружающей обстановке. И это на самом деле очень даже любопытная механика. Заставляет внимательно вглядываться в каждую тень и замечать малейшее движение. Выглядит и звучит игра нормально, но управление только с клавиатуры и мыши, к сожалению. Рекомендую, довольно веселая игра.
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