
Create your own professional quality videogames without any programming or scripting. Create games using a simple yet powerful drag-and-drop interface and fine-tune items to customise your game. The Shoot 'Em Up Kit provides a wide range of features to create the game you always imagined.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
since it was released a few years ago the shoot em up kit as gone from strength to strength, they always promptly reply and always listen and are open to new ideas and will try to accomodate you, this software unleashes many possible game scenarios with easy and manageble content, it is not hard to make a game and it is flexible and if you really want to make unique blasters then this is up your street. if you like me remember back in the 80s, some classic shoot em ups like commando, zaxxon, raid over bungalin bay, zynapps, uridium and parallax and all the memorable games, this will help you with the bonus of far superior graphics particles and more options, and enjoy making games this is for you. there is a learning curve like to all creators but if you stick with it you and your friends will be blasting the universe within no time at all
UPDATE: Looks like it is abandoned. Too bad. Could have been really fun... [b]This is an Early Access review. I will update the review in typical BPR format when this leaves EA.[/b] Shoot 'Em Up Kit is a ShMUp design kit fueled by a drag-and-drop interface, that aims to provide the user with tools and options normally reserved for those wielders of the esoteric knowledge known as 'scripting'. Thus far the tools are much more powerful than my design skills appear to be. I know. Shocking. Still, i have been able to make a functional game and generally get the kit to do the things I want it to do. In skilled hands i would imagine that much better results could be had. This level of customization is critical to the success of development engines of this type; ones that aim to provide robust tools for both the professional and the hobbyist. Still, as much as everything can be controlled by sliders and buttons, there IS a logic and a vernacular that you need to learn to become proficient. There are so many options to tweak, terms to understand and knobs to turn in this kit that one can run around in circles (as I have) trying to understand what all they do. Presently, the weakest aspect of the kit is its documentation and tutorials. Fortunately, the dev has stated that the tutorials and guides will be developed once the SKit itself is finished, which makes logical sense. What good is a guide based on a project in development? Supported by the devs, the community, and solid tutorials, this could become a powerful suite for ShMUp development that appeals to hobbyists and those looking to monetize their creations. [b]Conclusion:[/b] I look forward to the full product being released but even in its current state it is a highly detailed ShMUp creation tool with granular control over all of the most important aspects of the genre. If promises hold, that control will only become more powerful with input from the community and implementation from the devs. With time, this kit can grow to a suite and its value will FAR outstrip its meager price tag. As it stands now, it's still a solid value. I have yet to come across anything described as 'complete' that isn't and the app appears to be highly functional. Even more impressive is the dev's prompt and detailed response to squashing bugs, responding to feedback and answering questions. Time will tell but I am so hopeful for the success of Shoot 'Em Up kit. A project like this is EXACTLY the type of thing that indie development should be praising; a true indie product on both sides of the code. SKit is LITERALLY being developed by a mom-n-pop team, and it's aim is to put powerful game development tools in the hands of bedroom developers and hobbyists. If that's not an ideal that's fat-packed with DIY moxy worth celebrating, then I don't know what is! Read the forum posts, browse the spec sheets, and watch the video. If you want to make a video game full of shooty goodness, I think Shoot 'Em Up Kit is shaping up to be a great place to start. Happy Hunting, M13
For an engine that's dedicated to a specific style of game, it's really not very easy to pick up and use. The tutorial bugged out and crashed the first time I used it, so I never really got to do the tutorial. From what I did see of it, it wasn't all that helpful. I've held off saying anything because it's in Early Access and they do continue to update it so I was holding out hope it would get better, however it's been in Early Access about 3 years now and I really don't think it's going to better. If you just want to make a 2D shmup game I would try Stencyl or GMS2. Personally I prefer Stencyl, but either of them will be better than this.
I made an arcade game using this kit, google "JPO In SLC" to see what I was able to do with the program. It is a traditional 2D side-scrolling shmup, which I don't think the kit was specifically designed for, but it worked great, and as far as I know, this is the only program that can pull this off (for a lay-person like me). Over the last year and a half, I've seen the program flesh itself out and fill in it's own gaps (It was very early access when I bought it, Tall Studios had already been developing it for a long time even then). I did not think it was the easiest program to use when I bought it, but now that I've figured much of it out, I am in love with it and think it is just amazing. But mostly, Tall Studios support system is on point. If I was stuck, they would respond, often within a day- whether with advice, or with changes to the program itself. I can't wait to see where this kit goes, and I STRONGLY recomend getting into it immediately, early access or not. And if you have a hard time finding finished games made with the kit, please go straight to mine to see one facet of the kit's success. Well worth the money. If you're like me, a lay-person trying to make a video game, it's been priceless.
Was really excited, hoping I could use my own assets! I'm sure it said I could use my own 3D models or even hand-drawn images scanned in. Seems like you can only use the models which come with the game - a few ships, a couple of trees and a couple of tiles for grass etc. I had made loads of 3D terrain and 3D ships which I wanted to use in the game but I just can't import them into the game. Will keep trying but disappointed so far :'( *I just read that 3D models need to be saved in directX format and placed in the steam/install folder (with their textures), then they can be imported as an asset.
Une très bonne surprise, j'ai réussis à faire un jeu jouable en 4 heures. Je n'ai pas de base dans ce domaine, juste du bon sens. Ca n'est pas simple dans l'absolu, mais rien de compliqué pour qui se donne le temps de comprendre les logiques et mécanique du logiciel. On trouve une quantité phénoménal d'asset sur le net pour faire le jeu que l'on souhaite ou une copie d'un vieux jeu de notre enfance. Je recommande !
DO NOT BUY!! unless you have a talent to hunt and pick to see how things work. The documentation is outdated, online website and the You-tube videos even the wiki. The devs do not care about documenting the updates. It is nothing like you see on the videos.
So far it looks really promising, though I havent had the time to fully familiarize myself with it, I've checked the tutorials and explored and it seems pretty powerful. I hope I can make a nice Danmaq with this and move on from DNH to a more commercial friendly platform like this.
I picked this up as Shmups are my favourite genre and i was eager to start making my own, The trailer sold me however the first couple of hours of owning it i felt a little disapointed the demo games felt clunky as hell and the included assets are very bland, however i decided to stick with found some tutorials by the dev on youtube mostly for an earlier version followed all of them a few times over and it all started to come together in my brain and my opinion of this kit changed i started to LOVE IT! Whilst it's not the prettiest game dev soft out there it really is well thought out and quite simple to use and do pretty much anything you want in once you get your head around it. The Dev is also super helpful and always reachable on the steam community. I am Currently involved in a month long Game Jam where i am using this software to create a full game so by the end of July i'll have a full project made in this so check with me then to see how i got on. But yes i reccomend this it's great!
the program has future but for now as it is gives me headaches even when navigating in ui...takes me back in 90s not real-real tutorials even is almost 3 years old program...i ask for a refund and im waiting and its a situation that could be avoided if the devs give the chance for a demo..i cant lie its very promising but at this stage is at least no user friendly..need more work
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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