
MyRPG is the software for the creation of your own role playing 3D worlds. It allows you to imagine and build your own play areas, your own GUI and your own adventures, without a single line of code. MyRPG is composed of many editors that meet all the needs of a role playing game creation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was quite impressed when I first saw this, although it is in early access the software has a top notch terrian/world editor with a simple and intutive interface. It also has quite a lot of free assets that are reasonable quality. I also like the direction the devs have talked about, they seem to be shooting for a similar set up to rpgmaker in terms of how various editors will work to set up game logic and so forth. However, I later found out that the world editor is 3D Torque (an already released game engine). In other words at the moment this is a stripped down version of 3D Torque (which is free) plus some models. Unfortunately that has severely dented my confidence in the future of this project, since the impressive world editor (which is the only thing that is working) was actually made by someone else. Now the Torque 3D is engine is available under the MIT license so there is nothing illegal about it, but I find it almost unbelievable that the devs have slapped their label/splash screen onto the Torque 3d world editor added a few assets and started selling this as their own work in early access without having finished any of their own "editors" for it. I do hope the devs actually finish the vision they have for the software, but at this point I can't recommend buying software that you can basically download for free from GarageGames. And I can't help but feel somewhat outraged that they are basically selling someone elses work, without even giving credit to programmers that made it.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I found out about this game\software\tool last week. I saw it come up on the Early Access "coming soon" list and was immediately excited. I, like many others, have great interest in creating games and sharing stories and adventures. However, I do not know how to code a game, all the intricate little details, changing values and so on. Because of this, titles like RPG Maker (which I've been playing since RPG Maker 2000 and beyond) have always been so appealing to me. Then, low and behold, a 3D game that boasts that you do not have to make any line of code. Simply open the preferred editor you want and edit via a table, like the databases in the RPG Maker series. All of that sounded great, except, MANY OF THE EDITORS ARE SIMPLY BROKEN AND DO NOT WORK. I will now present a list of which editor works\functions\table comes up compared to how many do not. Object: Yes Terrain: Yes Terrain Painter: Yes Material Editor: Yes Decal Editor: Yes Particle Editor: Yes River Editor: Yes Road Editor: Yes Mesh Road Editor: Yes, I think, I don't understand it but at least a box comes up. Forest Editor: Yes, but I cannot spawn a single tree using it Mission Area Editor: Yes, though no clue what this even is Here's where things go south quickly Weather Editor: No Sketch Tool: No Shape Editor: No Attributes Editor: Yes Tables Editor: No Classes Editor: No Skills Editor: No Items Editor: No Armors Editor: No Weapons Editor: No Animations Editor: No States Editor: No Sounds Editor: No Terms Editor: No Factions Editor: No Actors Editor: No Creatures Editor: No Encounters Editor: No Dialog Editor: No Merchants Editor: No Crafting System Editor: No Achievements Editor: No Events Editor: No So out of 34 "editors," only 12 of them actually serve a function. Now what do I mean by the rest are "broken?" Well, nothing happens. When you click on "Object Editor," a table comes up that lets you edit the terrain, create grass, rock, dirt, spawn a few creatures (which most of them have no animations and just slide along the ground in a frozen state), and so on. When clicking on any editor that I listed was broken, completely nothing happens. Now, I was under the understanding that since there's no coding required, you'd make a game using all these editors. But how can you make ANYTHING when all these important editors literally have no function? You can, however, make a map with the terrain editor, which works fine and serves its purpose. To wrap up, I can't put into words how disappointed I am. Yes, I understand this is Alpha. No, I did not expect to start making an actual game so soon after release, especially on the first day. However, I did want to look over all these promised "editors" and get a feel of what this program is capable of and is offering. I had my notepads open and ready to start brainstorming about what direction I wanted to go in as a start. However, right now, this is MyTerrain Master. Nothing else. This is the first review I've ever done for a game because I'm that passonate for game making that I want to let everyone know what they're getting into. No possible game can come from this. Not right now anyway. Stay away for now and wait for updates. EDIT: I've actually found 2 more editors, one of them is broken and one of them seems to do something. Social Network Editor is broken and Datablock Editor seems to function. EDIT 2: The developers have finally (after they got some of our money) talked about all the missing features this game currently has, which you can read here: http://steamcommunity.com/app/329890/discussions/0/612823460275740694/ I highly suggest you read that post over before you consider buying this. This is shady behavior from developers and a real quick way to get some of their fanbase turned against them.
EDIT: https://www.youtube.com/watch?v=oyekToLxnuE A video showing what I have done so far with MyRPG MASTER I see a lot of potential with this engine, it really works well and right now some options may not work but there are lots of things to mess around with and to learn.. Think of it this way you can learn the Terrain tool while waiting on the other features to be built in, lots to learn but I am having a great time learning them as I said there are lots to mess with besides the Terrain like for example i've been messing around with the creatures and scaling them and messing with the textures, also you can mess with other features like changing the rain or lighting make it brighter or change how the rain drops react.. VERY in depth engine as well.. I say buy this for two reasons: 1) Get use to the Terrain editor so u have a headstart, support the devs. 2) 39.99 still and when the price goes up it will be 59.99, what are you waiting for?
As far as I am concerned, this game is a Godsend. With it, I – and anyone else with enough time and patience – can jump straight into the development of an RPG. Don’t be fooled, however; to make something presentable is a daunting task that requires proficiencies in several disciplines. So what does MyRPG do? It cuts out the middle man, the code, and lets you get right to work on making your game. The toolset is clean and impressive; with dozens of hours clocked I have not experienced a bug yet. The engine is well supported by staff answering questions on the forums and updates every few days, either with new assets, bugfixes, or rolling out a new editor. Getting a handle on the controls is no more difficult than taking an hour to watch a tutorial or two, then playing with it yourself on a demo map. Also, if EARLY ACCESS isn’t enough of a hint to you, it’s not complete. What is there is fully functional and fantastic and the rest is quickly on the way, but do NOT be like the other people on here and feign surprise when they were perfectly aware they were purchasing an incomplete product.
My first look on this is good but it does need a lot of work. Not sure if this is added or not but it would be nice to add my own graphics. I plan on making a full game using this engine and also tutorials on each sections of this engine. I will create a few videos on how to start out and what to click on. Also it would be great to allow the users to create there own c++ code and add it to the engine. I know it and could create better things.
DON'T THROW YOUR MONEY AWAY! I tried contacting them months ago as no news on updates via http://myrpg.eu/contact.php, and never heard anything back. Last update was September '16!
Let me first say that I am not a hothead nor a young man (I was born the year JFK was elected president). I rarely buy early release games because generally the risk outweights the value of the game prior to release. However, I was really interested in giving MyRPG Master a shot, since it appeared to solve many of the time crunch issues that I face as a developer. However, let me warn anyone else who thinks this would be a reasonably good investment, DON'T BUY THIS SOFTWARE! Here are the exact reasons why I make such a recommendation. 1. MyRPG Master is really nothing more or nothing less than a commercial (alpha) add-on to Torque 3D, which is by the way completely free and uses the VERY liberal MIT open source licensing agreement. A lot of the core tools in Torque 3D are similar to MyRPG Master. The devs of this software have added some very useful RPG tools, but in doing so they made all of the code proprietary and non-open source. Although this is completely legal in terms of the MIT OS license, it doesn't make many friends. Furthermore, the devs of MyRPG Master actually blocked (or removed entirely) some very useful native Torque 3D features, such as being able to add animations to your imported DAE 3d models rather than having to buy or make these models with the animations built into the DAE file. They also did another tricky modification to the original engine by setting the link color of a very important aspect of the engine to the same color as the edior's background, thus you cannot really use that functionality either. The tool also is not compatible with Torque 3D's base engine from the testing I have been able to do given the way that the devs locked down so much of the scripting. 2. English documentation and tutorials is almost non-existent. Other's have mentioned this as well so I won't belabor the point. You have to figure out a great deal of things through trial and error as a result. So instead of saving you time in your game development it actually can take much longer. Since you cannot access their scripts there is no insider way to figure out how things work by examining the scripts and so forth. 3. This last problem is not a result of the way MyRPG Master has been implemented, but rather is a tiny rant on my part concerning the inadequacy of the Steam EA return policy. Perhaps 2 hrs/2 weeks is sufficient for a relatively uncomplex EA game but for a development tool, two hours is just about enough time to open the tool and get somewhat familiar with the editor interface. Come now Valve, the Steam community pours millions of dollars into your company, the least that you can do is make a reasonable return policy for those people who are willing to pay a company to do beta testing on their product (an odd concept to me anyway). So as to be fully truthful about MyRPG Master I will say that so long as you are willing to pay for animated models in Collada (DAE) format or are proficient at making such models yourself and don't mind taking the time to do so then this is not a bad tool. Though if you have that kind of time you probalby would still be better served by downloading the base Torque 3D engine and scripting the tools for your project as needed. The bottom line: If you are a developer and a tool like this appeals to you, save your money and go download the FREE Torque 3D engine instead.
[h1]Good software, but I advise everyone to wait...[/h1] It looks pretty promising... It still has a lot of work left to do, but so far this editor is looking awesome! So far I like how everything works, and I look forward to whatever the devs have in mind (if the project is still alive) Then why the thumbs down, Shin? Because the updates are being pretty slow. This worries me, because anytime now, the developers could just decide to kill the project altogether. It would mean a waste of money for all of us who invested in it. So, my recommendation for now is, if you're planning to get this engine, wait until it has matured some more.
Okay, so what has to be said first is that this software is early access. There is limitations to what you can do with it at the moment. If you are willing to work with these limitations and are not expecting to make a full, working game just yet, this is a dream come true. Also, expect that making a game - even a small one - is a LOT of work. I've only scratched the surface with the couple of hours I've put into it so far. But I can see the promise in this. The models and graphics etc. that come with the software are very decent. Some of them are absolutely beautiful, all of them are usable. Map-building is fun, challenging and easy enough to learn. Possibilities are endless. The one big downside for me at the moment is the lack of good tutorials. There are some, but not nearly enough. Learning the software requires a lot of trial and error, experimentation and a bit of luck. So far I've not faced anything that I couldn't figure out if I tried enough, but this requires some patience. If you aren't willing to learn "the hard way" maybe you need to wait a bit for tutorials to emerge before you decide whether to buy MyRPG or not. All in all, I do recommend this software and I'm very very excited about it! Can't wait to see how it develops and what will come of my own projects.
1,5 y in EA and slow progress. Many Editors, but no Documentation or Tutorilas how to create a RPG "without a single line of code".Last Major Update was 2015.
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