
Reach new heights in "Only Up 2," set in a mysterious world above the clouds, brimming with secrets waiting to be unearthed. Embark on an ascent like no other, the only limit is the sky.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
И так, пришло время написать отзыв на эту ебучую ♥♥♥♥♥(по другому эту игру не назвать). Персонаж: сын бляди который не может зацепиться за предметы, его кепку я кидал в кучу навоза которую я сам сделал. Игра сделана по мотивам жизни отца-зацепера этого ебучего китайца который не может открыть глаза и сделать нормальную игру. Текстуры буквально мыло, чувство как будто мне нассали в глаза(как я ссу в чайники первоклассникам в столовой). Игра для тупых дегенератов, кто прошел ее - сделайте себе лоботомию и обрезание волос с подмышек, а то волосы с подмышек сами ставят оценку ,,рекомендую,,
good game.
kinda mid
yeah no this is bad. i mean, its pretty slippery and its just a bunch of random assets floating around the place. it's not very fun either, unfortunately.
Fun for speedrunning
Only Up 2, developed and published by SKYZ Studio, is an ambitious vertical platformer that builds on the concept of relentless upward momentum, challenging players to ascend an enormous, surreal world filled with hazards, narrow ledges, and barely reachable checkpoints. Designed for those who crave high-stakes, high-risk gameplay, the game pushes players into a constant state of tension, where one mistake can cost minutes—or even hours—of progress. While it presents itself as a spiritual successor to the viral success of the original Only Up, this sequel aims to expand upon the formula with larger maps, multiplayer support, and more refined mechanics, though not all of these additions land as cleanly as intended. At the heart of Only Up 2 is its level design. The world is crafted as a single, sprawling vertical environment with an enormous number of unique obstacles, routes, and interactive objects to navigate. This enormous structure is the game’s greatest achievement and most punishing feature. The sheer size of the climb is daunting, and the lack of traditional checkpoints means each fall feels like a true setback. The game is very much built in the tradition of titles like Getting Over It with Bennett Foddy, where the primary challenge comes not from complex enemy encounters but from the physics and precision of the movement system itself. Players must carefully read their environment, time their jumps perfectly, and sometimes make counterintuitive decisions to progress. One of the more notable additions in Only Up 2 is the inclusion of multiplayer and co-op functionality. On paper, this adds a new dimension to the game, allowing friends to ascend together or challenge one another in speed runs. In practice, however, the multiplayer features can feel undercooked. While the presence of other players adds a fun social layer and some occasional comedic relief in such a tense game, the co-op mode sometimes introduces more chaos than coordination. Synchronizing movements in such a precise platformer can be frustrating, especially when the margin for error is razor-thin. Still, for those who enjoy the social element of shared frustration or competitive speedrunning, the inclusion is a welcome experiment. Visually, Only Up 2 offers a mixed experience. The level design leans heavily into surrealism, with gravity-defying architecture, floating debris, dreamlike platforms, and abstract environments. This adds to the game’s sense of mystery and wonder, but it’s offset by inconsistent graphical quality and technical hitches. Texture resolution varies noticeably between assets, some visual elements pop in too close to the player, and occasional framerate drops break immersion. The design is bold, but the technical execution sometimes feels rushed, giving the game a rough, almost early-access sheen even after its full release. Mechanically, the game demands mastery. The controls are simple in theory but punishing in execution. There’s a constant sense that your character’s movements are subject to slightly exaggerated physics, which creates both the thrill and the agony of the game. Landing a jump on a tiny platform is immensely satisfying, but one misstep—whether due to user error or an unpredictable collision—can send you tumbling down hundreds of meters. There are no traditional difficulty settings, no helpful guides, and few forgiving moments. This is part of the game’s identity, but it can easily frustrate players who are not mentally prepared for such a demanding experience. Community response to Only Up 2 has been sharply divided. Some players praise the intensity, the adrenaline of making it further than ever before, and the satisfaction of mastering a brutally difficult climb. Others point to glaring flaws: performance issues, inconsistent visual polish, and the sheer emotional toll of repeated failures. The game’s Steam reviews reflect this split, with a “Mostly Negative” reception at launch, due largely to technical bugs, softlocking issues, and the controversial decision to avoid implementing a save system or more forgiving checkpoints. For a game so heavily reliant on precision and repetition, these issues understandably impact enjoyment. Ultimately, Only Up 2 is a niche experience. It is designed for a specific kind of player—someone who thrives under pressure, who sees failure not as a defeat but as a challenge to overcome. The game's brutal difficulty, enormous vertical map, and punishing fall mechanics create a uniquely stressful but exhilarating gameplay loop. While it suffers from uneven polish and some frustrating design choices, its core concept remains compelling. For players with patience, a high tolerance for repetition, and a love of physics-based platforming, Only Up 2 offers a raw and adrenaline-fueled journey to the top. For everyone else, it may be an exercise in frustration rather than fun. Rating: 3/10
Значит, так, сын мразей, купил я, значит, эту помойку, никому не нужную сырую рыганину. Первое, что хочу сказать, игра настолько не оптимизирована, что автор на всю жизнь стал импотентом, и мама у него летит в окно с 10 этажа, прям как персонаж с любого пикселя. Также в игре рассказывается о жизни его папаши (зацепера), который, видно, обкололся и не может цепляться за предметы — уступы, как автор за вагину. Желаю автору сделать операцию по удалению мозга и ещё желательно ампутирование конечностей, чтобы больше не мог создавать такую залупу.
Ein schönes Spiel für Nebenbei. Hat mir sehr gefallen! Jedoch muss ich anmerken, dass an einigen Stellen das Spiel noch unvollendet wirkt. Beispielsweise könnte man die Geschäfte der City Mall, die aktuell alle leerstehen, mit netten Dingen ausstatten, damit das Game mehr Atmosphäre bekommt. Hoffe es gibt trotz der vielen negativen Bewertungen noch ein Update damit diejenigen, die unzufrieden waren, ihre Meinung zum positiven ändern können. Ich freue mich auf ein dritten Teil!
쉽네요
Не знаю, почему многие люди психуют, я прошла эту игру на лайте. Единственное, что порой раздражало - когда нажимаешь пробел, а чел просто падает вниз... На одном месте, несколько раз подряд, раз 10 наверное приходилось возвращаться. А в остальном очень классная игра :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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