
Create your own professional quality videogames without any programming or scripting. Create games using a simple yet powerful drag-and-drop interface and fine-tune items to customise your game. The Shoot 'Em Up Kit provides a wide range of features to create the game you always imagined.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I have tackled game coding a few times over the years - BASIC, Atari BASIC, C+ etc. and I have found that it just isn't for me. Much of that stems from trying to do the self-taught route and most resources assume you already understand certain concepts and when they dive in I'm constantly over-thinking "why does this function do that" and such. As I have discovered, I would much rather spend my time designing than coding although generally you can't have one without the other when you want to tackle something by yourself. I have also used some programs built to free you up from coding, like Game Maker and perhaps I get distracted too easily but never went terribly far with that. I purchased Shoot Em Up Kit back in March 2015 and have been sticking with it since. Perhaps it is because I've grown up playing Shoot Em Up games on every system since the TI 99/4A computer and Atari 2600 and this is one of my favorite genres. Granted, the genre truly covers a wide range of gaming and what I have experimented with beyond the built-in tutorials has stuck to the scrolling space shooter. To that end, I can't think of a better program to construct these types of games. I know this is in Early Access at the moment and I have had some troubles in upgrading from SEUKv1 to v2 but the team at Tall Studios has been incredibly gracious and attentive at resolving issues and improving the kit. There are still a few bugs I have come across but since I report them, they've been getting fixed. They are also working on optimizations - one project I started on became a little too ambitious and it has een dragging the frame rate down bbut they are aware of that and working on the optimizing so it gets back to 60FPS. v2 adds more helpful tutorials that help me grasp the concepts of how things work in the program and the Project Wizard makes it easier than ever to jump into a new project. v2 was certainly built around helping shoot 'em up fans that have zero coding knowledge or experience get started. Whether its a single screen Space Invaders style game, scrolling Gradius/Darius/R-Type style, 3rd person 3D space shooter or even Gyruss, you can either clone those concepts or build on them and make something interesting. It also might work for overhead maze games (like Tank Battalion or Targ) based on one of the new mini-game tutorials although I haven't really experimented with that style yet. It is not designed for an FPS game, if you are looking for that then FPS Creator is the way to go. They also have support for tablet/mobile although I am not interested in that at the moment (joystick/button controls or keyboard for me). I look forward to more optimizations and improvements to the Kit and before too long I hope to have something fun and playable to share.
i ended up getting a refund and suggest you look for another program. look up tutorial / information first. the only real tutorial video's are 1 or 2 minutes long, and date from 2013. these are the official released video's on the company named youtube channel. the program looks exactly the same as it did 2.5 years ago in the videos... nothing new has been added in the ways of features as far as i can tell. as far as i can tell maybe a few bug fixes? no information on file formats or codecs in the manual. very sparse information. the only tutorials that exist show you how to essentially drag and drop items from the examples into a project. this is stuff you probably could figure out on your own, and nobody not even a 4 year old would play the game examples they give you. maybe once for 30 seconds? i was not impressed. but hey, you can try it out with minimal risk now. so go for it.
I really, really wish I could recommend this software, but I can't. Why? * It's very buggy * Far too many random lockups and crashes * Awkward UI * Despite being 'coding free', it's still complex to learn until you know exactly what you're looking for * You CANNOT use the assets if you decide to sell your game I wanted to make a Space Shoot 'Em Up. I could have done this with the other, more complex, engines I already know; But as this was on sale, I thought I'd pick it up and give it a go. I tried to love it, I tried to like it, but everything is just so clunky. After following some tutorials I managed to get a basic game going but the camera setups are just too... weird, especially for an engine utilising a 3D environment (Give us top and side views, show us the X, Y and Z axis using a marker). I've no doubt some others will have more success with this package than I have had - the devs claim to still be working on it (which is good! I hope some great improvements come with the next update(s)!). But for now, making a basic 2D Shoot 'Em Up is much easier with something like Fusion 2.5 or 001 Game Creator, and something like Leadwerks or Unity for 3D Shot 'Em Ups. Keep up the work, devs, I've no problem changing my review if your updates improve the entire experience.
I am currently making a game and because of my lack of programming knowlege(at the moment) i decieded to use this software. From the start and some examples i was worried that this was going to be a very basic engine and i wouldent be able to use it for what i want to do. I ended up on the fourm and found i couldent post so i emailed an admin. The admin got back to me in a few hours and told me that i forgot to validate my email. I then posted asking if i could make a save system, and within 20 miniutes one of the developers ansewrs saying that it is fully possible. I was still unsure of how to do it so i asked if they had any videos on it. He got back to me very quickly and said that they could make one. I find that to be very good customer service and just answering stupid questions that a new user would have.
I owned this app before it was available on Steam (hence the lack of hours shown above the review). It really does make creating Shoot 'Em Ups very easy. You can create a Space Invaders clone in 5-10 minutes once you learn it. But you don't need to stop there. Think of a Shoot 'Em Up that you loved playing and you can most likely create a clone of it in this app. If there is a missing feature Tall John is very open to ideas on how to improve the creator... and that's one of the greatest positives of this game creator is the developer. He is one of the most friendiest and helpful I've seen. If you have a bug or an idea to improve the app he is very ready to help and, if possible, implement your ideas.
The thing that put me off is they don't allow you to use their assets in commercial games. So what's the point unless you are a great artist and modeller? OK. Let me edit the above. They have announced that we can now use all assets in our commercial games. Also, there is a new feature which allows you to create your own 3D models by combining meshes. The problem is they don't seem to have added extra parts specifically for this feature so you just merge the default spaceships etc., which is not ideal. The app is also rather complicated. Presumably, it's quite powerful but few people could confirm that because of the dearth of learning resources. Until they come, I reluctantly have to leave my thumbs-down. [h1]Also, there are very few decent tutorials so I still can't figure out how to use it.
Steam claims I have run this for more than the time allowed, though I barely got an hours use. It's one of the many problems with this software. It doesn't shut down. It doesn't save. It doesn't respond to clicks or buttons or let you place objects. It freezes and it crashes. It is completely unusable on my AMD FX 8350 Machine running RX 480 on 16 gb of Tritan X ram. I've had several problems with Steam not supporting the purchasers right to working software. I reported it within hours of buying it, only to get a message back later saying I have used it more than the 2 hrs they allow, which is untrue. I researched the issue thoroughly to try and fix the matter myself. Still it doesn't work. I am going to get a refund through my bank and will not buy anymore software from steam outside of specific titles I know of on the game's end where these issues are no prevailant. Steam does not care about their customers, if they did, they would make sure to protect their purchasers and to reinforce certain rules with their developers. I spent $44 on this software with hopes of getting my ideas down to a visible project as I re-enter the coding arena for the first time in decades. So Steam and Devs, if you notice your sales going down, and particularly you notice now that my purchases are effectively halved here since the first issue arose months ago (BEEN HERE SINCE THE BEGINING MYSELF AND AM ON MULTIPLE ACCTS AS I HAVE KIDS THAT DO NOT LIVE WITH ME BUT I MAINTAIN ACCTS FOR THEM), now you know why. You are the very example of corporate greed and corruption that is making the world burn and killing the industry for us all. Here's proof of my claim: Hello Lord Siidius We have reviewed your refund request. We are unable to refund this purchase to your **** at this time. Your playtime of an included product exceeds 2 hours (our refund policy maximum). Shoot 'Em Up Kit - Playtime: 4 hours 43 minutes Purchased: Apr 3, 2017 PDT It did not, but you can't get a real person on the phone for STEAM, which should be a red flag for anyone who wishes to spend money anywhere. Text support = no support. I have moved my main purchases elsewhere, and strongly suggest anyone reading this do the same as this behavior left unchecked will only worsen with time. Thanks.
Buyer Beware: Expensive Abandonware Ahead! Well, well, well... what do you know? It's been two years so I thought I'd check in and Shoot 'Em Up Kit is STILL in 'Early Access'! So that's about an entire DECADE spent in early access. How does steam even allow this?!?! -=-=-= I purchased this 4 or 5 years ago and, while I have seen progress, it has been glacial. It's very disappointing to lay out $40 and then find documentation is limited to a handful of ten year old youtube videos. The developers have not even bothered to update their store page which reads: “We expect the Shoot 'Em Up Kit to be in Early Access for 4 weeks.” 4 weeks? It's been over four years. Situations like this is why I never pay for 'early access' software anymore. Nevertheless, this concept is awesome and the niche it fills is basically empty. I would love to see you guys refund everybody, open source this, and throw it on Github. Update: Hoping to see some progress, I installed this package today. Sadly, I found no discernible difference. Yet another update: It's been a while.. checked back in to find we are still in 'early access'... no big surprise there... It's been maybe 8 years and the developers still haven't done the right thing -- no refunds, no open source code on Gihub, nothing... Steam ought to set concrete time frames on 'early access'. YET ANOTHER UPDATE: 2 more years! we are know ending 2025 and this turd remains in early access. How can you guys keep taking $40 a pop from people? There are so many and so much better alternatives. At this point there is no excuse - it's sheer dishonesty.
Doesn't work well, abandoned by devs.
This kit is marvelous for everyone who wants to achieve great result in a short time. The promise is kept as you will never need to code anything. The drag and drop layout is intuitive and the menus are clear so you can get great simple game to work fast. To go deeper and complex, you will still need to read the manual and experiment with the kit. It takes time to get a feel of the possibilities and limits of each features, that's expected. To keep the kit clean, many of it's power is hidden. Trial and error is the way to go. With a bit of practice you can achieve great and impressive games in a short time. But keep in mind that the more perfect you want your game to be, the more time it will take. Also the kit is still in developpement and going on it's own pace. Therefore, some key features are not yet perfectly in shape. In due time, everything will be allright. There is already plenty to do and learn ! One of the main positive point is the Developpers behavior and dedication. They are efficient, kind and available. Feedback is fast and useful. With this kit, YOU ARE NOT ALONE ! For me, this is definitely the best selling point this kit has to offer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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