
Create your own professional quality videogames without any programming or scripting. Create games using a simple yet powerful drag-and-drop interface and fine-tune items to customise your game. The Shoot 'Em Up Kit provides a wide range of features to create the game you always imagined.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Well this was good software, worked great loved it , till this last update know all it does is crash, does not even try to run
Não é exatamente a ferramenta mais intuitiva, porém é bem complexa e completa em vários pontos. Sua performace poderia ser um pouco melhor, mas sua habilidade em lidar com 3D e objetos é uma mão na roda, principalmente quem deseja algo diferente do unity oy unreal engines. O preço é razoável, pelas funções do produto.
You really can create a shoot-em-up style game at the click of a few buttons and it honestly doesn't get much easier. It has a solid base of DirectX engine and Nvidia PhysX. After a couple of hours you start to realise there is a LOT more you could make than a simple shooter - eg invaders, a side scroller with physics, tank battles, frogger, asteroids .....or maybe even something like this! (don't miss the bits around 3:20 if you don't want to watch the whole video) https://www.youtube.com/watch?v=skTeF3k0b3I No scripting or programming knowledge is required to make a good looking fun shoot-em-up with multiple levels, power ups, enemies and bosses - and you already have complete control over all of your game's loading screens, graphics, AI behavior, scenery, backgrounds, models and sprites from the editor's screens. Basically what you get is a game engine with a very easy editor interface and seamlessly integrated modules to make a shooter. It's quite likely you could even make a platformer with the tools provided and some simple 3d models if you have some basic skills, or an homage to desert strike, a Rouge-Like-Like game with levels that are semi-procedurally-generated or at least randomised enough with the NPC generators and some lateral thinking to fool the player. But it looks like the developers have focussed this release on the shoot-em-up genre. The engine is definitely up to the job, and the tools provided from the editor interface are enough to take you into more ambitious projects if you like a challenge. It is simple to import 3D models - .X or OBJ formats, there is a built in entity editor which I tried out using some of GameGuru's 3D .X models and their .DDS textures and it was very easy to set the textures, re-scale the models and use them as either scenery, player or NPCs in the games. The very slick entity editor virtually doubles as a model importer, you simply have to drop a model and at least one texture for it into the model and texture folders of the game and you can use them in the entity editor right away - you can even do this on the fly while the programme is running with no problems or loss of stability at all. It runs well on Windows 10 64 bit. The Sprite and Particle editors are really nice features which are easy to use, and the front-end and HUD editors are very straightforward as well. You should really look at the developers' video tutorials before diving in, although you can figure most of the features out by trial and error, but it's quicker to spend a few minutes on the first couple of tutorial videos. But.... at first glance there are not many tutorial videos, but the ones the developers have made do give you what you need to get into using the programme and quickly understanding what everything does. Once you are a few hours into using the programme it is very easy to understand and you will probably appreciate the clever way the developers have integrated the different functions into the editor so you never have to leave the editor even to test a level or test a game. The camera (view) can be put anywhere you like, so you can even make an "isometric" view, with real time lighting on your 3D objects, you could even put the camera in front of your player entity for a FPS effect, or switch between any number of cameras upon events for fly-by or "cut-scenes", switch between an isometric view to top down, camera following the player to static cameras and you can do all this to be triggered by events in the game. Its all very clever stuff with no scripting and all the presets to do it for you available from drop downs which you can tweak as much as you like. And you can create your own custom entity and AI settings and configurations from scratch or from existing presets and save them for use in future games.... its like scripting but not as we know it. You can also copy an existing project to create a new one, or use one of the tutrorial projects to build on or experiment with You can also move around in the editor in a "free flight" mode. There are a lot of well thought out features and options like the pixel-perfect collison option, and the ability to alter each and every single entity/object's physics propeties, collision, damage etc using simple drop down boxes. Out of the box you can literally make an old-school shoot-em-up with today's graphics in a few minutes, just like they promise. But going just a bit further with the excellent tools provided you are able to make your game as unique as you want with your own art style, backgrounds, models and sounds. DX11 engine is in progress, controllers are supported, same-PC one-screen multiplayer is possible, and you can package up your game to distribute as a standalone to friends or for your kids or even sell it if you are using your own artwork and models. This software was on TGC (the game creators) some time ago, and like TGC, the makers of GameGuru, these developers seem very comitted to stable good quality updates and take in mind what the community want, and looking at the history since version 1 they are delivering the goods. It is good when indie developers like this engage so well with the community on steam and the official forums. Although it is on steam as "early access" this is already a solid little game-maker with a few years development already behind it, and the development looks to be steadily ongoing.
Awesome Shoot Em Up Kit...Highly Recommended....Buy it now!!!
I ve tried few shoot em up contrustion kit software,,,too me this is the best one on the market...
I've been useing Shootem up kit for only a short time but wow what I've made has a nice polished look and feel to it. It's extremely easy to use. I see no reason to use any other engine if you want to make a shootem up; that would be like reinventing the wheel. Well done Tall Studios!
запустил обновление недавнее. Так же вылетает.
Ja man ist gleich drin ich finde es toll
Keep all what it promises.
interface attroce , qualité decevente , beurk !!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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