
Shogun Showdown is a turn-based combat game with rogue-like and deck-building elements. Position yourself and attack at the right time, upgrade your tiles and combo them to get ready to face the Shogun!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 7.1Kreviews | 95% | — | $2.8M |
| $14.99 | 550ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game with clever combat mechanics. Visuals and music are nice too. It feels after Day 5 that without some lucky RNG you will most likely get stomped. Especially with +1 hp for monsters, mods like +1 feel more like catching up than getting ahead. Can be annoying sometimes.
Played for this first time today and it was hard to keep down. 6+ hours already. Loop is really addictive but has a steep learning curve. Gets really difficult as you move along. Surprisingly good depth - near perfect game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 524ratings |
| 96% |
| — |
| not modelled |
| $7.49−50% | 91ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| Free−100% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 239 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is fun but i puchased a 20 coin upgrade before saving and quiting only to come back to the game 5 mins later to see my coins were gone and my tile hadn't been upgraded i finished the run but i was still bummed it was my farthest run so far.
Very fun game, don't play on the higher days. The first few days have very nice balance and you can get into a very fun rhythm with your attacks and the challenge of it. Starting at around day 5 though the difficulty stops increasing in manageable ways, and you will frequently encounter situations where there is literally no way to avoid taking damage or dying, regardless of your skill or tactics. Still, a very lovely challenge on days 1-4.
As with any roguelike like this, after you've played for a while the beginnings of games can get very boring, but this is otherwise a very fun roguelike with mechanics I've never seen in any other game.
Cool roguelike, but kind of lacks options. Many weapons are vastly inferior than others, and some are extremely hard to build around. 6/10
Das Spiel ist vom Aufbau her sehr einfach, entfaltet sich aber mit der Zeit. Die Art und Weise, wie man seine Kampfzüge strategisch vorausplanen muss, erinnert ein wenig an Schach, ist aber viel spannender und unterhaltsamer. Das Spielkonzept ist wirklich einzigartig und jeder, der eine Herausforderung liebt, wird nicht enttäuscht sein. Und der Soundtrack ist richtig gut und in manchen Levels sogar episch.
One of the most underrated roguelikes ever , have over 40hours on switch and its a blast everytime i play .
刚买就打对折
This is a roguelike that legitimately wants you to win and it wants you to always feel like a badass while doing so. Despite the progression with added difficulty feeling samey, even with a roster of custom characters, playing with different decks, a lot of new moves and techniques even a little story padding to keep the fantasy I keep coming back to this game because its just so cool. Makes you feel like you're in a retro 90's kung-fu movie when you get a deck that really works, makes you feel like a badass when you learn the hidden mechanincs like where enemies are most likely to spawn, how to trick enemies into hitting one another, the music is fantastic its just a well made game that knows what it is and fully commits to making that the selling point.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $1.4M | 3.6K | 92% | $14.99 | |
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| $142.2K | 454 | 67% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 5.3K | 85% | $19.99 | |
| $2.8M | 35K | 91% | $4.99 | |
| $2.8M | 5K | 66% | $29.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.8M | 9.5K | 88% | $11.99 | |
| $2.8M | 6K | 82% | $19.99 |