
Shogun Showdown is a turn-based combat game with rogue-like and deck-building elements. Position yourself and attack at the right time, upgrade your tiles and combo them to get ready to face the Shogun!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 6.2Kreviews | 96% | — | $1.1M |
| $14.99 | 550ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[9/10]
Отличная
I just noticed I haven't left a review and this game absolutely deserves it because it's a masterpiece in my opinion, a must play for each player who likes turn based combat and deckbuilders. You play on an arena of a few tiles and you can just more left and right. Your attacks are tiles with a cooldown, You can stack up to 3 tiles, one per turn. Each movement left/right count as a turn. When you attack all the tiles in the queue are used. You play different matches with many waves of enemies. Once you finish a wave, the next come. You have a limited health and enemies can attack with different tiles as well, different from each other per enemy but the same that you have so it doesn't become a mess to remember each tile. There are different characters, each one with a specific specific special attack and starting tiles, so they feel actually different. You can even upgrade tiles to give them enchantments (like poison, double damage, freeze..) and each tile has a given number of slots per upgrade, but you can sometimes but new slots for a tile. At the end of each combat you can get extra tiles or an upgrade for free. There are also relics that give you extra powers or increase damage in some cases, like when you push an enemy against the other. All of these to say, the level of replayability is incredible, you'll have a great time with the game. I don't usually play these games, but this one has something really incredible. The music as well is fantastic. This game is in my games loop since 2 years I think and every now and then I do a run even if I'm playing many, many other games because it's simply that good. In short, you have to buy the game and invest some quality time, you won't be disappointed!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 524ratings |
| 96% |
| — |
| not modelled |
| $7.49−50% | 91ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| Free−100% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一维战棋,有意思
8.2/10 快动起来啊,鬼脑
ようやく全実績をコンプ。 最高のゲームでした。こんなにやったのにもっとやりたい。 ゲームのシステムは、武器を拾い、強化しながら進めるデッキ構築もの。 不思議のダンジョン的なターン制ローグライクを1本道の狭いフィールドでやるようなゲームです。 ボスを倒すと上の難易度に挑めるようになり、自分の初期HPも減るので、洗練された動きが要求されるようになります。 敵の強さは7段階、加えて「ノーミス」「20分以内にクリア」などの特殊目標が5種あります。 5人のキャラクターがいて、それぞれですべての目標をクリアすれば「全クリ」となります。 ローグライクなので運要素も多いですが、キャラクターやボスの特性に合わせた動きやビルドを研究したり、目標に合わせて育て方を変えたりなど、頭を使えばだんだん精度が上がっていきます。 試行錯誤の末に難しい目標を超えると脳汁が出ます。 ストーリーはよくわかりませんが何か深い設定がありそうな雰囲気です。 UI、SE、エフェクトなどが必要最低限で研ぎ澄まされており、美しいです。禅の心を感じます。 もっとやりたい! もうやることが無くなってしまったので、アップデートを楽しみに待っています。
Easy to learn but hard to master - something I'm far from doing. Can be as quick as you want it to be, and it encourages you to be speedy as you need to beat runs under a certain time to progress, but you're also free to take your time and weigh up your options. When you manage to start pulling off killer combos without having to think, the satisfaction is immense. Lots of variety with the unique character abilities and unlockable skills/weapons that require deaths (yours or defeated bosses) to buy, more encouragement to keep grinding. Worth the price.
Really fun and addicting strategic roguelike, you can plan moves in advance to manage enemies and so mistakes feels like your fault and not the game screwing with you. There's a lot of variety of skills, attacks and characters you can unlock and use so runs can feel really different. Art is pretty and the soundtrack is good.
Its a good game when you begin, but it transforms into a great game when you start to understand the mechanics. Heavily recommend this game to anyone who likes turrn based strategy roguelites
A hidden gem of a turn-based combat game that's pretty challenging. Not accounting for future battles on the roguelike map can be punishing if you don't happen to have a way of exploiting the enemy's weaknesses. Opting for tactical sweeps vs standard mob fights could potentially leave you vulnerable against bosses. Definitely has lots of replay value with each character possessing different skills and starting loadouts.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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