
Shogun Showdown is a turn-based combat game with rogue-like and deck-building elements. Position yourself and attack at the right time, upgrade your tiles and combo them to get ready to face the Shogun!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 6.2Kreviews | 96% | — | $1.1M |
| $14.99 | 550ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super-fun roguelike that will bust your balls... in a good way.
好玩的!
Эту игру я заметил совершенно случайно, то ли в ТикТоке, то ли еще где-то, и меня сразу привлек ее древне японский стиль. По трейлеру я не очень понимал, что из себя представляет игра, но запустив игру, я сразу разобрался в этом. У игры довольно простая в освоении, но при этом глубокая механика боя. Если ее сравнивать с каким-нибудь Slay the spire (Sts) или тому подобным играм, то, [b] во-первых [/b] , здесь сложность нарастает постепенно, а не как в Sts, где с первого возвышения ты уже испытываешь трудности. [b] Во-вторых [/b] , исход боя зависит в большей части именно от тебя, а не от того, какая карта тебе выпала, ведь здесь все карты (тайлы) у тебя в руке и они лишь перезаряжаются. Про сюжет я не могу что-то сказать, ведь особо за ним не следил. [b] Итого [/b] . Смело берите, если вам нравится жанр пошаговых стратегий. Не пожалеете
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 524ratings |
| 96% |
| — |
| not modelled |
| $7.49−50% | 91ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| Free−100% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的小品策略游戏,高难度容错比较低。 合理的配置要既有位移行动块(尤其要随心所欲),也要有伤害行动块。伤害细分为清小怪和打BOSS的。最好是都有,才方便过第七天。 如果combo打出来,体验会很好: 苦无 + 完美一击 + 高攻击力 = 蹲在角落射射射射射射 伤口撒盐 + 毒附魔 = 大规模撒毒 火枪 + 双发 + 高攻击力 = 超高伤害 冰冻附魔打小怪很好使,打将军不行。所以更适合拿连杀冰冻的技能,这样不用给行动块附魔了。
As an avid roguelike player, it's hard for a new roguelike to really pull me in at this point, but shogun showdown really does scratch an itch for me. So fun to learn the best combos and how to efficiently deal with each encounter, seldom do my losses feel out of my control. 10/10, I'd recommend it twice if I could.
Probably one of the best turn-based rogue-lites made.
This game is perfect. The roguelike features are exactly balanced out so they don't feel unfair like in so many others. At the same time, they add novelty and fun to the gameplay. One run can feel good and interesting even if you don't make it very far. You can pause the game no problem and get back to it later, while the gameplay itself can be very fast if you want. On top of that, the graphics and music are also perfect. 10/10
Very fun
There are a total of five characters, and the difficulty goes up to New Game+7. You can only use the same character for each playthrough, and if you switch characters, you have to start over > bad review. The final boss requires you to reach New Game+7, basically forcing you to play through seven rounds > bad review. 總共五個角色,難度有七周目 每周目都只能用同一個角色,如果換角色要重打 > 差評 最終boss要打到七周目,逼人家一定要打到第七輪 > 差評
어..음..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
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|---|---|---|---|---|
| $1.1M | 5.5K | 91% | $14.99 | |
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| $1.1M | 854 | 76% | $34.99 | |
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| $1.1M | 2.4K | 85% | $9.99 |