
Shock Tactics is a single player turn-based sci-fi strategy game with tactical combat, exploration, squad management and base building.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Russian**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has huge potential as a TBT isometric shooter. The art is great. The missions are tough. The mechanics seem good. But it is buggy. It should still be in Beta testing or Early Access status, not full release. Within 2 hours I started 2 times. The 1st time, after losing a fight, I quit. When I loaded the saved files (both quick save and mine), on the World Map it would no longer allow me to enter objectives, or wouldn't show me any objectives. On the 2nd attempt, I did not use the tutorial and in the first engagement my sniper is shooting down on a shielded, heavily armored enemy trooper with a 57% chance of hit and 100% chance of hit when using Aimed shot, yet he kept missing and when he did hit it ADDED to, not subtracted from, the enemy's health. The game is buggy. I hate giving bad reviews, fix the bugs and I will quickly change my recommendation.
No save during missions. Ridiculous.
In it's current state, I can't really recommend this game. While it fulfills the spirit of XCOM and other tactical turn-based RPGs, it needs a lot of quality of life improvements to really be a successor. My main gripes are with the camera and slow load times. It's as though taking any action, be it loading into a mission or moving units in the mission requires vast amounts of calculations from your device. The camera constantly jerks around when your turn ends and the UI is extremely sparse. There's also a lot of bugs that while not necessarily game breaking, do impede progress. Things like equipment not being constructed but resources are consumed means you have to grind to make sure your squad is ready for combat. More work needs to be put into this before it becomes truly an amazing game.
Ich habe das Spiel jetzt ein paar Stunden gespielt und wollte eigentlich einen Daumen nach oben setzen, da das Spiel wirklich sehr viele gute Ansätze hat. Jedoch treten eben aber auch starke Defizite ans Tageslicht. Insgesamt wirkt es unfertig. Eine kleine Aufschlüsselung von Treffer,- bzw. Deckungsboni würde ich sehr begrüßen. Vielleicht verstehen ich es dann auch richtig, wenn mein Soldat seine Deckung verliert, obwohl der Gegner ihn nicht 100%tig flankiert! Oder hab ich irgendwas übersehen ? Man bringt seinen Scharfschützen oder andere Soldaten in eine erhöhte Position, bekommt aber keinen Bonus auf Treffergenauigkeit.
Замечательная x-com подобная игра... Была бы, если бы не чудовищная оптимизация, заставляющая каждую менюшку грузиться ощутимое время. А в целом, вполне играбельно... Было бы, если бы не невероятная забагованность.
просто плохо
В основном все плюсы и минусы уже описали до меня, добавлю только что на версии 6185 при определённых действиях происходят глюки, делающие невозможным дальнейшее прохождение.
oyunda herşey buglu oyun oynamayı işkenceye çeviren türden yapımcıları da salmış zaten
Ein simples Taktikspiel welches an größere titel wie XCOM erinnert, einiges besser macht aber an vielen stellen etwas Politur vermissen lässt. Es fehlt aber eine Speicherfunktion innerhalb einer Mission um eine angefangene Mission an einem späteren Zeitpunkt fortsetzen zu können.
Every time I play a non-tutorial mission it crashes and when I load back in ti wont let me interact with anything until the final mission which I go into with base level characters and only 3 of them
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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