
Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL:DR Overall, this game feels like a labor of love that was mislabeled "Souls," which resulted in it getting lost in a sea of similar titles that fall short of that claim. This game is good for what it is, which feels more like an indie God of War or a Wayfinder. Still, I would recommend the game, though I think it would have been better priced at $20/25 - Longer: I feel like I can safely recommend this game after 4 hours, not knowing how long it is or where it's going, because it feels very much like I'll be doing this same thing for as long as that is, and that's fine. It's not bad, It isn't Dark Souls It isn't God of War It isn't Castlevania It's God of war combat with stamina and bonfires in a kind of Metroid world It has difficulties, as well as equipables that make it harder. You choose 2 of 6 weapons that you like, and you'll be sticking to them. Otherwise you'll be grinding for materials to upgrade the new one that you pick. The weapons are varied, and feel unique from one another, but it's combo-based like God of War, and that can lead to awkward distance & targeting. The combat feels fine and well paced. Encounters are a little on the easy side, unless they are very hard. There is little inbetween. Much like Dark Souls, you can kite enemies away from each other and abuse their leashing, which adds a layer of strategy or cheesery for harder fights, but that's for you to decide. the "platforming" is trash, but that's because it always is in games like these. I haven't found a section that *required* platforming, and I hope there isn't one. Otherwise, exploration is good. Plenty of paths to wander that sometimes loop back on themselves unnecessarily to zones you have completed, but that also adds to the inconnected nature of the world, even if you will *never* use them. Skill Tree is full of cool abilities to use Attributes feel tacked on. 3 attributes, but really 2 attributes, because you are always going to want *some* Health, and then you're going to pick between Skill damage and Normal attack damage. Story is there, I haven't been reading, listening, or watching it, so I can't comment on that, but I don't really play these games for the story anymore - maybe 5/10 - average - right down the middle But that's mostly because I think my 5 is an IGN 7 lol
It's a playable experience, but merely adequate for the most part. I feel like leaving some feedback as to why I feel like that: - The combat feels a little floaty: your weapon attacks feel slow (even using the more agile weapons), and many enemies have movesets that can barely hurt the player properly, as their attacks lack more aggressive hitboxes and better tracking. This makes the game rather reasy even on the hardest setting. - The level design's not awful, but suffers at times from copypasted design that makes navigating levels counter-intuitive. When you play FromSoftware games, for the most part every corner of their levels is distinctive enough as to help the player make a proper mental map of them and navigate them properly. This makes for a more fun experience. - The story is presented with a LOT of constant dialogue. Some people might prefer things this way, but to me a Souls-like is at its best when they keep it to a minimum and let you discover things about the setting through envorinmental storytelling or item descriptions and the like. I can't entirely recommend this game, but you can see the care it was made with shine through a couple times, and perhaps with more experience the devs could do better.
Only 61% of players have the achievement for defeating the tutorial crocodile boss. That alone says a lot about this game's inability to hook people. I've tried starting this game three separate times, and every attempt ends the same way. I reach the first major shanty-town area and immediately lose all interest. It's baffling that the developers marketed a vibrant world inspired by the best of classical Greek and Roman architecture, only to force you through their own ♥♥♥♥♥♥ version of Blighttown first and without access to a ranged weapon. This miserable opening mission is mandatory, and consists of an ugly desert shanty town accessed through a sewer, packed with ranged enemies that gank you with impunity while you fight ground-based ganks; and all before you've been given a ranged weapon or throwables to fight back and even the odds. You can sprint past everything like in most Souls-likes, but that should be on replay runs or after you've learned the area, not on your first time through. I just can't seem to force myself through those opening hours when there's dozens of better games to play. This time, I won't uninstall, and I'll give it another shot later, because I think there's potential. I ever escape that awful first area, I'll come back and update this review. For now, I cannot recommend this game.
[h1]첫 소울라이크 게임은 아니지만, 처음으로 엔딩을 본 소울라이크 게임[/h1] 사실 소울라이크인줄도 모르고 '주인공 귀엽네' 하면서 덥썩 샀습니다. 의외로 좋은 게임 하나 발굴했다 생각합니다. [b]특징[/b] [list] 소울라이크면서 소울의 악랄한 특징은 많이 희석되었습니다. [*]죽어도 다른 소울류와는 다르게 레벨이나 아이템, 재화가 사라지지 않습니다. [*]소울라이크는 잡몹 하나하나가 보스 상대하는 느낌이라 지쳐서 도중에 끄는데, 아스테리고스는 다른 소울류과는 다르게 판정이 꽤나 후한 편이라 아마 소울라이크 입문용으로는 적당하지 않을까 싶습니다. 이걸로 소울류에 맛을 들였으니 이제 묵혀둔 스텔라 블레이드도 재밌게 할 수 있을것 같습니다. [/list] [b]장점[/b] [list] [*]일단 메인 주인공 힐다가 귀엽습니다. [*]스토리도 몰입감있고, 서브퀘스트로 조/주연 캐릭터들의 입체감이 잘 살아나 있습니다. [*]엔딩도 선택지나 퀘스트 달성에 따라 약간의 차이가 있다고 합니다. 100% 수집한다면 다회차를 해볼 가치는 있다고 생각합니다. 이미 공략을 한번 외워두면, 쉽게 깰 수 있을거라 생각합니다. [*]OST도 적절한 타이밍에 적절한 분위기로 나와주니 좋습니다. 공식 유튜브 채널에 따로 음악 관련으로 영상을 올린게 있으니 한번 보시는것도 좋습니다. [/list] [b]단점[/b] [list] [*]퀘스트 설명이 좀 애매한 감이 있습니다. 마을이라 설명해놓고 정작 야영지라던가, 특정 소속 NPC한테 말을 걸라고 했는데 정작 소속 지역에 가면 그 NPC가 없고, 다른 지역에서 나타나는 경우가 있습니다. 중요 힌트같은걸 다시보면 좋겠는데, 다시 볼 방법이 없습니다. 주인공이 중간중간 일지를 쓰는데, 이거는 퀘스트에 도움이 되진 않습니다. [*]아이템 사용도 제대로 알려주지 않습니다. '그래서 이걸 어디다 씀?' 같은 경우도 많이 나옵니다. [/list] 지도 시스템이 없지만, 이건 단점이라 생각되지는 않습니다. 일단 소울라이크 특징이 지도가 없다는것과, 맵 구성이 금방 식별 가능한 구조라 길을 잃을 정도는 아닙니다. 게다가 이정표를 무한정 찍을 수 있어서 '나중에 다시 가봐야지' 싶은 곳은 이정표를 찍어두면 벽 너머로도 보이기 때문에 그걸 따라가면 되긴 합니다. 대신 뺑뺑이가 좀 심한 편입니다. 처음부터 욕심내고 서브퀘스트까지 대부분 했지만 선택지를 좀 잘못 골랐는지 진엔딩보단 약간 안 좋은 엔딩으로 봤습니다. 2회차 생각도 있지만 일단 1회차에서도 재밌었기 때문에 추천합니다.
Игра сама по себе очень приятная, вначале так вообще захватила и было интересно узнать и историю и геймплей и прокачку интересно сделали. и даже пару скинов на героиню выдали. Чувствуется аккуратный подход и любовь создателей. Приятная музыка, очень симпотишная мультяшно-анимешная стилистика. Лор поначалу действительно увлекает, записка небольшие, крупного шрифта, читать не муторно и в целом интересно, если вы любите вникать в историю. Сама история не то чтобы прям особо интересная, скорее больше интересны социальные аспекты классов и их жизнь в придуманных условиях. Что не понравилось: - разработчикам прыжков и залаза на уступы я бы поотрывала руки. иногда доходило до смешного - хоть прыгай на уступ, хоть подходи к нему - персонаж на него не залазит, так один раз на месте 5 минут простояла в шахтах после битвы с боссом. прыжки то малюсенькие, то внезапно ты можешь перепрыгнуть провал....то не можешь запрыгнуть на балку, на которую очевидно нужно залезть, чтобы добраться до сундука, потому что миллиметрика не хватает в высоте прыжка. - отсутствие карты - для меня это стал камень приткновения, из-за которого я бросила играть. Я хоть и не обладаю сильным топографическим кретинизмом, но вначале игра предлагает по чуть-чуть ходов в сторону, где можно найти интересный лут или боссов. Подальше (для меня это случилось в академии), игра все сильнее и сильнее ветвится, предлагая двери, проходи и т.д. которые ты потенциально в будущем откроешь, если найдешь ключ. Что предполагает необходимость возвращаться и понимать куда нужно вернуться. Я бросила, потому что просто обошла все что было открыто, не смогла открыть что закрыто и абсолютно не поняла куда я должна дальше двигаться, чтобы попасть по сюжету. - отсутствие журнала заданий. Что основных, что побочных. Особенно смешно, когда тебе дают задания и говорят детали где искать нужного NPC и видимо предполагается что у тебя других дел в жизни нет, ты не ешь, не спишь, не ходишь на работу и только играешь в игру. а еще у тебя фотографическая память, поэтому помнишь все сказанное. Варианта, что человека за**ся после работы, зашел в игру и не помнит уже что было в прошлом прохождении нет. - большое ожидание вкусного лута за то, что все таки нашел куда идти по этим побочкам и выполнил задание. ожидание не оправдалось Т_Т обычна награда очень незначительная и потому нет вообще никакого интереса их выполнять. По итогу интерес к игре угас и не смотря на всю ее атмосферность и в целом приятные механики, просто в какой-то момент становится некомфортно играть и держать все в голове без возможности напомнить себе что и где было сказано или хотя бы отметить на карте куда вернуться
The levels are well made and challenging to explore without a map or a guide. I got my 40 hours worth.
If you are used to Elden Ring/ other souls games, this will feel very easy on normal. Still enjoyable but the hardest part so far is pulling to many trashmobs and even then you need to get a lot of them.
buen juego, le doy 7/10 no le ganas caso a las reseñas negativas, es juego divertido si eso es lo que buscas. el DLC si esta culero, saludos
Good game. Fun combat, decent exploration, cute MC.
Um daqueles jogos que você joga apenas para passar o tempo, mas que tem muitos problemas. O maior deles é que, após umas 5 horas, você simplesmente cansa do jogo. Tudo é repetitivo, você não vê uma progressão significativa e acaba desistindo.Vale a pena pegar apenas em uma promoção de 90% ou mais. Fora isso, não compensa. Ah, sem contar que praticamente não existe progressão do personagem na parte de defesa. Você continua tomando praticamente o mesmo dano do início ao fim do jogo.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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