
Now reimagined and expanded in the new Mormo's Curse update, The Swords of Ditto is a roguelite action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright, listen. I skimmed some of the other reviews to try and find out why this game still holds a "Mixed" rating on Steam, but there doesn't seem to be a consistent consensus on why, so I'm just gonna talk about it like those reviews don't exist, because this is a very enjoyable little game! Following in the vein of Adventure Time: Secret of The Nameless Kingdom, The Swords of Ditto seeks to combine classic top-down-Zelda-like gameplay with a cute, hand-drawn cartoon feel (in this case, it loosely reminds me of We Bare Bears). But although it's got a charming "kids' toys and imagination" theme to it, the game is much more challenging than it appears on the surface, so don't write it off as something only your baby nieces and nephews will want to play. It's not DIFFICULT, per se, but certainly challenging, which is something that I always appreciate in a game! It's also not quite appropriate to call this game a "roguelike", though it does share some elements with that description, so maybe "roguelite" is more apt. The game DOES feature permadeath, but only during the "final boss tower climb" sequence. The world is randomly re-generated every time you perma-die, but always features the same specific recurring landmarks to help you take down the final boss. And the story that unfolds requires you to recurse through this process about 5 times to see it to the end. I can see that being a turn-off for some folks, but I enjoyed the gameplay loop enough that I had no problem sticking to it and eventually completing it after about 30 hours of total play. Your mileage may vary, but hey, it's also something you can just replay indefinitely if you really wanna. If there's anything to actually complain about, it's that a lot of the repeated stock dialogue (scripted, no voice-over) that plays at key points during each loop is a little lackluster, but it's also a breeze to skip through it, so even that's kinda moot. Some of the per-loop modifiers - the "Mormo's Curse" subtitle in action - are a bit mean (CURSE YOU NEMESIS!), but there are items in-game to help mitigate that, so don't be afraid to look up a guide or ask for tips if you find yourself getting frustrated. All in all, I legitimately don't know why the game's name is so tarnished on Steam. It wasn't a maximum-thrill life-changing experience or anything, but it sure was fun and worth the price. I loved the presentation and the engaging gameplay. Highly recommended for fans of Zelda Randomizers!
Its bright, colorful visuals are a joy to look at, while the straightforward combat keeps your hands busy. A playful, upbeat adventure bursting with the charm of a toy box.
arte linda, mecânicas ótimas, história simples e personagens cativantes. um roguelike de 2018 que tem tudo que os de 2026 sonham em ter: runs duradouras, tutorial bem feito e beleza suficiente pra te prender por horas. muitas reviews de 2018 falam sobre um limite de tempo (4 horas ou algo do tipo) para completar a run. esse limite NÃO existe mais, os elementos de roguelite agora estão em outros aspectos do jogo que não te fazem simplesmente perder tudo por explorar o mapa (que é lindo, por sinal) digo para darem uma chance; o jogo parece tem muito carinho dos devs, que ouviram a comunidade e mudaram o necessário pra torná-lo agradável sem perder a essência. experiência co-op sensacional, talvez seja, inclusive, o modo certo de ser jogado.
金玉其外,败絮其中
Если кратко, то в других играх замыслы разработчиков "Меча" сделаны лучше. Например, Nobody Saves the World предлагает схожую систему перемещений по карте и перспективу (даже стилистику), но биомы и карта реализованы интереснее. Кроме того, в Nobody сам по себе игровой цикл и билдостроение глубже, что и подстегивает к исследованию и выполнению заданий. Другой пример, Unsighted. В ней тоже есть временная механика, но ты её можешь отключить, если она раздражает и ты хочешь играть в своём ритме. В Swords of Ditto она введена, как средство давления на игрока...но зачем? "Меч" цепляет своей эстетикой, лёгкими и забавными диалогами, но с точки зрения игровых механик, к сожалению, не жизнеспособен. В игре есть удар и перекат, а также "игрушки" (что-то вроде волшебных предметов) и эти элементы не собираются в билды. "Меч" был запланирован как рогалик, но играется он достаточно скучно. Ударил, перекатился, ударил, перекатился, использовал игрушку (если хочешь) и всё. Боссов как таковых нет, кроме финального. Квесты есть, но в стиле "убей 10 пауков". Вишенка на торте - баги. Мы попали в баг, где важное сюжетное подземелье было непроходимо из-за того, что обе двери закрываются ,а противники проваливаются за текстуры. Их нельзя убить, а без этого не откроются двери в подземелье.
the animation is unique, tho the game gets a bit hard each time u defeat mormos, so always remember to offer ur icon each time after u defeat mormo so it dont get to waste, also for those concerning does if u die u lost ur item? well no.. if u play on regular or easy u will just respawn in ur bed, and since its a rogue like game u would expect repetitive dungeon like gameplay so dont push ur self with this game, give it a rest if u feel like u doing too much
the whole game wraps around a boss fight. it was cute, here and there some questionable collisions and hit windows, some nice mechanics - overall a nice experience... then you start the way to the boss... you level up, gear up, weaken the boss in a way, prepare for the tower you have to climb to get there... yet, the boss fight takes ages... for something that is the center of the game, to be done over and over again, it is just way too long. did the tour once and to be honest, the boss fight killed it for me. the worst of it all: [spoiler] the only reward for beating the boss - start over again... [/spoiler]
The Swords of Ditto is a roguelite action RPG that hides a serious challenge beneath its colorful, childlike appearance. With its charming, sweets-like aesthetic and a classic atmosphere that evokes warmth and familiarity, the game features attractive graphics and crisp, clear sound effects, offering a delightful experience. I also played it on my mobile and highly recommend it to casual players and anyone with a youthful spirit who’s looking for a lightweight, inspiring game with a mood-boosting adventure. Here’s a quick summary I put together of the game: [h3] The Core Concept: [/h3] You are a hero chosen every 100 years to fight the evil witch Mormo. If you win, the world lives in peace; if you lose, the world falls into darkness until the next hero rises. [h3] Gameplay: [/h3] The game focuses on exploring the map, entering dungeons, and solving puzzles using quirky weapons called "Toys." [h3] The Time Element: [/h3] The game places you under a strict time limit (a few in-game days) to prepare for the final battle, forcing you to plan your moves carefully. [h3] Death and Generations: [/h3] When your hero dies, you start as a new character a century later. The map changes (procedurally generated), but some progress and relics from the previous hero remain to help you. [h3] Upgrades: [/h3] Progression relies mainly on collecting "Stickers" that grant your hero unique abilities and perks. [h3] Conclusion: [/h3] In The Swords of Ditto, you play as one of the heroes who must save the world of Ditto from an evil threat known as Mormo. The story centers around an evil creature trying to take control of the world, and the hero is tasked with wielding the magical Sword of Ditto to combat this evil. The game features a unique time-loop concept: each time you die, the game restarts with a new character. This adds an extra layer to the gameplay experience, as the world changes slightly with each attempt, and every action you take affects the future of the world.
A prime example of how poor implementation can ruin a potentially good game. Stupid gameplay restrictions, tedious minutes the player must relive after death, tedious grinding, and a dumb idea of leveling up a dungeon—all of this detracts from the project. The game completely lacks the "rhythm" so essential to a good roguelike, of which Isaac is a benchmark. Despite all its strengths in animation and character design, this is a broken and bad game.
It's a really good game, one of my favorite indie roguelites. I only wish some more of the bugs were fixed and they expanded it a little more with additional content. This game flew so far under the radar that I don't ever see that happening, nor a sequel which would be AWESOME. Oh well. I still revisit it from time to time. If you are unsure, just wait for a sale. It usually gets a huge discount. I originally played this on Nintendo Switch and I caught it on sale on here for just a few dollars.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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