
Now reimagined and expanded in the new Mormo's Curse update, The Swords of Ditto is a roguelite action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.4Kreviews | 63% | — | $752.4K |
| $14.99 | 1.7Kratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alright, listen. I skimmed some of the other reviews to try and find out why this game still holds a "Mixed" rating on Steam, but there doesn't seem to be a consistent consensus on why, so I'm just gonna talk about it like those reviews don't exist, because this is a very enjoyable little game! Following in the vein of Adventure Time: Secret of The Nameless Kingdom, The Swords of Ditto seeks to combine classic top-down-Zelda-like gameplay with a cute, hand-drawn cartoon feel (in this case, it loosely reminds me of We Bare Bears). But although it's got a charming "kids' toys and imagination" theme to it, the game is much more challenging than it appears on the surface, so don't write it off as something only your baby nieces and nephews will want to play. It's not DIFFICULT, per se, but certainly challenging, which is something that I always appreciate in a game! It's also not quite appropriate to call this game a "roguelike", though it does share some elements with that description, so maybe "roguelite" is more apt. The game DOES feature permadeath, but only during the "final boss tower climb" sequence. The world is randomly re-generated every time you perma-die, but always features the same specific recurring landmarks to help you take down the final boss. And the story that unfolds requires you to recurse through this process about 5 times to see it to the end. I can see that being a turn-off for some folks, but I enjoyed the gameplay loop enough that I had no problem sticking to it and eventually completing it after about 30 hours of total play. Your mileage may vary, but hey, it's also something you can just replay indefinitely if you really wanna. If there's anything to actually complain about, it's that a lot of the repeated stock dialogue (scripted, no voice-over) that plays at key points during each loop is a little lackluster, but it's also a breeze to skip through it, so even that's kinda moot. Some of the per-loop modifiers - the "Mormo's Curse" subtitle in action - are a bit mean (CURSE YOU NEMESIS!), but there are items in-game to help mitigate that, so don't be afraid to look up a guide or ask for tips if you find yourself getting frustrated. All in all, I legitimately don't know why the game's name is so tarnished on Steam. It wasn't a maximum-thrill life-changing experience or anything, but it sure was fun and worth the price. I loved the presentation and the engaging gameplay. Highly recommended for fans of Zelda Randomizers!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese
| $14.99 |
| 130ratings |
| 76% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its bright, colorful visuals are a joy to look at, while the straightforward combat keeps your hands busy. A playful, upbeat adventure bursting with the charm of a toy box.
the whole game wraps around a boss fight. it was cute, here and there some questionable collisions and hit windows, some nice mechanics - overall a nice experience... then you start the way to the boss... you level up, gear up, weaken the boss in a way, prepare for the tower you have to climb to get there... yet, the boss fight takes ages... for something that is the center of the game, to be done over and over again, it is just way too long. did the tour once and to be honest, the boss fight killed it for me. the worst of it all: [spoiler] the only reward for beating the boss - start over again... [/spoiler]
金玉其外,败絮其中
arte linda, mecânicas ótimas, história simples e personagens cativantes. um roguelike de 2018 que tem tudo que os de 2026 sonham em ter: runs duradouras, tutorial bem feito e beleza suficiente pra te prender por horas. muitas reviews de 2018 falam sobre um limite de tempo (4 horas ou algo do tipo) para completar a run. esse limite NÃO existe mais, os elementos de roguelite agora estão em outros aspectos do jogo que não te fazem simplesmente perder tudo por explorar o mapa (que é lindo, por sinal) digo para darem uma chance; o jogo parece tem muito carinho dos devs, que ouviram a comunidade e mudaram o necessário pra torná-lo agradável sem perder a essência. experiência co-op sensacional, talvez seja, inclusive, o modo certo de ser jogado.
A prime example of how poor implementation can ruin a potentially good game. Stupid gameplay restrictions, tedious minutes the player must relive after death, tedious grinding, and a dumb idea of leveling up a dungeon—all of this detracts from the project. The game completely lacks the "rhythm" so essential to a good roguelike, of which Isaac is a benchmark. Despite all its strengths in animation and character design, this is a broken and bad game.
the animation is unique, tho the game gets a bit hard each time u defeat mormos, so always remember to offer ur icon each time after u defeat mormo so it dont get to waste, also for those concerning does if u die u lost ur item? well no.. if u play on regular or easy u will just respawn in ur bed, and since its a rogue like game u would expect repetitive dungeon like gameplay so dont push ur self with this game, give it a rest if u feel like u doing too much
Overall, its a charming little game, but with some issues that hold it back. The gameplay is basic but serviceable. The basic loop is you do quests/dungeons and get items to become stronger, do more things to get even stronger, then face the final boss. It's not nonstop fighting like some other roguelikes, you can just run through the overworld for the most part if you like. It's however, at least on normal, a bit too easy. I did my first run by leveling up proper, then beat the boss, never dying a single time. My second run, I just rushed the boss. I was underleveled, but I took a couple special items and all my healing items from the last run and just tanked everything. If you're a higher level gamer, you'll probably find it similarly easy. Its also lacking build variety that a lot of other roguelikes have. Sure, you can find different items to use, but that's hardly the same as other roguelikes where certain combinations of items are broken or can completely change how you're playing. Despite what a lot of people are saying, you don't do the whole tutorial every new run, but you do play a bit too long mandatory intro sequence before you can explore the world each run. Would have been much better to just hop right into a new run. Besides the difficulty, the other two main gripes I have are the puzzles and bosses. There was maybe one or two puzzles that made me think, the rest are so obvious that it's barely or not even a puzzle. As for the bosses, I only fought two different ones, maybe the rest are better. I did two separate dungeons that each had the same boss, maybe that was just unlucky. It had two attacks and could summon enemies. Personally, I think a boss fight that relies on summoning other enemies is indicative of the boss not being very good, and this rang true as it was a very easy boss. The only other boss I fought was the final boss. To spoil it, the boss is invulnerable. You stand on glowing tiles that appear and disappear to fill a meter. When that meter fills, different totems spawn to destroy. When you destroy them, the boss is vulnerable for a time, then they become invulnerable again and the cycle repeats. The boss has only a few attacks...including summoning more enemies. The enemies are often more dangerous than the boss in my opinion, and again plays into the idea that a boss that can't stand on its own isn't a very good boss. Hell, I had more trouble going through the final dungeon than fighting the boss. In any case, its not a terrible game. If you're looking for an easier roguelike or just find the art style charming, its worth it on a sale. As of this review, it seems like it can go down to $3 at times. The dialogue isn't super childish, but its also not too adult, so it might also be a fun game to have a kid try as well. Otherwise, if you're a more hardcore gamer who likes a challenge, I recommend something else.
Если кратко, то в других играх замыслы разработчиков "Меча" сделаны лучше. Например, Nobody Saves the World предлагает схожую систему перемещений по карте и перспективу (даже стилистику), но биомы и карта реализованы интереснее. Кроме того, в Nobody сам по себе игровой цикл и билдостроение глубже, что и подстегивает к исследованию и выполнению заданий. Другой пример, Unsighted. В ней тоже есть временная механика, но ты её можешь отключить, если она раздражает и ты хочешь играть в своём ритме. В Swords of Ditto она введена, как средство давления на игрока...но зачем? "Меч" цепляет своей эстетикой, лёгкими и забавными диалогами, но с точки зрения игровых механик, к сожалению, не жизнеспособен. В игре есть удар и перекат, а также "игрушки" (что-то вроде волшебных предметов) и эти элементы не собираются в билды. "Меч" был запланирован как рогалик, но играется он достаточно скучно. Ударил, перекатился, ударил, перекатился, использовал игрушку (если хочешь) и всё. Боссов как таковых нет, кроме финального. Квесты есть, но в стиле "убей 10 пауков". Вишенка на торте - баги. Мы попали в баг, где важное сюжетное подземелье было непроходимо из-за того, что обе двери закрываются ,а противники проваливаются за текстуры. Их нельзя убить, а без этого не откроются двери в подземелье.
It's a really good game, one of my favorite indie roguelites. I only wish some more of the bugs were fixed and they expanded it a little more with additional content. This game flew so far under the radar that I don't ever see that happening, nor a sequel which would be AWESOME. Oh well. I still revisit it from time to time. If you are unsure, just wait for a sale. It usually gets a huge discount. I originally played this on Nintendo Switch and I caught it on sale on here for just a few dollars.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $752.3K | 2.4K | 96% | $12.99 | |
| $752.2K | 3.4K | 92% | $9.99 | |
| $752.7K | 7.8K | 89% | $3.99 | |
| $753.1K | 23.2K | 92% | $1.39 | |
| $753.3K | 1.6K | 96% | $29.99 | |
| $753.7K | 3.6K | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.9K | 3.7K | 88% | $9.99 | |
| — | 0 | — | — | |
| $70.8K |
| 318 |
| 74% |
| $14.99 |
| $7.6M | 47.8K | 67% | $7.99 |
| $4.3M | 12.5K | 94% | $17.99 |
| $227.8K | 471 | 78% | $24.99 |