
Shinobi alert! Use your 7 shinobi weapons to survive the bloodshed! Introducing a hard core 2D ninja action game by Hyper-retro graphics.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain, Spanish - Latin America, Turkish, Portuguese - Brazil, Portuguese - Portugal, Polish +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a fun, exciting, fast-paced slice 'n dice game that felt great to play. It reminded me of Alien Soldier because of its short levels and emphasis on boss fights. I loved the subweapon system and how I had access to all of them at any given time. If you're into challenging old school games, give this one a try!
復古畫風不錯,玩家可選擇的武器也有好幾種,可惜無法調整遊戲難度,且不能從死掉的地方直接接着玩,對不擅長動作過關遊戲玩家可能不建議購買。
【6.5★】忍者题材小体量佳作,0收集0探索的横版纯 BOSS RUSH 闯关游戏。本作拥有精彩的像素动画战斗演出、出色的BOSS战设计、丝滑流畅的操作手感,以及还算有画面感的剧情和让人涨见识的文案。缺点是流程太短通关太快,我相信如果做成类银河城的话一定会非常好玩且耐玩,只可惜它是横版闯关游戏,3小时的流程除了打BOSS之外没有其它玩法,感觉有点浪费这20个精心设计的BOSS。
Excellent action game. Looks like a NES game but is far more reminiscent of 16 bit games like Alien Soldier and Contra Hard Corps, as others have mentioned. If this ever gets updates, I'd love to see a hard mode: more difficult enemy placement, less health drops (all the full heath restores before bosses really diminishes any incentive to play stages well), and more boss health.
Not an impossible game, but harder than a priest at a playground.
[h3] 推荐 复古横版卷轴的佳作,扎实的关卡设计是核心魅力 [/h3] 作为一款复古风格的横版闯关游戏,本作能让我清晰地瞥见许多童年经典的身影。其动作系统颇具深度:地面五向、空中八向出招,配合空中零惯性与二段跳,角色理应十分灵活。但以下两点损伤了灵活性:地面带有无敌帧的翻滚后摇较长,基本是对策某些招式固定使用的;缺少小跳与空中回避能力,且跳跃落地时会出现一个微小的硬直,使得每次跳跃都要面对鞋垫上不易察觉的沙粒。因这两点略显可惜。 音乐表现中规中矩,美术风格则颇为取巧,二者都在及格线之上。以八位机的标准衡量,细节丰富规格豪华。美中不足的是画面已经做出很多努力,但连续游玩两三个小时后,还是难免视觉疲劳。问题主要出在图层与辨识度上:例如决战玛丽时,杂兵、BOSS的手部、本体、散射弹幕、自机狙攻击乃至小怪的受击与死亡特效,全部拥挤在同一个视觉平面上,场面混乱得令人眼花缭乱。 批评了这么多,但本作的重头戏——关卡设计——却相当扎实。许多配置会随着玩家对机制的理解加深,攻关难度直线下降。笔者初次通关耗时两个半小时,而第二次甚至不到四十分钟,期间还有许多细节未能细细品味。如果你是一名横版闯关游戏爱好者,我想你一定能在此找到最纯粹的乐趣。 吐槽:结局时,带着幽灵穿梭于鸟居之间,恍惚间竟幻视成了杰洛带着电子精灵。实在唏嘘
经典像素风格的横版动作游戏,此作有趣之处在于使用不同的道具克制每一个敌人和boss,虽然有克制说法,但是打法还是多样性。比较灵活变通,通关方法不是唯一解。难度不低,需要考验玩家的基础技术水平。熟练后可爽玩。动作炫酷而有爽感,特别是每位boss战都有一种画面震撼感。属于小众而精致,音乐好听用心带劲。是一款不得不玩的好作品。
ライフ制、残機無制限とは言え、ゴリ押しができるほどでもないのでその辺のバランスはよくできていると思いました サブウエポンは弾数に制限みたいなのありますがその分強力で爽快感あり ステージの道中はそれほど長くはなく、ちょっと進んで中ボス戦の流れを繰り返していく感じ プレイヤーがやられた瞬間に画面赤くなり、その時点でボスの体力どれだけ削ってたかが分からなくなるのがちょっともどかしい
I wanted to play more before i gave it a review, but it's a really rad indie action platformer that borrows a lot from Ninja Spirit on the turbo. Like super cool actually, check it out
Bão
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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