
The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 20 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.
Play as the legendary Shinobi Joe Musashi, master of the ninja arts. After finding your village burned to the ground and your clan turned into stone, you must set off on a quest for vengeance, ready to face an unparalleled evil and avenge your clan.
• EXECUTE THE NINJA ARTS WITH PRECISION
Wield your vast ninja arsenal including the great Katana Oborozuki, Kunai, Ninjutsu arts, and Ninpo to vanquish your foes.
• MASTER THE WAY OF THE SHINOBI
Unleash limitless combos with unique combat moves, acquire Amulets for enhanced abilities, and discover Ningi tools to overcome obstacles and uncover new paths.
• JOURNEY THROUGH A STYLISTIC NEW WORLD
Venture through more than a dozen unique and visually striking stages, from military bases to a scorching desert, challenging platforming puzzles, and hidden secrets.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.9Kreviews | 82% | — | $2.5M |
| $29.99 | 5.7Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
热评的那个别在这狗叫,这个跳跳乐谁他妈过不去啊?这游戏出这么多跳跳乐不就恶心人的?买了游戏我还不能骂了?战斗手感确实好,但是你加这么多跳跳乐是何意味?还类银河恶魔城游戏呢,我呸,你看你这个体量够吗?配得上这个价吗?这游戏我玩一遍就没有任何想碰的意思了,无聊至极,游戏空的很,也就画风和战斗手感能吹下了
If you enjoy playing games like Blasphemous or Hollow Knight, this is not for you. If you're very new to side-scroller platformer and want to give it a try, maybe this could be it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 302 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is exceptional. I went in expecting a bit of Shinobi nostalgia, maybe a pretty quick game to play through. This is a whole-ass new 2D Shinobi game for the modern era. Tight combat, fantastic art.
《超级忍:反攻的斩击》——你好,我不叫跳跳虎 翻开游戏的评论,主要的差评都集中在游戏的跳跳乐部分,这其实就能反应这游戏的实际情况,在我看来本作是非常拧巴的一款游戏,抛开那些点缀一般的类银河恶魔城要素以及高清化的演出,游戏完完全全是一款90年代的作品,只有明白了这一点才能理解制作组为什么要搞这么多恶心人的跳跳乐。 《超级忍》这个系列是世嘉相对古早的IP,最近的二十年也没有什么续作,所以这款游戏推出的时候老玩家还是挺惊喜的,特别是当你真正上手之后,那股子原汁原味,那真是九九成稀罕物了,上头啊。 相信那些经历过街机时代的老玩家一定会非常的欢喜。 可问题在于这游戏过于的原汁原味了。 这游戏完全就是按照街机游戏开发的,那街机游戏是什么特点——短平快高难度 这都是为了符合街机的特性,或者说白了就是为了吞掉玩家的币特意设计的,可问题是这游戏现在的平台不是街机。 你搞得那么短平快,熟练的玩家两个小时通关了,甚至还赶得上退款,你怎么办? 制作组灵机一动,加入银河恶魔城要素不就得了,你让玩家来回换地图的收集就能延长游戏时间了。 可我前面说了,这游戏是按照街机风格开发的,每个地图都是单独的,人家银河恶魔城是一个大区域大地图,你是街机关卡,这就导致这种银河恶魔城要素完全是点缀,浅尝辄止,玩家获得了新能力之后返回前面的地图随随便便就能把收集要素拿到手,那这不就起不到延长游戏时间的任务了吗? 但这也难不倒聪明的制作组——给玩家上难度不就可以了吗? 这就涉及到街机游戏第二个特点,也就是高难度了,经历过那个年代的玩家都知道,街机游戏的难度一般都比家用机要高不少,毕竟他指望着你续币挣钱,可这个年代娱乐手段极大丰富,你指望像是以前那样,搞一群恶心人的小怪配合一个霸体的BOSS,让玩家反复背招通关根本就不现实了。 一旦战斗太难了,玩家直接差评退款,现代人没有那么多的时间和精力慢慢研究这些了。 所以制作组不敢在战斗上制造太多阻碍,本作的战斗难度甚至很低,你能想象最终BOSS两个阶段,被初见杀了吗? 这在那些真正的街机游戏里都显得很奇异,最终BOSS啊,居然能被玩家初见杀。 那么到底是哪里难度高呢? 哎,跳跳乐。 我们这个游戏本身流程不长——我们需要增加游戏时间 选项A,加入银河恶魔城要素——不太成功 选项B,增加关卡难度——玩家容易急眼退款 选项C,增加恶心人的跳跳乐,让那些有志于全收集的玩家搓手柄搓到腱鞘炎 上过学都知道,遇到选择题,无脑选C啊,再说了,你做选择题不都得选最长那个嘛。 所以制作组才会设计出这么多恶心人的跳跳乐,举个例子,后期有一段特别难的跳跃设计,玩家要在活动的电锯、喷火器和激光中间通过来回攀附在一个运动的箱子上躲避,可问题是这玩意这游戏对于某些判断似乎有那么一捏捏问题,就是你攀附在箱子边缘的时候会自动让你上去,平时的时候无所谓,但对于这种按帧率通过的极限跳台,我都扒上去箱子了,结果啪的一下我直接上去了然后就是被喷火器喷死、被电锯弄死,就让人想砸手柄! 你知道这样的设计对于一个玩家是多大的心理伤害吗? 关键在于制作组对于这游戏的心态很奇怪,又想要原汁原味街机感,又担心玩家受不了,那就只能委屈委屈全收集玩家,骂名我来担。 而且制作组真的很老派,用一个词来形容游戏的全收集那就是——拔剑四顾心茫然 古早游戏的很多隐藏奖励就是这样的,你费劲千辛万苦累死累活收集到的隐藏物品,其实本身没有多少额外的加成,单纯作为一个乐子,这是很多古早游戏的通病。 但在这个年代这套玩法行不通了,玩家是很浮躁的,很多游戏恨不得你通关了一周目直接送你个超级奖励,直接把游戏变成割草无双,来留住玩家打二周目,而你,我的朋友,你的全收集奖励是个什么破黑刀。 稍微提升了一点点攻击力。 给我看笑了,废了这么大的精力,最后给我一个稍微提升攻击力的玩意儿,有一种难以理解的讽刺感——我为了这破玩意死了几百次,手都快摁出腱鞘炎了 然后你给我个这玩意儿? 看得出来他们真的很爱街机啊。 特别是通关之后,制作组也不装了——我摊牌了,我就是设计街机游戏的 把那个大粪一样的街机模式端了上来,然后设计一个狗屎一样的成就——街机模式全S 这TM是人吗?你对于全成就玩家的恶意要不要这么严重啊?你自己打没打过全S! 但吐槽这么多,客观来说,这游戏要是不搞收集,就一门心思过关,其实游戏手感还是挺爽的,各种关卡设计在街机游戏这个品类里,我觉得是不亚于重生的《怒之铁拳4》,打击感是这游戏最让我满意的一点。 在不收集的情况下,这游戏无疑是个好游戏。 但你要是想要全收集,那很不幸,你就是跳跳虎。
A great game from the famous Shinobi series. Beautifully crafted surroundings, memorable techniques, a good plot, and the same addictive atmosphere. Definitely in the collection.
amazing
Jugaste alguna vez en Genesis o megadrive? debes jugarlo! no hay más que decir, es adictivo
The art is beautiful, the gameplay is fun. The level design and the progression makes you have to come back to prior levels to be able to 100% as you don't have all the tools from the get go. Thus the game keeps you engaged on exploration so once you learn a new useful skill you know where to comeback to.
Gameplay: 10 Visuals: 10 Sound: 10 Story: 10 Experience: 10 Verdict: Shockingly good
Divertido, mas não vale o preço cheio
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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