
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoying things so far. Looks decent and the gameplay loop has me sold!
谢特魔王城
Coming from SMT 3, SMT 5 feels like an improvement in every aspect but story, although I've only played canon of creation - the original story. SMT 5: Vengeance adds a second one - canon of vengeance, which is said to be way better than the original but, while not necessary, better enjoyed if canon of creation is played first. Once again, the combat is nothing short of addictive. I've had a blast setting up sick party compositions and skillsets even when it wasn't required. Demon fusion is much more fluid than in previous titles thanks to QoL improvements, which translates into hours and hours of fun experimenting without it becoming tedious. Your party members' level is fundamental to keep progressing, but exploiting enemies' weaknesses and gaining extra turns in return while depriving the enemy of theirs by blocking their attacks allows to strategize more and grind way less. Not that I found the game grindy at all anyway. Also, there are no random encounters: enemies are visible and easily avoidable most of the time. The map feels huge and kind of open, filled with side quests. I've played on normal difficulty and the challenge didn't get out of hand at any moment. SMT is known for its high difficulty but in this case, I found that just being engaged enough and committing to keep improving your party is enough to overcome the toughest battles in just a few tries. I won't say much about the story since I'm missing part of it. But I will say that the main cast fell flat for me. The dense atmosphere and post-apocalyptic setting are there. The OST is incredible. The graphics and animations are gorgeous. There are a lot of hidden interactions between demons and some even open their own quests. You can talk and give gifts to your demons at save points, and doing so not only is entertaining, but encourages them to increase their stats and learn random skills. I do have one slight criticism about how they handled the addition of a new story: once you complete one playthrough, if you want to play the other story, you have two options: 1) start from scratch 2) carry over your level, party, money, items... aka be overpowered and kill important new scary enemies in a single turn... aka kill the fun. This makes starting your second playthrough quite unappealing. I would've appreciated an option for players who want to experience both stories that fixed the balancing according to your current level or something like that. Given that that's not the case and the large time investment, I recommend just playing canon of vengeance. I'll make sure to revisit someday, though.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After a long break from the Megami Tensei franchise, returning to it with this game has been incredibly cathartic after seeing how the series has evolved from the old-style gameplay to the latest release; better yet, the QOL upgrades, gameplay, and story aren't merely serviceable but great. Beginning with gameplay, as someone who didn't play vanilla V when it released, I cannot speak on the QOL of both versions, but to me the QOL present in this product compared to the older games completely blows them out of the water. The Magatsuhi and free-form Essence system has removed a tediously complicated fusion recipe system to get specific demons with specific skills for a certain build you're going for. Better yet, the Nahobino himself, as an SMT protagonist, has been as flexible as ever (more so than Flynn even), with the uniquely beautiful animations and 3D designs complementing the game's diverse roster of demons and skills. The bosses and Superbosses have also been the major highlights of the Canon of Vengeance campaign, which to me is an almost-perfectly balanced difficulty dynamic between the game and player where I wasn't tearing my hair out for some bosses like previous SMT games, and the ability to save anywhere as an anxious gamer is often overlooked, but to me, it is one of the more important features of an SMT game to mitigate losing your progress. Now the story, from what I can tell, is a massive improvement over the Canon of Creation's story, and both new endings are interesting (I myself got Tao's Law Ending), which the cast has been characterized better while engaging the player more intimately into the endings system, highlighting the importance of the dynamics. The new Nahobino form too is beautiful, although I do prefer the original blue's luxuriously long hair the Qadistu new antagonists were one of the highlights of the game (Agrat my beloved Nuclear witch). Overall it's not only a great game but might be my new Favorite mainline SMT game by virtue of the Gameplay and Improved story alone, although not as narratively ambitious as some of the previous entries, I can confidentally say that Shin Megami Tensei V is back with a [b] Vengeance [/b] and is a must-play to both returning players and of new.
另类的宝可梦,缺钱啊
진짜 재미있는데... 내가 2개의 스토리를 다 할 수 있을까?
If you like turn based combat, then this game is a must play. If u are new then this game is a must try. Gameplay is fun, ofc the music is hard as shi too and its pretty difficult only extremely later in the game tho. This game is fun and I only played this to listen to the soundtracks.
感觉打击感很差。可能是因为血条太短了,还有普通攻击打到别人身上像砍到橡胶人一样,ui更是一坨大分。感觉打击感不如4代ppt啊都。希望手感这块可以向隔壁暗喻幻想学学。地图希望别再做你这个开放世界了,太空了,你要做给我做好了呀,做一张超大地图然后赛一堆小垃圾是什么意思,我捡都懒得捡。而且太空了导致没有氛围感啊。一张大地图不管在哪都只有一种氛围。以前4代的时候,每个营地都有不同的风格,而且和在外面狩猎恶魔的地图不同,很有安全感。外面的地图也很有末世感。这一代的奇形怪状立方体的美术风格真是难绷啊,为什么到处散落着破碎的立方体啊,特别是魔王城和新宿,遮天蔽日一大坨,看了只觉得莫名其妙,只有最后至高天入口的几何体才让我感觉到神性。还有为什么人的伤口要改成祸灵流失一样的粒子特效呀,老老实实飙血不好吗,每次有人死了,我都要怀疑他是不是真的死了。 但是真女神转生我喜欢你希望可以出第六部
Se Pokémon é a infância e Persona 5 é a adolescência com drama escolar, Shin Megami Tensei V: Vengeance é a crise da meia-idade espiritual. É o JRPG para quem cansou do "poder da amizade" e quer um desafio brutal, cínico e maduro. Aqui não há Pikachu ou debates sobre civismo: Tóquio virou um inferno de areia e você precisa negociar — ou subornar — demônios mitológicos para sobreviver. O sistema de combate pune a sua arrogância com a morte imediata se você errar uma fraqueza elementar, mas te faz se sentir um deus quando você domina a estratégia. A versão Vengeance é o pacote definitivo: roda perfeitamente, corta a enrolação e entrega uma nova rota de história focada em vingança, política divina e escolhas morais cinzentas. O veredito: É um jogo cru, viciante e sem filtros. O ápice do "Pokémon para adultos" que não têm tempo a perder com tutorial de vinte horas.
The amount of customization and innate for each demon really helps the game to stand out compared to previous entry. Much more forgiving and yet hard compared to vanilla SMT5.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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