
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 632 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1회차 가장 쉬운 난이도에 경험치dlc만 빼고 창세 엔딩 봤습니다. 쉬운 난이도라 전투는 거의 프리패스급에 전투 연출도 빠르게 돌렸는데도 플레이 시간이 40시간이 넘네요. 스토리가 좋아서, 게임 분량이 방대해서 이런 긴 플레이 타임이 나온게 아니라 쓸데없이 꼬아놓은 길 찾기, 있으나 없으나 별 차이 없는 다양한 서브 퀘스트, 매 플레이 반복해서 나오는 연출에 지루하고 길게 늘어놓은 대화 컷씬. 특히 플레이 중 불필요한 시간 끌기랑 버튼 연타하게 만드는 부분이 -아이템 획득 연출 및 텍스트 -미망 찾을 때마다 시간 끄는 대사+컷씬 -악마와 이벤트 대사 및 레벨업시 텀이 있는 텍스트 속도 -없어도 되는 의미없는 npc들과의 대화 (여기서 악랄한게 수 많은 불필요한 npc대화 중에 숨겨진 퀘스트나 이벤트가 간혹 있어서 찝찝해서라도 대화를 하러가게 만듬) 해당 시간 끌기들은 텍스트 빨리감기가 있어도 중간에 강제로 읽게 하는 중요 메시지(?)는 텀을 두어 더 시간을 끔. 그리고 스킵도 못하고 강제로 봐야함. 창세 쪽 스토리는 다들 별로라고 해서 2회차 할 생각임. 복수편은 그나마 스토리 괜찮다고해서 난이도 올리고 느긋하게 진행할 예정임. 솔직히 길찾기 보다 더 짜증나던게 반복해서 나오는 쓸데없는 대화나 메시지 빨리 스킵 할 수 있었으면 좋겠음. 그리고 달리기도 느린데 나루토 자세는 진짜 짜치네.
love this game without comparing it to previous SMT to not be biased. I haven't finished it so far i'm level 28 and the amount of story and sidequests are perfect.
这游戏怎么能这么性感
persona 3/4/5'ten gelen arkadaşlar varsa zayıf element vurdum tek attım link kastım oyun çok kolay oldu hehehe modundan çıksınlar. sonu "-kaja" ile biten her skilli kullanmak zorundasınız. skiller ne yapıyor okumak zorundasınız. demon birleştirirken önünüze çıkan her skilli basmamak zorundasınız. her detaya bakmalısınız. 12 saattir ilk mapten çık(a)mamamın sebebi budur. kritik hasar aldığınızda kendini feda eden anime kızları yok. social link kasıp zibilyon tane support skilli veren karakterler yok. üç beş dungeon dönüp milyon yen almalar falan yok. yeni nesil personalar bedelli askerlikse bu oyun tıpkı diğer ana oyunları gibi 18 ay askerliktir. bu yüzden çok seviyorum.
最需要防沉迷的一集......越玩越上头,不战斗就无法生存!
久しぶりに後半まで楽しい戦闘のRPGをプレイした。ストーリーは淡白だが、おじさんにはペルソナよりこちらのほうがいいかもしれない。一点だけ、復讐の女神編から初めてしまい、周回しないと欲しかった合体要素がとれないことに気づき、面倒になって止めしまった。初プレイの人は、手を取らない選択で(創世の女神篇)からのプレイをおすすめしたい。 ・戦闘が楽しい ・後半のボス級悪魔も充実で満足度が高い ・合体のパズル要素は昔に比べると簡単になった印象 ・ストーリーは勧善懲悪でなく好印象。ただし、盛り上がりには欠ける
Es un fumadon de porro bastante inmersivo, la historia te pilla muy desconcertado porque no entiendes nada de nada, pero como juegues 1h te metes de lleno y quieres saber que pasa constantemente. Anime time
如果你是因为女神异闻录才来玩这个的,提前劝你谨慎,因为两套游戏体系区别还是不少的。P系列偏向传统JRPG的路子,塑造和队友的羁绊,自己的成长,优秀的音乐,这些你在本传里是看不到的。一上来就是杀杀杀,剧情几乎很少。而且女神转生也是出了名的硬核RPG,所以不推荐新手入。你看atlus专门搞了个DLC给“入门级”你就明白了。 顺带我记得之前看过一条评论批评其他评论认为P系列远胜于本作是“倒反天罡”的,我觉得也没必要。P系列更容易入手,而且剧情也更大众化一些。其他不提,就P系列的音乐已经秒杀本作了。本作这个阴暗的BGM搭配怪的尖叫让我生理性头疼,我不得不自己开个播放器放其他BGM来缓解。所以也就别怪Atlus大量的宣传片幅都给了异闻录而不是本作了。 目前我也没打多少,等通关了载补充评论。
Muito Bom!
好的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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