
Popular vertically scrolling shoot'em up game Shikhondo is back and powered up! One day, the soul-starved Youkai escape from the depths of hell. Now, the story of the Grim Reaper and the girl who has fallen into this land begins!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 83reviews | 86% | — | $10.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a better than the previous game, but I don't like how zoomed out the camera is compared to the previous one. It's hard to see a lot of the bullets because they are so tiny. The last game didn't have this issue. Wish there was a way to play with the same camera angle as the last game.
本作是《食魂徒 百花妖乱》上一代的更新强化版本,基本上玩法没有太大的变化,游戏最核心的还是结合日本奇幻风格的美术风格,勾魂使者和少女等作画和风味道很重,一些boss也吸收了日本百鬼夜行的设定,但在弹幕玩法上就比较中规中矩了,适合喜欢传统弹幕射击的玩家。 故事十分简单,就是少女突然坠入世界的裏側,并且失去了所有记忆,连自己的名字都无法记起,然而遇到了负责封印妖怪的死神,为了找回记忆、重返故乡,两人开始结伴而行,帮助死神对抗各路因怨念而生、在时空缝隙中作乱的妖怪,揭开背后隐藏的真相。 游戏的基础系统就是弹幕射击那一套玩法,不过本作可以让机体切换普通射击、集中射击两种基础模式,普通射击适合应对杂兵密集的场景,集中射击则在Boss战时能聚焦输出、提升伤害,搭配大招技能,而且两个角色的机体各有特色。另外游戏有着独特的灵魂收集系统,在躲避敌人弹幕时,会积累灵魂 gauge,收集满后可触发特殊效果。 其实游戏对我来说最大的特色还是独特的视听风格吧,本身带有点浮世绘风格的作画颇有艺术感,整体UI设计的也很不错,每一处场景都兼具诡异与美感,而且背景配乐也偏和风,还有部分配音算是比较细节。 综合来看,《食魂徒 百花妖乱》是一款瑕不掩瑜的正统派弹幕射击游戏,尽管游戏在总体上达不到优秀,但些许瑕疵并不影响其核心乐趣。如果你厌倦了千篇一律的弹幕射击游戏,想要体验一款兼具美感、策略与挑战的作品,《食魂徒 百花妖乱》绝对值得一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 53 | 58% | $8.99 | |
| $10.8K | 69 | 99% | $4.49 | |
| $10.8K | 134 | 52% | $3.99 | |
| $10.8K | 53 | 77% | $6.99 | |
| $10.8K | 51 | 82% | $9.99 | |
| $10.8K | 51 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8K | 65 | 95% | $24.99 | |
| $5.4K | 20 | 100% | $6.99 | |
| $228 | 5 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弾幕ゲー初心者だったのですがイージーモードでステージ2までは生き残れました・・・! ステージ3は未プレイです。 こういうのは苦手で手を出したことがなかったのですがストーリーモードもあってダメージがなく最後までプレイできる仕様になっていて気軽にプレイしやすいなと思いました。 操作も単純で覚えるのが苦手な私でも問題なくできました!
Quirky and detailed visuals, beautiful and distinctive backdrops. Stands out from other shmups. The music is good though just above average. Level design is super fun and bosses have some unique bullet patterns I've never seen before in other games. I like that you can choose between additional power or an extra life as a reward between levels. Best feature is the multitude of modes to suit every skill level. Very welcoming to newcomers.
まず最初に、私はシューティングゲームは好きですがやりこむほどではないカジュアルプレイヤーです。 また、最近のシューティングはプレイしてません。 はじめに良かった点として、グラフィックが綺麗で背景の作りこみも丁寧に感じました。 視覚的には面白かったです。 次にシューティングの部分ですが、ここは過去にプレイしたシューティングとあまり違いは感じませんでした。 可もなく不可もないといった感じです。 ただ、敵の弾を近くでかわしていると無料でボムを使えるのですが、道中・ボス戦問わずコストなしで一掃するのは爽快感がありました。 ボス戦は面白かったですが、BGMは同じものばかりだったので少し寂しいです。 以上のことから遊べはするものの、"他のゲームと比較して"特別オススメはしないといった感想です。 価格帯がワンコイン程度であればジャンルが好きだったり、暇つぶしでやる程度ならいいかもしれません。
If you own the previous version of this game then there is an option to buy this at a lower price. This is more of a remake instead of a sequel. There are improved graphics and an extra stage. Great bosses design and music however the tracks are limited and repeat often. A normal playthrough took me about half an hour and the game is tough so I was surprised I cleared it first try. Looking forward to going back.
[h1]再次霸榜食死徒,这款游戏还是太小众了(叹气)[/h1] 《Shikhondo: Youkai Rampage》作为《Shikhondo(食魂徒) - Soul Eater》的非中文代理作品,相较于17年的原版添加了新的双重模式和选关系统,其余几乎完全一致,假如是英文苦手不必考虑二代,本身也没有多少人玩,笔者在服务器里轻松霸榜,成就感还不如一代,同时2026年DeerFarm又制作完成了一款《Shikhondo: Blue Pieta》,作为有中文的横板作品 从题材而言,《Shikhondo: Youkai Rampage》属于非常古朴的小众向竖版STG游戏,关于此类(STG)游戏,她还有一位更加出名的老前辈叫:[b]东方Project[/b]。 而巧妙的是,《Shikhondo: Youkai Rampage》的三个核心机制也与老前辈相仿,前后三代也差不了太多,不过以创意性而言本作确实也有自己的区分点和难点,首先需要说明的是2017年出现的《Shikhondo(食魂徒) - Soul Eater》目前为止仍然斩获了200+特别好评的优异成绩,美术风格与战斗设计延续至今。 https://store.steampowered.com/app/720150/Shikhondo__Soul_Eater/ 在游戏的机制方面,炸弹与擦弹系统是不可忽略的功能。炸弹能够清理掉所有弹幕,并收割掉小怪,获取灵魂分数,而通过靠近弹幕获取灵魂条的“擦弹”,在蓄满时能免费释放一枚炸弹(Soul collect),并释放大量子弹攻击BOSS,与东方不同的是本作还能够在释放第一次擦弹后及时释放第二枚“Soul collect”,对敌方造成更多的伤害。 于此同时玩家按照Hit数和得分与残留的血条综合结算分数,并展示在排行榜中,笔者轻松取得几个模式的霸榜。 游戏依旧总计6名BOSS,可以在自定义模式下随意选择关卡开局,也可以单独玩Story和BOOSRUSH,值得一提的是,伸妓冤妖、伥鬼、異獸若蛛等BOSS最初都以奇异姿态的女子示人,而后转为恐怖女鬼,还是蛮涩的。 体感而言主竖屏战斗的观感更好,BOSS的演出性与弹幕密集程度属于同类型STG的中等难度,初始在Set中自带6炸弹/6血条怎么都会过的) [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
ソウルコレクト、これがとても気持ちよく、駆け引きのバランスも丁度良いと感じました。使いたいけど、ボス戦まで取っておきたい。でも4ステージあたりから避けるのがきつい。 デュエルモードも切り替えで攻略が変わり、違った楽しみ方が出来ました。
[h1]오락실 탄막슈팅 게임[/h1] 오락실에서 느끼던 탄막게임을 플레이해볼 수 있습니다. 탄을 피하고, 가까이에서 피한 게이지로 폭탄을 받는 방식이라 피하는 것에 집중하게 됩니다. 재미있게 플레이 했습니다.
재밌게 하고있습니다. 저같은 허접에겐 어렵지만 그래도 도전할만한 맛이 있네요!
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Players by region
Where this game's players are, estimated from review languages.