
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.5Kreviews | 86% | — | $5.2M |
| $17.99 | 397ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
play it or i will touch you
to hard for me
Игра прикольная,но есть минусы 1 )бот может нанимать солдат там где не может игрок 2)у бота сильнее юниты чем у игрока 3)когда остаётся 1 бот начинается беготня до тех пор пока бот не затупит и ты его не убьешь 4) бот ставит юнитивов без лимита по ограничению войск
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 177ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vaya maldita locura de juego. Una vez que pasas el Acto II, te quedas horas pensando en ‘¿y ahora qué puedo hacer?’. A pesar de su aparente simpleza, tiene una jugabilidad absurdamente divertida y adictiva que te atrapa sin darte cuenta. Es de esos juegos que empiezas ‘un ratito’ y terminas perdiendo toda la tarde conquistando mapas y haciendo estrategias improvisadas. Merece muchísimo más reconocimiento y amor del que recibe. 11/10
This game is so much fun! Especially with friends
don't buy this game. it is hard for all the wrong reasons. let's talk about the fifth level, you are seiging a castle. 1vs1, wouldn't be too hard if it wasn't for: 1) the 2 different flags inside the castle, allowing the enemy to infinitely spawn soldiers even after you fight your way trough the doors and conquer the flag. 2)reinforcments. you have 3 flags around the castle and every few minutes a few soldiers will come from outside the map and attack them, cool idea, but they come too often meaning while you take time to break the doors, fight, conquer the first flag, reinforce, and push to the scond flag, youwill be forced to abort the assoult to fight off the reinfocments as if they conquer your flags you will not have enough gold to keep the assoult. also after about 40 minutes they will all attack at the same time with full armies. meaning you will be outnumbered 4 to 1 3) your enemies don't seem to have gold restrictions meaning they will just keep spawning soldiers. there would be even more stupid reasons that make this game hard but i wanted to talk about something else. this developer also made a game called formata, i used to see it on youtube and as soon as i got a pc i wanted to play it, just to find out it was abandoned, well this game is basically just a reskin of formata but withot some coool features, as a core in tour main base that would have you lose the game if it happened to be destroied and the ability to actually manage you units from a top view and to take control of every unit so that you culd spawn back into an active battle to keep managing your armie. i'm sure there is a way to beat this game and maybe i'm just not seing it, but this kind of difficulty is just not fun.
hra je zábavná pokud se bavíme o první a druhé kapitole. Následně se hra stane prakticky bez šance pro hráče, AI cheatuje, soustředí se jen na hráče a AI armády se absolutně ignorujuí, případně vás zlikviduje nějaká vychytávka jako například: AI není vázané počtem jednotek, AI může zabrat vaši vlajku i když kolem ní stojíte s 25 jednotkami což je maximum co Hráč může mít, AI má neustále větší příjem zlata i victory pointů i když mu zbyde jen jedna vlajka, respawn velitele a standardy AI je instatntní jen hráč má cooldown. Doslova hra je zábava první dvě kapitoly pak je to jen frustrace a utrpení, doslova game time tady získáte jen mrháním času aby vás hra ve finále sabotovala a poslala do obrazovky porážky. The game is fun during the first and second chapters. After that, it becomes practically impossible for the player to win. The AI blatantly cheats, focuses only on the player while completely ignoring other AI armies, and can wipe you out with ridiculous mechanics such as: The AI is not limited by unit count. The AI can capture your flag even when you are standing around it with 25 units, which is the maximum the player can have. The AI constantly gains more gold and victory points even when it only has one flag left. AI commanders and standards respawn instantly, while only the player has a cooldown. Honestly, the game is enjoyable for the first two chapters, but after that it turns into pure frustration and suffering. The only thing you really gain from the game is wasted time until the game eventually sabotages you and throws you onto the defeat screen.
zieht sich unglaublich lang 45 min um besser zu sein um dann zu realisieren das man durch eine kleine entscheidung alles umsonnst gemacht hat. Nicht hart sondern einfach nur Nervig.
[吐槽:第13关浅蓝是得了失心疯吗,城攻了下来,瞬间闪击所有据点,作者是小时候把一帮人家占了导致人家把他自己家和与他有关系的东西全抢了吗,前几关那个投石机是给作者小时候全家隔着太平洋炸死了吗] 评测:优点为前几关好玩,我也是被这个吸引的,并且作者有想法是值得肯定的;但后期AI太出生,地图又大,AI可以给玩家当狗溜,还可以在一些路边小据点招兵,玩家却不行,况且AI都是优先针对玩家的,这又是什么意思? 攻城是最烂的,只有拉扯然后让士兵驻扎才能进守城AI的家并夺点,若其他据点没占全,那AI就如同疯子一般占点,真恶心死我了。 并且敌方AI在许多后期关中经济x1.5倍,甚至x2,x3,导致根本断不了经济,没法用自己的经济优势击败敌人,只能游击战。 后期有些关如“泽拉战役”正是将以上所有缺点结合而成的粪关。英雄也弱不禁风,没操作连小兵都难打。游戏最多只能带25人出征,甚至包括你自己和要升级出来的旗手,所以实际只有23人。 总结:游戏想法不错,但因以上缺点(兲AI,疯子AI,23人可带,投石机锁头,无意义游击战遛狗,小据点玩家无法招兵,AI多经济,AI针对玩家)以及那稀烂的优化和昂贵的原价导致完全不值得入手。
esse game é muito bom além de ser desafiador , se voce é um player competitivo igual a mim vai gostar desse jogo cada missão que passa vai ficando mais e mais dificíl , principalmente nós que amamos jogos de guerra medieval
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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