
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.5Kreviews | 86% | — | $5.2M |
| $17.99 | 397ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Menudo juegardo. Para mi el único fallo que tiene es que no tiene workshop si no.... sería un 10/10. Ojalá algún día los desarrolladores hagan caso a la comunidad y dejen modear el juego. Atraería más gente y la rejugabilidad del mismo
The game is OK. It can be fun but it gets boring quick. I say this game would be worth the money if it was on sale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 177ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept, but bad exicution. AI is terrible and very annoying, the player is limited to 25 units total, but the AI seems to be able to spawn a lot more making it tough to keep up with them/beat them. The AI can have a large army , and fill their bases with defenders that go way beyond the 25 limit. HIGHLY annoying!!!
Игра не запускается, выдает ошибку DirectX, предлагает все время или установить или удалить уже установленный DirectX
сюжет
Игра крутая особенно если проходить компанию
pretty good shoved my long girthy spear down my mates throat pretty good game overall
Shield wall is a great game however a few bugs do make it difficult to play. Whether it be the ai movement or the random clipping through the map. If you can look past the bugs and simple gameplay loop it is a great game
Juego de mierda. Buena idea pero terrible ejecución. Encima lo abandonan.
冲着扮演凯撒买的。如果没有朋友一起玩多人那就别碰,除非你已经闲到虐待自己。 1.单人模式下垃圾时间非常多。如果追求拿金,即便你已经拿下了大部分图权,也得跟AI拖时间,或点出足够的技能点,或消耗AI的经济,尤其是玩家开局劣势的关卡,在游戏中不得不用时间换经济;如果不拿金不拿成就,你也必须拖时间获得经济胜利也就是银牌,通常一局需要半个小时,否则就不能体验其他关卡,这是我作为一个追求角色扮演而购入的玩家最不喜欢的。 2.虽然是战争游戏,但是游戏内可以执行的战术极为有限。因为你可以执行的命令不多,基本只能跟随玩家,或者原地驻扎然后玩家跑出去拉仇恨,自然也没有包围、夹击之类的打法,只能硬碰硬。并且由于移动速度和占领速度相关的提升是出现在旗手升级当中的,而旗手升级只能依靠战斗(旗手升级上限仅10级,实际玩起来还得考虑点数分配),所以你想打游击也非常困难,等到把移速叠起来已经非常后期了,运营空间也不多。 3.投石机真的非常非常恶心。投石机锁定的目标是军队而非玩家,所以你不能拉投石机的仇恨,也就是说,在没有掩体的情况下,你根本玩不了兵将分离的玩法,驻扎就等于放弃这支军队。而且如果投石机有两台或更多,那么攻击频率会非常高,经济发育买兵是比不过被投石机砸的消耗速度的。还有还有,投石机伤害不高但是有击飞击退的,很多情况下被砸不会直接死,而是飞起来进入大硬直,在200块就能买个3秒复活的情况下,这个大硬直还不如死了算了;如果此时你在带军队,你飞起来你的士兵就懵逼了,非常影响节奏,尤其在追击或者撤退等情况下。 4.复活机制非常不合理,进攻方永远劣势。虽然现实中防守方多数情况就是优势方,但是这个复活机制200块就能从10秒复活变成3秒复活,谁懂刚在城门口打完一支军队然后城里又突然冒出来一支的救赎感,联系之前所说的拖时间,你只能一遍又一遍的杀光士兵消耗AI经济,花掉的时间宛如吃依托达芬。并且由于这个复活是在死亡地点的就近旗帜复活,所以玩家很大程度上可能没法复活在自己想要的位置,然后花费大量时间去跑图。 5.这个游戏整体的经济节奏就非常非常慢。一般出现的旗帜,每分钟给90块,少数给60或120,有城门的据点旗帜一般更多。但是在不升级旗手减招募费用的情况下,你买一个兵要20块(初始兵15块),也就是说一个旗帜一分钟才给5个兵左右。占3个旗帜,一分钟也就拉起来一小支军队。玩家开局默认通常只有一个旗帜,占旗速度又与士兵数量相关,因此如果初始费用不足200,那前期会非常非常煎熬。 最后如果不是找虐,或者闲到躺着也能赚钱,或者非常喜欢和AI对弈那就别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩别玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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