
Become the most celebrated detective of all time: Sherlock Holmes! Use your impressive talents as a detective to solve six thrilling and varied cases: murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 17 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.1Kreviews | 89% | — | $4M |
| $3.99−90% | 1.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished only the first case so far, but I really liked it. Beautiful game, and I like how the investigating works. Also, it allows players to make wrong decisions about who's guilty, and even moral decisions about what to do about them, something that I believe more detective game should allow. On modern PCs, you might have flickering graphics on this one. Run it with "-dx9" command line argument to avoid that.
This is the first game I have ever given a thumbs down to. I am not picky but this is the most poorly optimized game I have played in decades. There is more loading time between locations than things to do and the constant motion blur/poor frame rate is nauseating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Polish, Japanese, Russian, Ukrainian, Korean, Simplified Chinese +1 more
| $2.99−90% |
| 208ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $2.99−90% | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平均每半个小时闪退一次。
The game is buggy and it keeps freezing my computer. The story inside is not bad but most of the playing time is spent on cut-scenes in the coach while the game is loading. Bought it on sales for less than 3 EUR and still I'm not satisfied due to the constant freezing. If you can solve the freezing then OK, not a bad game but wait for sales.
Detective games are rare and one who doesn't treat you like a baby are more rare this is a good one , even lets you to reach to wrong conclusion - some technical issues - Dr. Watson doesn't play much great role 6.5/10
You play as Sherlock Holmes, fictions greatest detective and, with Watson at your side, you are tasked to solve a series of mysteries in late 19th-century England. The game revolves around you finding clues, interrogating witnesses, and then arriving to a conclusion by entering your mind and forming deductions based on the evidence. Deductions can have multiple conclusions, but there is only one right answer, meaning that if you interpret the clues incorrectly, you will arrive to the wrong conclusion, which the game will hide from you unless you want to spoil yourself. I actually really like that idea, though it feels weird playing as Sherlock Holmes and then messing up a case with a bad deduction. It seems out of character, even though this is a game with you as a player. Part of the gameplay I don't like are the minigames. To collect certain clues, you sometimes need to perform a minigame. These minigames range vary in content and is nice on paper, but it ultimately feels tedious to perform. You can skip the minigames, but if you choose to play them you don't really get much. There is also a lot of traveling back and forth between locations, meaning there are lots of load menus with Holmes just reading a book in his carriage. It adds to the tedium of the gameplay honestly. Everything leads up to a "moral" choice at the end of the case, moral being in quotes because the choice hardly feels like choosing right and wrong, and more like just picking how you want to resolve a case. It is a way to try and tie everything together, but it just feels sort of pointless. As someone who has read a fair share of Sherlock Holmes stories, I never got the feeling I was playing AS Sherlock Holmes. I mean, sure all the characters and the names were there, but it lacks a certain Holmes-esque quality I come to expect. The game does an admirable attempt in emulating Sherlock Holmes, from making deductions just at looking at peoples clothes and face, and the mysteries are interesting, but firing a gun blindly into his room, or almost killing himself with poison are not quite Holmes mannerisms I think of when I hear of fictions greatest detective. Ultimately I feel disengaged from everything. Partly from the tedium of the gameplay, and partly from Holmes just not feeling quite right. I wanted to finish this game, but I couldn't bring myself to keep going.
I successfully created a vorpX profile for [i]Crimes & Punishments.[/i] It's likely that I'm the first man to experience this game in Full VR. [h1]A New Era in Frogwares' [i]Sherlock Holmes[/i][/h1] [i]Crimes & Punishments[/i] is the first Sherlock Holmes game that Frogwares built in Unreal Engine. That allowed me to use the UE3 profile in vorpX as the basis of a custom profile. I've done this many times by now and have had positive results. With this game, the stereo rendering is perfect... except for one issue that I worked very hard on, yet failed to fix. More on this later. Frogwares left their unknown engine behind and haven't looked back. Their first UE3 game looks outstanding, as it should since it was late in the engine's life. [i]C&P[/i] released half a year after the launch of Unreal Engine 4. The increase in visual splendor is even greater than the increase of [i]The Testament Of Sherlock Holmes[/i] (2012) over [i]Sherlock Holmes vs. Jack the Ripper[/i] (2009) or [i]Nemesis Remastered[/i] (2010). I really enjoyed the modern visuals and high-quality character models/animations. Viewing all this in stereoscopic 3D with (almost) no graphical anomalies was a treat. 3rd person is the default way to control the game and that works just fine in vorpX with Immersive Screen Mode. But since the game also allows a first-person view—just as the past few games in the series—it was possible for me to create a Full VR perspective. I configured Edge Peek to serve as a screen, so I could easily switch to Edge Peek if I was playing 3rd person (or using menus, of course) and Full VR mode when I went first-person in-game. [h1]Casualized, Consolized Adventure Gaming[/h1] With the game engine change also came a change in gameplay. For the first time since 2006's [i]The Awakened,[/i] the fundamental game design has changed. I shared my fears in my review for [i]The Testament Of...[/i] that Frogwares was streamlining and simplifying their Sherlock Holmes games to better appeal to modern mass audiences. Yes, that's exactly what they did with [i]C&P.[/i] This is the easiest game yet. The scenarios mostly play out on their own. It felt like a visual novel at times. There are few puzzles, and I struggle to call this an adventure game. However, I was able to enjoy this streamlined design as a casual, relaxing gaming experience. None of the cases are difficult to progress through, since the game now has an objective tracker telling you what to do next. [url=https://www.youtube.com/watch?v=d5lTMrBbZsg](Yay, modern gaming!)[/url] A couple of the cases had extremely obvious culprits, but the other four were decently interesting to figure out. The fifth case was complex, and I had a lot of fun with it. Rather than a single story as in previous games, [i]C&P[/i] is a collection of separate cases. There's no throughline or overarching story, like [i]L.A. Noire's[/i] case structure. The influence of [i]L.A. Noire[/i] (2011) on the design of [i]C&P[/i] is clear: the multiple cases, the interactive dialogues/interrogations. I also see Telltale influences, with the "Moral Choice" at the end of each case, where it will then tell you how many players chose the same option. That service no longer works in 2026. The servers were taken down—or maybe blown up by the Russians. Just as well, because I thought the moral choices were pointless. There's the obvious choice of making sure the murderer sees justice, or you can effectively repeat the terrible ending of [i]Sherlock Holmes versus Jack the Ripper[/i] (2009) by lying to the police about the case. Nevertheless, I ended up seeing those bad moral choices and also incorrect endings. After a conclusion is reached, the game allows us to reset and choose other conclusions. I ended up getting the correct conclusion on my first try for all six cases, but I reloaded to see the amusing cutscenes of Holmes confronting the wrong person and saying with full confidence that he knows they are the murderer. 😂 Someone said in a Steam review that the third case could be anyone. No, there were enough clues and testimony to use your brain and figure it out. The finding of clues and evidence is streamlined into various systems for recording relevant information. It's a casual game and you don't have to do a lot of self-study like in previous games. This time, there aren't any 5-page documents to carefully read through. However, sometimes relevant information DOESN'T get archived into the Case Book. I reached 100% certainty of the murderer in that big 5th case because of an item that can be found, but is never recorded in the Case Book. [h1]My "AI"-Powered Shader Hacking Letdown[/h1] I don't know how long it took me to complete the game in terms of straight gameplay. My playtime is massively inflated because of my attempts to fix the one stereoscopic anomaly that detracted from the 3D viewing experience: shadows rendered in 2D. This causes an eyesore, as shadows are cast on characters and objects in the game world incorrectly. I tried vorpX's shader authoring feature for the first time, taking me back to the days when I edited shaders for HelixMod fixes for the 3D Vision platform. I never got involved with difficult fixes, like with shadows, so I didn't know how to do it. My friend has been singing the praises of "AI" software to write code for him, and he'd given me a free week trial of Claude. I figured the "AI" may have been trained on shader programming and could help me create a fix for shadow rendering. After many, many hours of working on it, including trying Gemini, I failed to create a fix for shadows before I completed playing the game. At that point, I had to give up. vorpX's shader authoring feature was added 5+ years ago and never completed, so it may not have the functionality needed to fix shadows. HelixMod/3DMigoto have a robust set of tools for working with shaders. vorpX only has a few assembly macros. [h1]Future Plans[/h1] The next four games Frogwares has made (I'm including [i]The Sinking City[/i] (2019)/(2025) in this) are all built with Unreal Engine. [i]The Devil's Daughter[/i] (2016) is also in Unreal Engine 3, so I'll try to play it with vorpX. The rest of the games are Unreal Engine 4 & 5, so UEVR will handle those nicely.
狗屎游戏,第一章结局就是跳不过去,决定了结局就卡死了,只能等待它闪退或者强制关机重启
福尔摩斯爱好者必玩,虽然游戏性有瑕疵,但是案件本身很精彩
[h1]このゲームでは、あなたは「間違える」ことができる。そして、それが最高に面白い。[/h1] [h3]「もし、自分の推理が間違っていたら?」[/h3] 多くの推理ゲームで、我々は「正解」へと導かれます。一本の決められたレールの上を走り、最後には必ず真犯人にたどり着く。それはそれで、素晴らしい体験です。しかし、心のどこかで、こう思ったことはありませんか?「もし、自分の推理が間違っていたらどうなるんだろう?」と。このゲームは、その禁断の問いに、最高の形で答えてくれます。 [h3]名探偵の「責任」を体験する[/h3] 最初の事件、自分は自信満々でした。現場をくまなく調査し、容疑者全員を尋問し、証拠品を完璧に分析した。そして、脳内の「推理空間」で、点と点を線で結び、一人の犯人を特定したのです。「これで事件解決だ」と。 しかし、最後の選択を迫られた時、ふと指が止まりました。「本当に、この男が犯人なのか?」「もし、見落とした証拠があったら?」「もし、同情の余地があったら?」と。このゲームでは、システムは答えを教えてくれません。プレイヤーである自分が、シャーロック・ホームズとして、一人の人間の運命を決定するのです。この、ヒリつくような責任感こそ、本作でしか味わえない、最高のスパイスでした。 [h3]この事件に挑むべきでない人[/h3] もちろん、いくつかの些細な欠点はあります。一部のミニゲームは、少し単調に感じられるかもしれません。物語も、事件ごとに独立した一本道です。 [list] [*] [b]アクションや、広大な世界の自由な探索を求める人[/b]には、少し窮屈に感じるかもしれません。 [*] [b]しかし、自分の頭脳だけを頼りに、じっくりと推理に没頭したい人[/b]にとっては、これ以上の作品はありません。 [/list] これは、派手なアクションゲームではなく、あなたの知性を試す、重厚なアドベンチャーゲームなのです。 [h3]結論:ベイカー街221Bの扉は、開かれた[/h3] 本作は、あなたを「名探偵」にしてくれるゲームです。しかし、それは同時に、あなたに「審判者」としての重い責任を負わせるということでもあります。 あなたは、真実を突き止め、正しい裁きを下す自信がありますか? その問いに「イエス」と答えるなら、今すぐベーカー街221Bの扉を叩いてください。ワトソン君が、そして、最高の事件があなたを待っています。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $1.6M | 4K | 80% | $19.99 | |
| $8.3M | 17.4K | 86% | $19.99 | |
| $4.2M | 4.6K | 78% | $44.99 | |
| $2.7M | 11K | 98% | $17.99 | |
| $1.5M | 4K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 7.9K | 95% | $14.99 | |
| $4M | 4.5K | 89% | $24.99 |