
In this story-driven detective thriller, a young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island in the Mediterranean to investigate the mystery of his mother’s death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 4.2Kreviews | 77% | — | $4.2M |
| $44.99 | 2.3Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LOVE IT
Hra na první pohled vypadá zajímavě ale po hodině hraní mě hra rychle omrzela začátek se dal, ale potom dále v příběhu, jsou mise které moc nedávají smysl. Za tu cenu co se hra nabízí to nestojí, mám štěstí že sem jí koupil ve slevě.
корочи если вы увидете меня новастях как спосатяля города то умерете я не магу нармальна песать
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $44.99 |
| 567ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean, it is not bad but it is not really that great either. As for the cases its really nice, but sometimes I really get stuck and have no other option outside looking up some walkthrough. I would like to know how anyone is capable of finding the thresure places fro the hunt according to the pictures because that is basically impossible - I tried but I dont think I want to spend 30 hours just searching any nook and cranny. Also the fighting system is annoying. I understand not wanting to kill but that is ridiculous. It happened to me so many times that i tried shooting the mask of the bandits when clearly I was pointing on the mask, the cursor was red as every time I pointed on the plates and then BAM - you killed the guy. I had to spend so much time on tha bandit lairs because of that. And honestly the shole thing of hiding behind stuff is also not really helpful when I have 3 guys runnig up to me - one with shotgun, one with knives and other guy with long range. Like all I had to always do was run quickly in circles and try to dodge...I guess I like more sneaky and thought out fights than repetitive frustration. Other than that I feel like the game offers more than I was expecting and is certainly longer than I thought it would be. So in the end alright experience, but I dont think I would replay very often.
AMAZING
成长不是变成大人,而是救赎童年的自己
真的非常好玩的一个神作,支线丰富,而且主线剧情特别好,乔和约翰这个设定我直接大吃特吃
He's pretty
I liked the fact that the game doesn't lead you by the hand but only points you in a direction and everything else is on you own. On the other hand I played on a Master of Deduction difficulty but didn't got what I expected, i.e. less hints and putting the brain on the edge more. The obstruction were mainly the highlighting during place investigations, the occasional hints you get from inner dialogues with Jon (which btw helped to get some important achievements) and the removal of markers from evidence in Sherlock's journal. After that I would call that difficulty by its rightful name. Despite that minor detail, the main story line cases altogether with the bigger side quests were interesting and I enjoyed switching between induction and deduction, all while questioning my own choices in accusing the perpetrator. Are my choices objective or biased? If objective, do they serve the greater purpose or just blindly follow justice? What are really justice and truth? The catch is that mostly the game won't tell you and, in this way, it silently breaks the fourth wall quite well.
從有官中的系列作開始玩的。 《罪與罰》和《惡魔之女》都還是篇章式的進行,一個案件結案後再到下一個案件,印象中惡魔之女的部分場景就有為了跑圖而跑圖的街道,當時覺得沒什麼必要性;這代《第一章》是完整的開放世界,在科爾多納可以同時進行多個案件的調查,感覺是還算不錯的。 有時候線索只有街道的名稱要沿路確認,喬如果突然出現在周遭也算是一種暗示,雖然也可能不是當前案件的提示;我在調查主線案件的跑圖過程中又會不經意發現支線案件,因為沒有很專注在主線上,當主線到了尾聲時支線也解了近一半有。 喬討厭夏洛克殺人,也不喜歡夏洛克暴力破解,如果只想用試誤法就會在小本子裡抱怨,小本子的畫像也會變得極為深沉,但好像也沒有影響流程的樣子;懶得逮捕壞人就擊殺,不想找攻略那就自己多嘗試幾次,喬要發牢騷就隨他去吧? 開放世界或槍戰的部分不算出色,不過對於這個系列作來說應該是有帶出沉浸感的。 最後,本作也承襲了總讓我 3D 暈的部分…
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
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