
In this story-driven detective thriller, a young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island in the Mediterranean to investigate the mystery of his mother’s death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 4.6Kreviews | 78% | — | $4.2M |
| $44.99 | 2.3Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На звание лучшей игры про Шерлока есть как минимум несколько кандидат. Те же Преступления и Наказания, или та же Последняя Воля. Последняя к слову, особенно запала в сердечко, и я до сих пор не могу "отойти" от некоторых эмоций... Вопреки всеобщему мнению, для меня лучший Шерлок - Это его первое приключение в хронологическом порядке. И первая игра от Фрогвейрс для меня. Стоит ли говорить, что история шикарна и берёт за душу? Да, конечно головоломки стали хуже, но вот дедукция стала лучше. Ты можешь выбирать портреты персонажей, что делает анализ более увлекательным. Дела, к слову, стали сложнее. Та же Золотая Клетка, Заграничная Муза. Эти дела изрядно дают попотеть искусному мозгу. Можно долго перечислять плюсы игры, однако, скажу лишь то, что я неимоверно люблю эту игру.
GRAPHICS ARE SO BAD ALMOST TO ARK SURVIVAL ASCENDED BAD frogwares havent cared about their game since crime and punishment and any game that uses unreal engine will be trash because you cannot optimise it it is the worst system that ever came out that is what ruined these games. will be refunding this one aswell its insane to me how dated graphics on C&P and devils daughter are better than that of 2021.. thats whats unreal to me
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $44.99 |
| 567ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
动作和游戏质感太烂了 跟塑料一样 感觉自己在玩微信小游戏 很难想象这是一款电脑游戏 跟手游质量一样 氛围不到位 没破案的感觉 我还以为我在玩腾讯的手游
[h1] Неплохое погружение на 20-30 часов, но есть одно но... [/h1] Игра получилось простенькой, подойдёт людям, которые скажем так только изучают подобный жанр игр. Задания тут слабые, никаких последствий серьёзных нету, игра вас не наказывает, и ведёт за ручку. Сейчас разберёмся с вами со всеми плюсами и минусами игры. [h1] Плюсы [/h1] + Небольшой городок с открытым миром, который можно изучать + С нами как всегда напарник + Возможность маскировки и переодевания (Hitman привет!) + Возможность быстро перемещаться на ключевые точки, которые вы уже посетили + Задания не сложные, слишком сильно думать голову не надо (но это подойдёт тем, кто только вливается в этот жанр) + С десяток дополнительных квестов. От самых простых, до расследований полиции + Добавлены так же логова банд [spoiler] чисто чтобы размяться в стрельбе) [/spoiler] + Игра сразу даёт подсказки, как нужно проходить то или иное дело + Некоторые кат-сцены смотрятся хорошо [h1] Минусы [/h1] - Самый главный, это отсутствие серьёзности. Такое ощущение что игру делали любители. Как то уж слишком она мультяшно смотрится и выглядит, напоминает условно какой-нибудь SIMS. - Шерлок и его напарник тоже не выглядят на детективов. Появляется ощущение, что они сюда приехали отдохнуть, и погулять. Всё-таки про детективов у нас немного другое представление. - В целом мир игры хоть и поделён на районы, и всё остальное, однако по нему не особо приятно гулять и исследовать его. Появляется ощущение опять же, что играешь в какой-то симулятор ходьбы по плохо проработанному городу, в котором кстати часто застреваешь в текстурах. - Задания простые, тебя буквально ведут за руку. Ошибиться в правильном обвинении преступника можно либо абсолютно не вникая в улики, либо если вас вообще не интересует кто есть кто. - Про логова банд вообще молчу, этот арест преступников и стрельба сделаны очень плохо, как буквально в какой-то игре разработчика-одиночки - Ну и ещё один из главных минусов - диалоги. Соглашусь со многими, которые на это ссылались. Они ужасные. И точка. Абсолютно неинтересно никого слушать, акцент во время разговора тоже неприятный. Прям сразу слышна и хорошо ощутима исскуственность, какбуд-то всё это театр и спектакль. - Отсутствие головоломок, вариантов решений, и развитий событий. Почему всё сходится только к тому, что надо изучить улики, и прочитать возможные записки, найти след и прочее? Почему нету чего-то запутанного и неожиданного? Жалко [h1] Ну и выводы какие делаем? [/h1] Игра сойдёт, ну в основном тем, кто любит детектив, знаком с Шерлоком, однако те, кто не хочет напрягаться. Всё модное тут тоже есть - скины для напарника, для самого Шерлока, открытый мир, доп. активности. Кто захочет убить время - советую. Остальным же, более привередливым и требующим серьёзности игрокам лучше в это не играть. И я вас понимаю, особенно тех кто уже поиграл, и удалил игру спустя какое-то время. Я же её прошёл, чисто чтоб убить время и по-разгадывать пару тройку тайн :) Так что решайте сами
아니 유비식 오픈월드나 플레이방식은 좋은데, 진정한 범인을 확정할 수 없다는 게 짜증남. 누구든 범인으로 만들어버릴 수 있고 그게 아무 문제 없다는 건 대체 뭐냐고. 디엘씨는 마이크로프트 편 정도는 살 만 함.
Absolute masterpiece. I genuinely love this game with my entire heart. It may seem a little too much when you first learn the mechanics and everything, but when you fully understand how things works, cases, and clues. You just want to keep playing it.
This chapter is more like an origin story, revealing the origins of Sherlock. The cases are intriguing and fun to solve, on the other hand, the open-world aspect IMHO did not add much if anything. The city is beautiful, but I simply had no reason to explore, and even after beating the main story and side quests, there were still places on the map that I had never seen. And lastly, the gunfight arenas or whatever it is, this just does not fit in the game. It adds nothing to the game and feels like a cheap shooter with slo-mo mechanics. Once you understand the deductions and other detective mechanics, it's way more fun and less of a random guess. [b]Playtime:[/b] 10+ hours [b]Achievements:[/b] Easy (but a lot of missable) [b]Overall:[/b] Worth a try
J'adore ce jeu, cela reste simple mais en ne manquant pas de complexité
Sherlock Holmes Chapter One marks an ambitious and refreshing new beginning for Frogwares’ long-running detective series, offering both longtime fans and newcomers a fresh take on the iconic detective’s early days. Released in 2021, this installment serves as a narrative prequel, exploring a young Sherlock’s formative years, his complex relationship with his mother, and the roots of his legendary investigative prowess. Departing from the more linear, episodic structure of previous entries, Chapter One embraces an open-world format set on the fictional Mediterranean island of Cordona, providing a vibrant, sun-soaked backdrop that stands in stark contrast to the dark, foggy streets of Victorian London that have traditionally defined Holmes’s world. The game’s story centers on Sherlock’s return to Cordona after years away, prompted by news of his mother’s mysterious death. As he delves into the circumstances surrounding her demise, he begins to unravel a web of secrets and conspiracies that touch on the island’s politics, local gangs, and his own fractured past. This personal quest is enriched by interactions with a variety of characters, each with their own motives and backgrounds, allowing the game to explore themes of family, trust, and identity. Unlike many detective games that rely heavily on scripted narrative beats, Chapter One encourages players to approach investigations with a sense of curiosity and freedom, often allowing multiple ways to uncover clues and solve puzzles. Gameplay in Sherlock Holmes Chapter One successfully blends classic detective work with open-world exploration. Players traverse Cordona’s diverse environments—from bustling markets and serene beaches to shadowy docks and crumbling ruins—using Sherlock’s keen observational skills to investigate crime scenes, interview witnesses, and gather evidence. The game’s deduction system has been expanded and refined, featuring a “deduction board” where players piece together clues to form logical conclusions. This mechanic remains the core of the experience, demanding careful attention to detail and critical thinking rather than rote puzzle-solving. The freedom to approach cases in multiple ways, whether through stealth, dialogue, or clever use of gadgets, further adds to the game’s replayability and depth. Visually, Chapter One is a significant step forward for the series. The Mediterranean island setting allows for a bright, colorful palette rarely seen in detective games, breaking away from the grimy Victorian aesthetic. The environments are richly detailed and varied, with dynamic weather and day-night cycles enhancing immersion. Character models and animations have improved considerably, contributing to more believable interactions and emotional moments. Sherlock himself is portrayed as a younger, more emotionally vulnerable figure than the usual stoic genius, making his journey feel personal and grounded. The voice acting supports this fresh characterization well, with a nuanced performance that captures both Sherlock’s brilliance and his occasional moments of insecurity. Sound design and music complement the atmosphere expertly. The ambient sounds of the island—the chatter of locals, the crashing of waves, the rustling of palm trees—create a lived-in world that feels organic and alive. The soundtrack blends subtle Mediterranean motifs with suspenseful undertones, effectively setting the mood without overwhelming the player. The game also makes good use of audio cues during investigations, helping players detect subtle environmental hints that might otherwise go unnoticed. While the open-world approach breathes new life into the series, it occasionally leads to pacing issues. Some investigations can feel drawn out, with side activities and exploration sometimes overshadowing the central narrative. A few puzzles can be frustratingly obtuse or overly reliant on trial and error, which may interrupt the otherwise smooth investigative flow. Additionally, the game’s handling of player freedom sometimes results in missed clues or narrative threads, which can lead to confusion or incomplete storylines if players aren’t thorough. However, these are relatively minor blemishes in an otherwise engaging experience. Another notable aspect of Chapter One is its willingness to experiment with new gameplay elements. Sherlock’s enhanced parkour skills allow for freer movement across the island’s varied terrain, adding a sense of agility and physicality to the character. Stealth mechanics and social interactions have been expanded, offering players different tools and approaches for gathering information or avoiding trouble. These features blend well with the core detective gameplay, reinforcing the feeling that Sherlock is still honing his methods and abilities in this earlier stage of his life. Ultimately, Sherlock Holmes Chapter One stands out as a bold reinvention that respects the spirit of its source material while pushing the series into new territory. Its rich storytelling, open-ended investigation system, and immersive world make it a compelling journey into the origins of one of literature’s greatest minds. While not without some rough edges, the game offers a deep, rewarding detective experience that balances intellectual challenge with emotional depth. For those who appreciate mysteries filled with nuance and complexity, or for fans eager to explore a more humanized Sherlock, Chapter One offers a fresh and memorable case to unravel. Rating: 7/10
I RECOMMEND SHERLOCK HOLMES CHAPTER ONE !! Excellent !! Amazing Game !! Interesting Story !! Detective-Investigation, Story-Rich, Crime-Mystery, Action-Adventure, Exploration, Combat, Psychological, Thriller, Emotional, Atmospheric-Realistic, Great-Soundtracks, Amazing-Artwork
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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