
Put your forensic skills to the test in She’s Leaving, a first-person survival horror where players investigate brutal crime scenes, analyze blood-spatter evidence, and uncover the truth behind a series of disappearances.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Focused on the real-life practices of forensic analysts, we have created mechanics that allow the player to understand and uncover the truth behind the evidence they find.
Equipped with a taser, the choice is up to you, are you going to run and hide, or stand and fight?
As you wade through the dark halls of House Haywood, you will find meaning in blood.
Enter Charles Dalton, a forensics analyst who specializes in blood spatter, tasked with using his expert skill set to solve the disappearances of multiple persons in the snowy region of Haywood. In the darkness of a Tudor mansion, you hear the foghorn blow. You are not alone.
Through the dimly lit halls of an ancient home to the haze-covered docks of Haywood itself, journey through handcrafted environments to look for evidence that will help you in your journey. Be sure to search every nook and cranny, as there is a story to be told in every corner.
“Murder is seldom senseless, it's targeted.”
— Charles Dalton
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 53reviews | 92% | — | $8.1K |
| $8.49−50% | 83ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The player is thrown into the middle of the story and gets a little exposition as the game goes on. I played detective mode so it was more relaxing. I want to know more of Charles's story, though. I came to the Steam discussions to see if anyone had theories on him and/or Bella and I didn't see anything. I need to know more!
Αρκετά καλό, 7/10 άνετα το έχει :)
Beautiful game, absolutely stunning. Very optimized and runs well well on a 4060. The voice acting is very good. The story is interesting and the setting is very immersive. The normal mode gameplay is a classic explore and hide thriller game. In the normal mode the antagonist is very fair to avoid and step around with your tool. The developers also added a detective mode that removes the roaming antagonist which is a pleasant quality of life addition to enjoy the atmosphere at your own pace. If you play on controller, I recommend setting the thumb stick action to the left bumper to ease pressing the thumb stick.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $16.99 |
| 22ratings |
| 66% |
| — |
| not modelled |
| $4.89−30% | 2ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, it was an excellent game. The beginning was great, though I did feel like I was going around in literal circles for over two hours while trying to find blood splatters on the first floor. After getting past that part, the pacing picked up significantly, and I finished the game sooner than expected. However, the ending felt a bit anticlimactic. [Spoiler] I wish the confrontation with the 'Lightkeeper' had been given more weight. [/Spoiler] The music left the biggest impression on me. In fact, the music was what originally drew me to the game after I saw the trailer.
A lot more people should play this!
a good game.,
ON hyvä tuote!
[u][b]Progress:[/b][/u] main game completed, 15/17 achievements. Fantastic, short game. I would have loved the forensics part to be a bit more blown out, as the game is primarily cat and mouse, but overall I had a great time. Here are some highlights: [list] [*]Weirdly I can say that the act of equipping, aiming, and using ultra violet light with the taser is really crisp. It feels and sounds great. [*]Big fan of a stalker-type game that not only gives you limited tools to deal with the stalker, but also a difficulty option that removes them entirely if you want to remove that element and experience just the story. [*]The atmosphere is great. Creepy hotel with tons of tight corners means you'll never feel quite safe and wonder where the stalker's murmurings are truly coming from. [*]This one is mixed and I get why. I love that I can get items ahead of time for later objectives, like fuses for the elevator, but it's a bizarre choice to let the player wander the village without being able to gather the cogs ahead of time. I get it: the character doesn't have a reason to gather the cogs, even though I did happen to wander around there and find both, but then why could I gather the fuses ahead of time? [*]The forensics part is pretty cool: find blood splatters, then identify them correctly or risk a movement penalty for brain fog. It's a shame that it's segmented to 6 splatters for the first chapter and that's it. [/list] I would love to see a sequel from this team with the same ideas, just blown out to a bigger experience. I hope this gets more attention at some point.
The moment I saw this screenshot with revealing blood stains with a UV flashlight - I was immidiately hooked The game looks pretty, outside environments seem to be inspired by the village section from RE:Village The game is distinctly atmospheric, sound design lets you feel like you're in a close environment I liked a presense of puzzles but I think they could be harder - most of the times you don't need to think to solve them I liked the interactions between characters and even giggled once I liked the mechanics with UV flashlight, but unfortunately the latter half of the game completely lacked any interactions with it which is a wasted opportunity in my opinion. I can imagine some unique interactions with it: draw arrowheads in a room with manequiens pointing to the hidden ones, make a map in an electronics room with fuse locations visible only with UV while the room being fully lit thus not making this discovery obvious, there could be a moment where we would need to flash a mirror with UV to reveal something by reflecting light, etc. Generally Im glad that Ive played this and Im looking forward to play future games from these guys!
Krótka, ale całkiem fajna!
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — |
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| $8.1K | 126 | 77% | $3.99 | |
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