
Get ready for the apocalypse! Shatterline is a high-octane single-player FPS adventure where Earth’s survival hangs in the balance. Pick a unique operator and combat the alien plague!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Shatterline - ground zero for the apocalypse.
Shatterline is a fierce, intense single-player FPS. Immerse yourself in a world of explosive action; smooth, satisfying gunplay; and a striking landscape full of rewards and deadly opponents.
A mysterious interstellar object has exploded near Earth, sending massive, jagged shards smashing into our planet’s surface, turning thriving cities into toxic craters and leaving millions dead.
From this destruction, a new horror has risen: an alien contaminant called “Crystalline” that tears apart geomagnetic fields and transforms living flesh to razor-edged silica. And it’s spreading.
You enter the game as a skilled Operative, part of an elite team chosen to fight this menace. Choose from unique and powerful characters, including a lethal sniper, armored juggernaut, experimental warfare specialist, fearless medic, and more.
Your mission: to eliminate the Crystalline and save what’s left of humanity.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 29Kreviews | 73% | — | $6.9M |
| $19.99 | 114ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it used to be a good game. but now its terrible there is no more co-op campaign or extraction mode, pvp is dead and the game feels like a skeleton of its once decently fun self. a prime example of what not to do with a game imo.
Game is absolute and utter ass. Used to be quite fine but the devs absolutely butchered it beyond recognition.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, Japanese, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
| $9.99 |
| — |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Warning to New Players Shatterline was a promising free-to-play shooter with strong potential, but Frag Lab LLC gutted it by chasing NFT profits, pulling it from Steam, and abandoning the community. Now, they’re selling a stripped-down, single-player version for $10, with no multiplayer or co-op. This isn’t a revival—it’s a cash grab. Frag Lab LLC betrayed its community once before. There’s no reason to trust they won’t do it again. Save your money and steer clear of this hollow relaunch.
It is impressive how nothing of a game this is. Feels like AI made 90% of the game, then 2 guys fixed up slapped it and said: "That'll do." Boring game every step of the way, all skills are boring, characters are boring, story of the game is boring. Sadly but whoever created game world worked for nothing cause it looks quite alright while game itself is the most meh out there. Like, Space marine 2, has amazing aesthetics while having most awful game mechanics, Shatterline has most simplistic 2005 game mechanics and famous invisible walls everywhere. Game feels like a side gig of a big dev team and they put effort into not giving this game an identity and allowed random AI prompt to create main storyline/aesthetics for the game. This game is so mid that I don't have much to say because this game doesn't bring much emotions in me besides playing this game is like drinking bad, also room temperature coffee, also you are trapped in a room so that coffee is only drink you have. Only difference that you aren't trapped and you have 0 reasons to play this game. Only watching paint dry is worse than playing this game.
omg....wow..so whats up with game studios making a great pvp game and then destroying it these days? they removed the one aspect that made this game so good? No one played this for campaign. Its really hard to make a shooter campaign type game these days. Its not like it was when i was 11 years old in 2001 playing Halo Combat Evolved, Dang what is going on with all these horrible choices
What happened to this game? its just single player now? what happened the like rougelike exploring shooter this is bleh
Скачав через два роки після останньої гри, думаючи що це та же цікава гра із класними місіями, босами, нормальною грою з друзями та просто рандомами, але стикнувся із абсолютно конченою фігньою без натяку на те що було на бетці Напевно скажу як пенсія якась, але раніше було краще
the devs completely ruined this game, it was probably the best free multiplayer FPS game on steam, then was taken down completely unless you had an EA account and bought it on that store then came back on steam now $10 had all of its good content gutted and only kept the part of the game you only use for EXP farming (that wasn't even that fun) in the game. (no actually the "campaign" if you can call it that was literately nothing but minor events that were available on a daily cycle)
This used to be a free to play shooter with both pve and pvp but the game flopped and now is a single player campaign only. It has great core mechanics and was once enjoyable with great potential. It just didn't 'stick out' enough from feeling on the generic side and the direction of updates was bad. What you are buying is a mashed up version of the pve elements in the game when it was free. It's about 5-6 hours of gameplay through missions. After the 3rd mission or so the gameplay starts to feel a bit generic. Not much changes and the bosses become easier then in the beginning. The story ends in a cliff hanger with a menu screen saying that it is to be continued and the story doesn't feel like its properly connected. There are also components from when the game had PVP that still exist that no longer make sense. Like for example, when you kill a mob you get xp; but there's no level system or anything so you just get numbers that don't mean anything. There's no progression and no replay-ability. So if you want roughly 5-6 hours of gameplay where the first 30 minutes or so is good and the rest you rush through for achievements, then this game might be for you. --------------- For the devs, on the bright side now you have a strong basis to build a new game off of. That's where the competition had an advantage. Hopefully things go well next time around. Try to keep a more open mind on the feedback from players in the future but also don't be afraid to be honest to the lesser meaningful feedback. Glory to Ukraine.
So this game used to be the absolute bomb! However it has fallen far from what made the game actually good and fun to play, i'm not gonna go into what happened, because many other reviews talk about the studios failures which led to this games downfall. Instead i'm going to tell you about the story, since i believe i'm one of the few people who actually played it after their screw up. The story itself isn't bad, it does what it was supposed to do when they started to introduce it in early access to expand upon the lore, which is actually pretty interesting. The problem is that it was supposed to be 3 player co-op, which is still evident by the voice lines, and some of the objectives they have you do, many of which were in the original rougelike/lite game mode the game launched with. They obviously had to scale back on a few things, some characters were cut, enemy health was decreased, and people that are integral to the story just disappear later on, heck even the final mission has only one voice actor doing the only two voiced people in the mission i'm sure, which by the way, the final mission isn't even the end of the story, it actually says it will be continued? That technically happened through the Randy DLC i guess? For those that don't know Randy is actually in the story for one mission, he never pops up again. If the game was designed with single player in mind it probably would be worth playing, but since i got this game for free when it came back to steam, i can't justify anyone buying this after the switcheroo they pulled that led to this games death. I MIGHT, hard might, buy the randy DLC just to say i left no path unscathed, but i don't see any reason to, since it doesn't actually add to the story/lore in anyway in my understanding. Also a lot of the missions in the story involve you getting to the end of the level, just to start at the same spot on the next mission and go back to the beginning. So half the game is just repeating the same levels in reverse. Honestly if the devs came back and made the story co-op again, and brought back the rougelike mode I would say this is worth 5-10 dollars, as it was always supposed to be a multiplayer experience. but the story itself is underwhelming with loose ends and likely not to be finished ever.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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