
Create your own story in a deep Strategy/Tactical RPG. Manage your party and fortress, explore, craft gear, research technologies, and make impactful choices that shape the world.
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About
Create your own story — manage your party and fortress, explore, craft, forge alliances or become the enemy they fear.
Shards of the Realm is a complex old-school Strategy/Tactical RPG, inspired by the classic X-Com series. It features a living open world and a wide range of deeply interconnected mechanics across both tactical and strategic layers, with over 50 hours of gameplay.
Develop your stronghold, manage workers, trade, build — everything demands smart strategic planning. On the battlefield, a flexible class system, multiclassing, skill synergies, and destructible environments allow for a wide variety of tactical approaches. A deep research and crafting system lets you prepare your squad for any challenge the world throws at you.
No dice rolls or abstractions — real projectiles and physical collisions drive the combat. Positioning, cover, and interaction between units are crucial.
No grid and no fixed number of actions — action points are your only limit. Spend them however you want.
Anything can be used as cover: terrain, trees, even allies or enemies.
Directional armor zones (front, flanks, rear) reward clever flanking and ambushes.
The environment is destructible — blow up cover or open new paths.
Friendly fire is enabled — even melee attacks can harm allies if you're reckless.
Squad of up to 9 fully controllable characters
4 base classes and 8 unique subclasses with distinct playstyle, roles and abilities
Multiclassing support and a skill tree with 60+ active and passive abilities
Deep status effects system with differenct auras, buffs, debuffs, synergies
No "correct" builds — design your heroes your way: classic tank/DPS/support setups or hybrid roles
There’s no loot rain — nearly all gear is hand-crafted via research and production.
Your fortress is the core of your economy, science, recruitment, and crafting
Over 200 various items such as weapons, armors, tools, rings, trading goods to develop and produce
People are your main resource — who goes to the lab, who to the forge, who to the battlefield?
Six NPC factions with their own goals and rivalries. Your choices shape the political map — trade, ally, or wipe them out
Day-night cycle affects visibility on both global and tactical levels
Hidden dungeons with unique rewards and challenges
Demonic Sieges — a global threat and a tactical opportunity. They can destroy your stronghold or help you eliminate a rival
Shards of the Realm is a game where one mistake can cost you everything.
But if you enjoy meaningful decisions, deep mechanics, and a world that reacts to your choices — this is the game for you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese*, Russian*, Ukrainian*, French*, Spanish - Spain*, Polish**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Very poorly hidden (and made) gem. Hide it better next time so no one finds it.
I’ve thoroughly enjoyed my time with this game. It’s a fantastic blend of turn-based game and diverse factions, each with its own unique strengths and playstyles. The variety of races adds a layer of depth to the gameplay, making every battle feel fresh and challenging. The combat system deserves special praise. It’s well-balanced, tactical, and rewarding, offering plenty of room for strategic decision-making. The developers have done a great job of ensuring that no battle feels the same, with positioning, resource management, and unit abilities all playing crucial roles. Additionally, the game nails the fundamentals of the genre: intuitive UI, clear tutorials, and a satisfying progression system that keeps you coming back for more. Overall, it's a must-play for any fan of turn-based games!
I really enjoyed the Mercenary Squad mode—it's a bold and original idea to combine rogue-lite elements with turn-based tactics. This mode is perfect for quickly creating and testing different builds. In the future, I’d love to see its logical development with added progression, rewards, and branching paths to enhance the experience even further.
Bis jetzt gefällt Shards of Realm sehr gut.
Definately recommend the game, but needs some work still and will look rather bad if you aren't optimized for the newest version of Unreal. Sometimes looks amazing, but especially the night is not really appealing. And it switches from day to night WAYYY to fast one the overworld map. Very detailed gameplay and really a mix between Battle Brothers party management and Xcom turn based combat. Feel free to check out the full review here: https://www.youtube.com/watch?v=_0jMeO53u9E
So, pretty good overall concept, but implementation is fairly janky. Too many little bad mechanics to list them all, but a couple examples: In combat there are bonuses for positional attacks and an overwatch mechanic, par for the course for this type of game. But you can be in overwatch with no enemies near you have an enemy run by right in front of you, but just out of attack range, then they turn run around behind you and attack you from behind, because nobody would actually keep an eye on the one enemy anywhere near you with a big sword that just ran by, yeeaaa just forget about him because he's not in front of you anymore... Most games like this that I've played have some mechanic where if your not currently engaged in some way with another enemy, you would turn to confront the one that just ran by in front of you, which is completely logical. Also quite often you have to click on things (characters, buttons, etc.) several times before the game seems to realize that your clicking something (and its not my hardware/system as I've never had that issue in any of the several dozen games/applications used on this rig). Also a little bit into the game you need 'essences' to upgrade equipment, and the main place to get them is tier 2 dungeons. However, I have a party with all the best equipment I can have at this point (that is without essence to upgrade) and after three attempts I've made it at most about 3-4 bends into the dungeon before half my party is dead. In one of the battles my party of six was battling 12-14 enemies on all sides (at a three way intersection) and several of the enemies were just sluffing off fireballs and arrows with no or very little damage, so there are some balance issues as well. Also the interface to manage your castle is clunky, making you go back and forth among multiple windows that are unneeded and could/should be combined into a much more streamlined system. So even with the amount of time I've put into it I can't really recommend it. It's close but not quite there.
Its a fine game with good ideas. But still has many bugs. In my case i cant continue my campaign because i cant enter an important fight. when i tried, the game crashes.
I highly recommend this game. There's some jank, but the core gameplay is fantastic. Great for fans of turn based combat and base building.
Zatiaľ veľa chýb. Ale hra má potenciál byť fantasy XCOM. Pre mladších XCOM je SCI-FI, strategická, RPG hra zo začiatku 90 rokov.
Very cool game. I always loved sandboxy simulation games like Mount & Blade but wished, "what if instead of a big medieval warband i could just have a fantasy RPG party instead?" This game feels a bit like that. It's rough around the edges - well, it's pretty rough all around. But still, this is cool. Combat gets pretty interesting. You don't see what your character's don't see, so how you approach battles is more interesting than in games where every unit position is revealed from the start.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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