
Create your own story in a deep Strategy/Tactical RPG. Manage your party and fortress, explore, craft gear, research technologies, and make impactful choices that shape the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Create your own story — manage your party and fortress, explore, craft, forge alliances or become the enemy they fear.
Shards of the Realm is a complex old-school Strategy/Tactical RPG, inspired by the classic X-Com series. It features a living open world and a wide range of deeply interconnected mechanics across both tactical and strategic layers, with over 50 hours of gameplay.
Develop your stronghold, manage workers, trade, build — everything demands smart strategic planning. On the battlefield, a flexible class system, multiclassing, skill synergies, and destructible environments allow for a wide variety of tactical approaches. A deep research and crafting system lets you prepare your squad for any challenge the world throws at you.
No dice rolls or abstractions — real projectiles and physical collisions drive the combat. Positioning, cover, and interaction between units are crucial.
No grid and no fixed number of actions — action points are your only limit. Spend them however you want.
Anything can be used as cover: terrain, trees, even allies or enemies.
Directional armor zones (front, flanks, rear) reward clever flanking and ambushes.
The environment is destructible — blow up cover or open new paths.
Friendly fire is enabled — even melee attacks can harm allies if you're reckless.
Squad of up to 9 fully controllable characters
4 base classes and 8 unique subclasses with distinct playstyle, roles and abilities
Multiclassing support and a skill tree with 60+ active and passive abilities
Deep status effects system with differenct auras, buffs, debuffs, synergies
No "correct" builds — design your heroes your way: classic tank/DPS/support setups or hybrid roles
There’s no loot rain — nearly all gear is hand-crafted via research and production.
Your fortress is the core of your economy, science, recruitment, and crafting
Over 200 various items such as weapons, armors, tools, rings, trading goods to develop and produce
People are your main resource — who goes to the lab, who to the forge, who to the battlefield?
Six NPC factions with their own goals and rivalries. Your choices shape the political map — trade, ally, or wipe them out
Day-night cycle affects visibility on both global and tactical levels
Hidden dungeons with unique rewards and challenges
Demonic Sieges — a global threat and a tactical opportunity. They can destroy your stronghold or help you eliminate a rival
Shards of the Realm is a game where one mistake can cost you everything.
But if you enjoy meaningful decisions, deep mechanics, and a world that reacts to your choices — this is the game for you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese*, Russian*, Ukrainian*, French*, Spanish - Spain*, Polish**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
有中文,但不知道这个中文是哪个神人做的校对,这么明显的字体问题居然看不出来?我真瞎了 玩都没办法玩
Man this one is very addictive.
The core concept of this game really stands out to me. Blending a sandbox approach with time pressure makes for a compelling and unusual experience. The amount of content is impressive, and overall it’s a remarkable achievement for a solo developer.
I’d recommend this if you like your strategy games a bit rough but full of ideas. It mixes XCOM-style tactics with M&B-like roaming and progression, and the projectile-based combat actually makes positioning and distance matter more than usual. It’s not super polished , but there’s a lot here to dig into.
Very enjoyable. Very addicting. Very Hard :)
A first attempt, and a good one. As is the game itself is pretty barebones- a lot of concepts and ideas that don't tie together. The mechanical systems are all there, but there isn't much to keep you in. I'll come back to this one at some point in the future. I'm going to give this a recommend not for the game itself, but because the developer has good ideas in here held back by no team and a non-existent budget. You can't build a stone castle with pencil and paper, but you can draft a solid plan. The plan is here. I don't regret my $20 purchase (I've gotten more disappointment from $50 purchases before), and I will be watching to see what Yevhen does next. On a side note: I backed the Dead Linger, Takedown: Red Sabre, and Shroud of the Avatar...that should say enough. On the plus side, even though Dead Linger took a massive dump, the guy went on to work on Abiotic Factor- which ended up being a great EA investment. Bottom Line: Janky game, Great Concept underneath, Developer held back by resources and experience (first game), + for Developer interacting within forums and not tucking his tail between his legs.
UI was rough and whole unappealing. Lack of ability to design your own initial party.... (you could pick their classes, but not their Appearance.) While I liked the entire premise, Game at the time of purchase lacked the ability to enjoy Windowed mode. Alot of little things, that simply were unappealing, and note enough selling points to make me want to keep the game past the 2 hour mark.
takiej chaly to jeszcze nie widzialem miss na90% wali w swoich na auto ataku wiec fajnie sie gra calkiem przyjemnie zwlaszcza ze skile przeciwnika wala cie co twoje uzycie skila zamiast tylko na koncu tury(to tez cie wala na koncu tury z tego samego debufa...) zero logiki poprostu koszmar nie gra
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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