
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deserves a review! So far, a banger of a game. Balance is tight and allows for a diversity of builds to go into. Not-a-roguelite pacing plus deckbuilding is neat and allows you to really find strong combos and playstyles. Wears its inspirations on its sleeves from a game design perspective, from great games like Disco Elysium's conversation style and wry blend of despair/humor & sending the plot forward, of Slay the Spire's archetypes, and -- my personal favorite -- the MUSIC is a harsher version of Claire Obscur in a really delightful way. May be too harsh for some people but I love it. At $10 it's an absolute steal. Only critiques are a few QoL issues which I'm sure will get patched: -No way to save default builds -Little incentive for building 'wide' decks AFAIK and instead balanced -- at least in Act 1 -- for very thin decks -The equipment, while perhaps interesting in theory, requires such adjustment to experiment with -'Eyeball' (you'll know it when you see it) health system is pretty unclear how it works and health refreshes are seemingly random = reluctance to try a suboptimal build As consequence -- even though there are plenty of very interesting options out there to experiment with -- I'm pretty much sticking with my main build and only dropping in a new card or two when the levelups come. But that's a bit of player issue from me. If you're on the fence: GREAT game so far. Hoping for DLC and more out of this team. Congrats on the release.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 500 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed my 20hours with this game. It is a fun tactical card game with seemingly lots of build variation, The story was above average. The battles can be challenging especially if your build isn't good. Some advice, keep you card count low.
Vraiment un très bon jeux
Good 10-hour journey with decent deck building, story, and atmosphere. I have a very controversial feeling about the trick at the end. I hate it, but maybe this is why the game was so easy and worth a new run.
Great little indie game. Souls-like aesthetic and combat mixed with a deck building system. Unique and challenging. Would recommend anyone give this little gem a try
Kategóriájából szerintem kiemelkedő és én sem vagyok hardcore kedvelője a műfajnak,de fogyasztható,nyilván azért igényel tervezést és gondolkodást ,de valahogy nagyon eltaláltak benne mindent.Külön kiemelném a nyomasztó hangulat mellé a hangokat amik zseniálisak lettek és beszippantja a játékost.Kreatív,mély rendszere van,párbeszédek zöme egyszerű és kissé vonatott,de egyáltalán nem veszít az értékéből.Minden tekintetben ajánlani tudom !
这是一款中小型叙事驱动的RPG卡牌游戏,而不是纯粹的肉鸽爬塔,所以还是蛮适合我这个剧情党的,暗黑风格的美术和氛围都做的还不错,剧情中规中矩,BD随意调整,不过瑕疵也不少,比如汉化问题太严重了吧,技能调整也不够便捷, 总之就是不够人性化。
Amazing story so far, great music and the art style and level design is beautiful, would loves to see a co-op mode in the future that would be really fun.
Awesome!
不推荐,流程太短,而且吊游戏和谐卡不出公告的,昨天玩是一个样子,今天玩又是一个样子,你以为你还在EA么?傻比游戏我cnm
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