
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pour l'instant, que du bon, très bon deck builder avec une belle profondeur. Belle ambiance, système original.
+1
Trop de bug sur l'utilisation des cartes, souvent le tooltip n'est pas appliqué correctement. Les synergies ne fonctionne pas toutes et certaines ne servent vraiment à rien. Va falloir bosser tout ça car c'est bien dommage, le reste est plutôt sympa et addictif... Edit : Les devs ont l'air d'être réactifs donc je plusois :)
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 500 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only had time to play around an hour so far. But what I did play I really enjoyed! The mechanics are engaging and fun. The skill trees are nicely done. The lore, story and enemy designs seems good so far. It has been a while since we’ve actually got a non-roguelike deck builder. I’m looking forward to playing more. Also as a small complaint. I would love to be able to skip dialogue with my mouse instead of having to use my keyboard.
Spoko gierka :D fajne drzewko talentow fabuła,walka 9/10 :)
Great game ~16 Hours to finish it. The time mechanic is really refreshing for a deckbuilder. Would definitely recommend it! I love that you can, at any point in the game, respec to try different builds!
太难了
缝了很多要素但样样都只能说一般。缺点是多方面的,第一,大量的堆怪和数值碾压,这点在demo有的部分还略显克制,但是在demo以外的部分就开始发力了,动不动就是几十上百血的小怪成群出没,boss除了有些机制以外还不如小怪好打,导致战斗往往拖得又臭又长,导致游戏时长被拖长了很多;第二,卡牌平衡做得很差,大量一眼亏模的卡牌和大量必须升级才勉强能用的卡牌充斥天赋树,类似于每回合多给一根箭要两点时间,必须击杀才能成长一点还要三点法力两点时间的答辩卡比比皆是,你如果不会做模型可以看看祖师爷杀戮尖塔,人家做成长性卡牌有没有做得亏成这样,大量高等级解锁卡还没有初级卡牌有用。更别提某些解锁卡和成长性卡牌的联动在不知道高级卡牌的情况下很容易错过成长期,看到解出来的东西都想重开了;第三,装备系统抽象。强化盔甲只加护盾上限不影响特效,这是怎么想出来的?我寻思你是利好0强化通关?我强不强化影响真的很大吗?不如直接开局满甲那玩意儿穿到死,别提盾防流一堆又臭又长的前置准备。各种装备拿到的时候因为属性太差或者联动差,也没有拿出来试一试的冲动。第四,出了demo之后的部分一个比一个糙,大陆地图过于敷衍,ppt过场都少得可怜,大部分选项都没什么本质影响,又臭又长的战斗,非常消磨耐心,到了后面就是各种换皮怪,加个数值就端上来了。还有大量文本翻译错误、文本翻译丢失,打到鲸鱼我是真破防了,你要我根据他歌唱的节奏来打,结果歌唱的词居然是口口,真服气
Like some other illiterate fools, I bought this thinking it would be a roguelike. It is not. However, I think this is actually a breath of fresh air. Deckbuilder RPG's are a cool thing and there aren't all that many of them. This feels a bit like Gordian Quest, and you know what, that's not a bad thing. That game was fun. This game is also fun. The time mechanic (replacing the typical energy mechanic) is a breath of fresh air, and the narrow scope of the game with its few characters actually means each character will truly have some unique stuff going for them. Cool idea. Liking it thus far.
A highly recommended experience, especially for its price point. Has a competently written story line and a cohesive art style, together with fitting music. The main focus is on the combat system, which I found engaging and highly strategic. I enjoyed building and rebuilding the decks for the three characters and trying to find new synergies between them and the very influential items, especially since you can respec at any time at no cost. At 15 hours, the game is rather short, though. A few further nitpicks: Respecing is a bit too tedious (no reset button / animation time for skill selection) and the hitboxes of the locations should also be bigger / more responsive. With version 1.0f20 I did not encounter any bugs or performance issues. For me personally, the difficulty felt well tuned. Even though my party never wiped and characters went down very rarely during fights, it never felt boring or too easy. However, I have a lot of experience playing card games, like Magic: The Gathering, for example. Overall, at this price point, give it a try.
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Where this game's players are, estimated from review languages.
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