
The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.
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About
Outrun the horde and survive another day in the war-torn Capitol.
In Shardpunk you already lost. Now you need to run for your life while saving as many people and pieces of equipment as possible. Keep on moving and use every skill and item at your disposal to reach the safety of fusion core-operated bunkers.
Put together a crew of survivors and use a range of steampunk weapons and bots to scavenge for resources, slow down the horde, and reach safety. Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management. From battle tactics to the most difficult decisions on who should receive the last medpack or rations, you’ll need to take charge and (hopefully) live with its consequences.
The Rat Swarm has breached the walls of The Capitol and flooded the city with its vermin horde. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a knife wound. Constantly on the move, you’ll scavenge bodies and resource crates risking that with each detour the rats are getting closer...
XCOM meets Darkest Dungeon as Shardpunk combines turn-based tactical battles with the hard choices made at the bunker
Grid-based levels that are open for exploration and full of tactical possibilities while you run from the endless hordes of rats
A motley crew of characters to build your team, each one with unique abilities, equipment, perks, and shortcomings that affect their mates
Steampunk arsenal and technologies to use in battle that also requires mending and cooling, so they don’t backfire on you in the middle of the fight
Variety of resources to scavenge, upgrades to unlock, and equipment to craft
Detailed pixel art visuals that set the victorian mood and feast your eyes with fusion-core explosions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game punches way above it's weight
Good mechanics, good music, good challenge. Satisfying.
I bought the game 2 days ago, and i'm having a great time exploring what i assume is the UK. Personally feel the difficulty for a first run was nailed just right on medium, and i can see myself enjoy hard mode once i understand the mechanics a little more, if you enjoy turn based tactics with a dash of survival resource management, then buy Shardpunk. Pro: - Simple to learn combat mechanics with enough depth to entertain you for a few runs. - Chapters and encounters are well paced, not too long or short, with enough loot that you'll never be truly tapped for resources, but rarely feel like you have enough to consider yourself safe. - Each chapter has a few routes you can take, allowing you to pick which fight sounds most doable to you, or allowing you to fast track whatever route has the best looting options. - The characters, while somewhat devoid of story, will occasionally call out encouragement to the others, making them feel a little more alive. con: - Armor values on the ratogres seems a bit high, if you didn't get any shred or pierce by the time they show up you'll likely spend a turn or two chipping at a brick wall with malicious intent. - Dodge is a somewhat irritating mechanic, as you cannot predict what an enemy can dodge, later in the game, stronger enemies will occasionally flaunt your 100% hit chance and tell you to go suck it ("it" being a dagger) - While each of the characters clearly has some backstory and personality, it isn't explored, and i do feel a little more time spent exploring each character's story just a wee bit more could have paid off. - That's it, i don't have any other cons.
Dope game.
Fun rogue-like survival fighter. cool aesthetic and nice variety of skills, weapons, enemies etc. Had a hard time stopping for the night.
"Иногда вы будете чувствовать недостаток ресурсов и значительное превосходство в количестве со стороны противника, вам будет казаться, что игра слишком сложная, её невозможно пройти, вы будете подавлены и расстроены - всё так и должно быть, это часть экспиренса". Собственно, так оно и есть. Игра интересная, сложная, финальные миссии иногда слишком сложные, и иногда хочется скорее игру завершить, чтобы этот опыт закончился. Когда продвигаешься по миссиям и твой тактический гений нагибает противника, ты радуешься. А когда один незапланированный промах или недочёт в плане ведёт к серьёзным потерям, или в финальных миссиях практически проигрываешь чувствуешь себя подавленным. Особенно расстраивает отсутствие возможности сохраниться, хотя бы между актами. Потому что проигрыш в финале игры и минус 10-15? часов - очень сильно расстраивает. В общем и целом любителям тактических пошаговых РПГ - рекомендую. Вторую часть хотелось бы чутка попроще. Оценка первой 8/10.
Just what I needed and I didn't even know it. Killing rats, check. Upgrade characters, check. Seat of your pants tactics, check. Overwatching an insane amount with the sniper, check. I was extremely lucky to beat this on my first play through, thank you for the restart mission feature, made my life a little easier. I had a real blast with this game, even before I overloaded the core. If you like turn based tactics this is a must play. 10/10 for me. I'm keeping an eye open for Shardpunk 2. Really glad I bought this. Fully satisfied, check.
Little bit hard but with joy
I should have played this sooner. Yeah it's basically pixel XCOM, but the art and style is very awesome, and there are some very cool new mechanics. The rogue-like nature of needing to manage your supplies vary carefully combined with the general objective to "just escape" makes the battles feel quite different in a good way.
Not really well balanced, which is very sad as the core mechanics would be good. On normal difficulty starting from around campaign level 4 (after like 3 hours playing), single enemies out of big groups get unbeatable they have so many hp and armor. So you basically "run" through the level, leaving all the lotable places untouched. This kind of gameplay will ofcourse weaken your team further down the path. At around level 6 its getting increasingly boring and dull because you have to restart the level several times to get somehow through. Would not recommend im sorry. And no its not becuase its "hard", its because the gameplay is not well balanced.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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