
Shard Cycle is an incremental prospecting game about getting richer and stronger. Sweep your cursor through fields of thousands of crystals, spend your drops on upgrades, and unlock effects that shatter hundreds at once. Dig deeper for rarer, tougher crystals. Watch your numbers climb.
Most likely between $313 and $3.1K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Shard Cycle has sold an estimated approximately 219 copies on Steam, for about approximately $1K in gross revenue.
About approximately 219 copies on Steam (mid estimate), modeled from its 6 reviews — low confidence. Not a figure the developer has reported.
About approximately $1K gross, most likely between approximately $313 and approximately $3.1K — roughly approximately $690 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| approximately $2.5M | 10.8K | 97% | $6.99 | |
| approximately $24.3K | 157 | 73% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1K | 64 | 83% | $0.99 | |
| approximately $1K | 61 | 90% | $0.99 | |
| approximately $1K | 80 | 75% | $0.99 | |
| approximately $1K | 61 | 64% | $0.99 | |
| approximately $1K | 53 | 96% | $1.99 | |
| approximately $1K | 94 | 79% | $0.99 |