
Shapelab is a unique VR 3D modeling application offering an intuitive interface and a variety of powerful polygon mesh-based sculpting tools to create high-quality 3D assets. Add VR to your 3D modeling workflow and experience a new dimension of creativity with Shapelab!
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Shapelab Max 2026 is the direct successor to Shapelab 2025. Rebranded with "Max" to signify the ultimate, full-featured creative suite for PCVR, it delivers all the well-known tools plus major new additions. Whether you are a professional or a beginner, Shapelab Max 2026 offers the cutting-edge toolset you need for a smoother, more enjoyable 3D modeling experience.
Shapelab is a highly efficient 3D sculpting application optimized for virtual reality devices. Shapelab takes advantage of VR technology to provide an immersive and intuitive interface that allows you to sculpt in 3D space, giving you a new level of control and creative freedom over your designs. With Shapelab, you can easily create organic shapes, from simple forms to complex designs. Visualize your creative ideas and print them in 3D or sculpt high-quality props, characters, and concepts for applications, games, and virtual worlds, as well as digital concept art and storyboards.
Using virtual reality for 3D modeling offers numerous advantages. It allows you to work with your creations in a more natural way as if they were physical objects right in front of you. This provides a level of immersion and depth that is simply not possible with traditional 2D modeling tools. Additionally, virtual reality modeling can increase productivity, as it allows you to work faster and more efficiently, even with greater precision in certain cases.
Shapelab’s usage of polygons instead of voxels makes it stand out in the creative VR tools market. Polygonal mesh modeling gives you the ability to sculpt stunning, well-detailed, and realistic 3D assets and allows users to import and edit large and complex 3D scans. With Shapelab's dynamic topology mode and support for industry-standard features, you can create detailed models with ease.
Join our community of artists and unleash your creativity with Shapelab today!
WHAT’S NEW IN SHAPELAB MAX 2026?
Redesigned, Rebuilt, and More Powerful Gizmo to deliver a more professional, flexible, and immersive interaction experience. It now offers greater accessibility, precision, and customization across both VR and Desktop workflows.
Transform System & Non-Uniform Scaling to scale objects along individual axes using the Gizmo or Transform Tab. It offers better control over object proportions, blockouting, and is essential for hard-surface like modeling as well.
Elastic move tool that brings Pixar’s real-time elastic deformation methodology to Shapelab, giving artists an intuitive, physically responsive way to reshape models. Especially useful for organic forms and posing.
Brush Rotation Upgrade
An improved Brush rotation along the drag movement
A new "Topology Align" slider to align the generated topology with the direction of your brush strokes:
Voxel Remesh Upgrade that includes new "Fix Pole" and “Reproject” settings for more accurate geometry, alongside other significant improvements
A single, consistent Symmetry Reference Space used across the entire toolset, that ensures all symmetrical operations behave predictably across different contexts
Quick Access Wheel Expansions (VR) with more useful controls
Adjustable Viewport Momentum (VR Only) to customize the momentum of scene root (viewport) rotation in VR. This affects how quickly or smoothly the scene continues moving after you rotate it using controllers.
VR controller haptics for UI interactions such as hovering, button presses, slider movements, and gizmo grabs
These are the initial new features for Shapelab Max 2026; expect more features and major improvements to be released throughout the 2026 calendar year. Stay tuned for future updates!
OTHER CORE FEATURES IN SHAPELAB MAX 2026:
Dual Engine Modeling
Combine the power of polygon sculpting with the speed of voxel-based sketching. Shapelab’s hybrid engine lets you block out ideas in voxels, then refine them with production-ready polygon tools—all in one workflow.
Dual VR and Desktop Modes
Run Shapelab on your PC in desktop mode or use a VR headset tethered to your PC for an immersive VR experience. Switch seamlessly between modes while working on your projects.
Digital Pen and Tablet Support
Leverage the power of your digital pen and tablet with tilt, twist, and pressure sensitivity. Compatible with both Wintab and Windows Ink for precision sculpting.
Advanced Sculpting Tools
Access industry-standard sculpting tools with extensive configuration options. Brushes include Clay, Standard, Mask, Crease, Smooth, Pinch, Inflate, Snakehook, Flatten, Trim, Regularize, and 3D Stamp.
Dynamic Topology Sculpting (Optional)
Enable real-time tessellation to dynamically adjust mesh detail based on your needs. Alternatively, lock your brush resolution to a specific value by sampling directly from your model for precise sculpting control.
Customizable Work Environments
Personalize your workspace:
Import custom HDRI skyboxes or use solid colors and gradients.
Configure ambient lighting, reflections, and directional light settings.
Toggle the workspace floor on or off as needed.
Kitbashing with Custom Shapes and Primitives
Build efficiently using a built-in library of fixed shapes and parametric primitives.
Or use your custom models added to your shape library for quick scene population.
Precision Tools: Snapping and Constraints
Grid and angle snapping for organized creations and constraints for more precise alignments.
Tools for you to quickly align and reset the scene to cycle through perspectives.
Multiresolution and Subdivision Levels
Subdivide your mesh to create multiple levels of detail. Easily switch between them to optimize your workflow.
PBR Vertex Painting and Texture Export
Paint Color, Roughness, Metalness, and Emission properties directly onto your models.
Export texture maps, including normals, PBR properties, and vertex colors, during the export process.
Remeshing and Mesh Transformations
Voxel remesh, subdivide, decimate, and regularize meshes.
Perform operations like mirroring, welding, flipping, and filling holes.
Merge vertices and quad remesh for cleaner topology.
Detail Transfer (Projection): Transfer intricate details from high-resolution, unorganized meshes to cleaner, quad-based models.
Scene Management
Object hierarchy organization through parenting.
Clone, mirror, merge, subtract, intersect, and join objects.
Multiselect and group objects for batch operations.
Gizmo and freehand transformations for objects and scenes.
Materials and Shading
Use PBR materials, MatCaps, and procedural textures.
Import custom MatCaps or utilize built-in ones.
Flat shading support for stylistic effects.
File Support and Import/Export
Easily import and export models in FBX, OBJ, STL, and GLB formats.
Please note that Passthrough Mode is not natively available in Shapelab Max 2026.
Please note that although you can register a Shapelab account after downloading Shapelab, an account is not needed to access the application. To create an account you only need to provide an email address and a password, or you can choose to sign in with your existing Google or Facebook account. Tick the 'Remember me' checkbox to stay logged in. You can provide additional information and manage your email preferences in your account settings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's really good.
DLC?
ДА. И ЕЩЁ РАЗ ДА! РЕКОМЕНДУЮ, хоть и нет русского языка
Blenderを始めたばかりの初心者です。 PCで難儀してた操作がshapelabだとやりやすくてびっくりしました! PCのモデリングソフトで視点を変えたりするのがストレスだった、でもVRならそのストレスがない! どこを膨らませてどこを凹ませるとか顔を動かして角度を変えて見えるのが革命的 ストレスが無いので永遠と粘土遊びできます。
偶然にも早い年齢の時に数年間、粘土(陶土)を身近なものとして触れられる環境にいました。このアプリのスカルプトブラシは 実際のヘラを扱っている感覚に近く、とても使い心地が良いです。ボクセルスカルプトのアップデート時にも嬉しかったのですが、Max 2026では1軸ごとにスケール変更できるようになり、さらに便利になったと感じました。 個人的には 回転体を作るためのスピン機能があると嬉しいと思う一方で、スカルプトツールとしてはすでに十分魅力的な機能を備えていると感じています。今後も開発が継続されることを願っています。
The program is great. I've never really felt like sculpting in graphics programs like ZBrush or Blender, but I find it more interesting here. I recommend it if you'd like to experience a more interesting version of sculpting. I hope the developers will continue to develop this program. Please add the ability to walk on sculpted terrain like in games. It would be very immersive and could help in figuring out what to sculpt.
A great addition to Blender. I mostly use blender for my sculptures but this software really opens up my creative possibilities, letting me speed through projects that will usually take hours in blender or any traditional sculpting program by letting me freely zoom closer into my sculpt and use a natural hand movements add the smallest of details with ease.
継続的に改良が進められているスカルプトアプリケーションです。 同様のアプリケーションとして、以前はKodonのほうがフィーリングがよいと注目が集まっていましたが、Kodonにくらべても遜色がないレベルに到達しています。アプリケーションの安定性は抜群です。操作中に落ちたりした経験はほぼありません。 新しいバージョン(2026 max)から、親座標系や、カスタム座標系(任意のオブジェクトの座標系)を参照できるようになり、複数のパーツで構成されるプロジェクトが扱いやすくなりました。 スカルプトソフトといえば、ZBrushが有名ですが、ブロックアウトや初期段階のコンセプトモデルのようなものであれば、ZBrushより圧倒的に扱いやすく早くモデルをまとめることができます。 ただし、VRの弱点でもありますが、物理的なフィードバックが得られないので、ストロークの入り抜きのようなアナログ入力や強度の調整が難しい面があります。 他のソフトと組み合わせて使う位置づけになりますが、GoZをサポートしているので、ブロックアウトはShapelab、詳細はZBrushのようなすみわけが良いと思います。ZBrushのヘビーユーザーであれば、作業のブーストができるように思います。 バグ報告や機能要望の公式窓口も開いていて、比較的対応してくれるメーカーですので、安心して利用できています。
Aplicativo simplesmente incrível, usei por quase uma hora e me surpreendi com a praticidade dele, consegui aprender bem rápido a como usar ele, mesmo que eu não o tenha explorado por completo ainda..., mas só de ja dar para incorpora-lo ao meu Workflow com o Blender ja é muito bom.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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