
In Laundry Store Simulator, you'll start small and work your way up, upgrading your equipment, designing a stylish store, and expanding your services! Are you ready to own the best Laundry Store in the world?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 14 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Are you ready to own the world's best laundry store? Transform a small laundry shop into a laundry empire!
Discover the following features in Laundry Store Simulator:

Build a small laundry store into a thriving business empire! Upgrade your equipment, design and expand your store, hire staff, and more!

Upgrade your equipment to provide exceptional cleaning services! Invest in high-quality washing machines, dryers, ironing equipment, and even automated washing machines!

Create a stylish and inviting space to attract customers! Provide comfortable seating, warm decorations, and more funsies to welcome your customers!

Grow your laundry business by unlocking new areas and features, offering complimentary services to attract more customers!

Build a dedicated team to manage your laundry store efficiently! Hire qualified and experienced staff laundry attendants, such as, washers, dryers, and more!

Boost your profits by selling cleaning supplies and becoming a one-stop shop for laundry needs! Offer a variety of cleaning products, including detergents, fabric softeners, stain removers, and more!

Unleash your creativity by designing custom shirts for unique customers! Draw anything, print it, and watch them proudly wear your creations in style!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 1.9Kreviews | 89% | — | $861.9K |
| $14.99 | 289ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[list] [*]Progress: all main quests completed, all upgrades (minus some rooms), all staff and services, most staff upgrades [/list] Overall: it's great. Another fantastic simulator to add to the pantheon behind Supermarket Sim and TCG Sim. It DOES have its problems, though. Here are some highlights followed by some issues: [b]Highlights[/b] [list] [*]You get 6 immediate quick slots and 12 inventory slots. That's handy when dealing with the absolute girth of items you need to fling around. [*]You get staff pretty fast and they work decently well. Overall no issues with them. [*]You can also upgrade staff quite extensively. Most staff can be upgraded like 5-8 times to work faster and they all have a mega side upgrade that lets them perform additional tasks like automatic lint rolling or running the minimart cash register. [*]I genuinely appreciate all the meme situations (like helping stuck customers in coin washers) and customer costumes (like Gojo from JJK or Nezuko from Demon Slayer). Makes the game more fun. [*]The side quests are cute and offer little breaks from the day-to-day alongside fun little rewards like DJ tables for new in-store music. [*]The DJ music from the turntable is super fun! [*]Peaceful mode is a great option if you just want to enjoy a side monitor activity while the day runs through. [*]You can get a t-shirt printer, draw custom t-shirts, and even upload images onto them. Yes any image you want. Granted you have to re-upload the image per shirt, which is a bummer, but it's still funny. [*]All of the side services are interesting and thankfully all get staff to help you keep up with your endeavors. You get all of the following to do: laundry, coin wash laundry, minimart, custom t-shirt printing, shoe cleaning, carpet cleaning, laundry delivery, and a bakso cart (Indonesian meatball dish). [/list] [b]Issues[/b] [list] [*]Item placement is whacky: left click rotates and E places, so you'll often accidentally rotate an item after carefully moving around with it and there's no snap to grid so it's very floaty. [*]Troublemakers get a quick notification at the top center of your screen, but I'd appreciate an icon to know they're approaching. It's SO easy to miss that notification in the middle of running around. [*]For some reason: items are taken from the back and middle of their shelves instead of from the front. Makes counting stock sometimes harder than it should be. [*]Can't remove cans from Vending Machines, which led to me desperately needing customers to clear a row out so I can place the last flavor I mistakenly forgot to stock. [*]I DESPERATELY needed a menu or a button to quickly just add +10% on top of the current market price to items. Manually calculating all 16~ items everyday got old fast and eventually I just stopped setting prices and let customers leave mad. [*]Vending Machine bug: hitting enter places the price, but you have to hit the green check mark for it to officially set into the machine. [*]For weeks I didn't even know you could set vending machine prices. I tried to adjust it via the tag, like the minimart, but I guess you had to hit the panel of buttons off on the bottom of the machine. [*]Could really use a number when viewing minimart items of how many I have on the shelves AND in stock total. [*]I had to restart the game entirely to change inputs from controller to keyboard. [*]Notifications bug: sometimes when alt tabbing to other desktop items the notifications on the left side of the screen just stop appearing. This becomes devastating when machines are broken and people are waiting for shoes to be cleaned. [*]I could have used a tutorial on the different types of laundry machines like for suits, costumes, and sheets. I didn't even know I had to buy different machines for these until I hit max laundromat rank. [*]Similarly: I completely forgot the buffs tablet existed until I hit max laundromat rank, like for $800 to increase cash flow or permanent buffs to tips of each service. Would have been nice to get a midgame reminder right when the player could feasibly afford some of these that they are available. [*]There really shouldn't be collision on ordered boxes. My stocker keeps ice skating them everywhere in front of the store and stock room so I'll randomly find boxes of soda just laying beyond the delivery zone. [*]Sometimes you order so many items that the stocker pushes them through the fence into the money laundering area and this causes her to bug out and just stare at the boxes she can't get indefinitely. [*]Stockers shouldn't have to wait for customers to finish grabbing items before restocking. I keep finding her stuck on the soda vending machine unable to move because 4 people are in line to get a soda and she's waiting to restock it. [*]This is one of the weirder ones: you just don't have the staff to use the room the game gives you. Maxxed out washers and ironers can barely keep up with the influx of customers for the DEFAULT space in the game let alone the other 3 rooms you can get for laundromat items. Could really have used more staff for specifically washing/drying laundry and ironing/folding laundry. [*]The achievements are just way too grindy. I barely lint rolled 120 baskets by the end and they want me to lin roll 520 of them. No way! [/list] It's an overall great little simulator that sucks you in and does an amazing job of breadcrumbing you into upgrades and items you'll want. An easy recommendation if you've completely wiped yourself on Supermarket Simulator playthroughs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Portuguese - Portugal, Russian, Hungarian, Korean, Polish +12 more
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DETAILED PLAYER FEEDBACK AND SUGGESTIONS I am currently Laundry Rank 4 and Player Level 32. I enjoy the simulator and believe it has great potential, but several features need to connect more meaningfully with progression and productivity. 1. STORAGE AND ITEM PLACEMENT Players should be able to remove items from shelves and move, sell, store or throw away unwanted objects. The boxes and books near the ironing and folding area should also be removable. As new rooms and machines are unlocked, players need the freedom to reorganise their laundry. 2. A PROPER STOREROOM There is no proper storeroom or suitable storage shelving. I currently leave spare items near the bathroom because there is nowhere else to put them. The locked room beside the delivery/drop area would be a logical storeroom because ordered items already arrive nearby. 3. ROOM LAYOUTS AND UNLOCKS The big room has no clear purpose, so I use it for storage. The bottom room also feels like a waste of money and a blueprint. The utility room would be more useful beside the default laundry room. Every unlocked room should increase capacity, improve productivity, introduce a service or allow players to choose its purpose. 4. DEFAULT LAUNDRY SPACE The main room is cramped because of its permanent shelving and product placement. It should be expanded into unused space, or players should be allowed to relocate its existing objects to make room for more machines and suit-washing equipment. 5. FUNCTIONAL SHELVES Expensive shelves should hold spare products, boxes, books, decorations, event rewards, collectables and smaller equipment. There is little point in purchasing shelving if suitable objects still have to be left on the floor. 6. ACHIEVEMENT ITEMS The giant Hozac Lunch burger is difficult to place, while smaller rewards such as the snow globe cannot be displayed properly. Players need an achievement shelf, trophy area or display stands for progression and event rewards. 7. DECORATIONS AND FURNITURE Decorations and upgraded furniture should improve XP, tips, customer satisfaction, patience, reputation or an appearance rating. These purchases are difficult to justify when they provide no gameplay benefit. 8. WAITING BENCHES Customers should actively use waiting benches instead of standing or sitting on the floor. Higher-quality benches could improve comfort, patience, tips or customer satisfaction. 9. BUILDING CUSTOMISATION Players should be able to customise walls, floors, doors, shelf colours, product displays, basket areas, office furniture, lighting, individual rooms and the laundry’s name and sign colours. Interior customisation would be more valuable than expensive sign-only changes. 10. DOOR UPGRADES The doors continue looking worn after other areas are improved. Players should be able to change their colour, material and quality. Better doors could also improve appearance, security or customer satisfaction. 11. CEILING-LIGHT GRID An optional grid or snapping system is needed for ceiling lights. It is difficult to create straight, evenly spaced layouts when every light must be positioned manually. 12. OFFICE CUSTOMISATION Players should be able to remove unnecessary office objects such as the chair, cactus, radio and water dispenser. The floor and furniture should also be changeable, allowing part of the office to become additional storage. 13. PHONE ORDERING Players should eventually be able to order supplies anywhere using the in-game phone instead of returning to the office PC. This could be unlocked through Laundry Rank, Player Level or a purchasable upgrade. 14. TUTORIAL NOTIFICATIONS Instructions disappear when the PC is opened, even when the task must be completed there. Objectives should remain visible, or the PC and phone should include a permanent task list. 15. EMPLOYEE RESTING Employees should automatically rest when no customers or jobs are available and return when work appears. Players could set conditions based on energy, customer numbers or active tasks while retaining optional manual control. 16. INCIDENT ALERTS The vomiting customer needs a sound, warning icon or phone notification. Incidents are easy to miss when the player is working in another room. 17. WANTED-PERSON EVENT Players should be able to turn the wanted person in for the advertised $20,000 or help them for a different reward. This choice could also affect reputation or future events. 18. NEWSPAPER CODES The newspaper displays changing back-room codes, but new codes cannot be redeemed after one has been used. The game should explain whether codes are daily, event-specific or once per account. Players should not risk a timeout for entering a code provided by the game. 19. AUTOMATIC OPENING AND CLOSING Automatic opening and closing should become available through progression, a staff upgrade or a phone setting. Players who prefer manual control could leave it disabled. 20. BASKET AND SHELF UPGRADES Small, medium and large basket upgrades should provide separate stacks, greater capacity, more orders and different workloads. Larger baskets could provide better XP or payment, and the customer basket shelves should visibly improve. 21. BATHROOM INTERACTIONS Players should be able to set the bathroom to “Customers Only.” Customers could show an order or basket ticket, while non-customers could be refused or charged a fee. An employee could manage access after an upgrade. 22. PROGRESSION AND PRODUCTIVITY Higher levels should unlock practical storage, usable space, phone ordering, automation, improved basket capacity, functional furniture, achievement displays and more layout control. Progression should reduce repetitive work and support a larger laundry. 23. SELF-SERVICE COINS Self-service coins disappear at the end of each day if they are not collected. They should remain overnight and accumulate until the dispenser reaches its existing $100 capacity. Once full, a “Self-Serve Coin Dispenser Full” notification should appear, and the machine should stop accepting customers until emptied. If losing coins is intended as a risk, a robbery event would make more sense. A robber could steal the stored money and damage the dispenser, while security or insurance upgrades could reduce the risk. 24. OVERALL FEEDBACK Every room and upgrade should provide a clear benefit or allow players to decide how it will be used. Better storage, organisation, customisation, automation and functional upgrades would make the simulator more rewarding, productive and enjoyable.
A lot of fun. Gets addicting once you hire employees and automate processes. Devs like to sneak in little jokes, which adds character to the game. Worth the price
The mouse is broken on the computer but overall, good game, it is currently quite hard to play though with the mouse broken.
Above average simulator. It's nice, has decent amount of content and there's mini-games for some of the activities. Progression is slow though, but it's fun, at least in the beginning until you start getting tired of doing the same things over and over again. When you finally reach the point where you can hire staff, it becomes a bit more enjoyable. You then continue to progress; unlocking skills, more staff, features, better equipment and new income opportunities. There are also some cheesy story quests, nothing really interesting but I still think it's a nice addition to the core gameplay. CONS; What I didn't like: - Too much cleaning, repairing and other annoyances that makes you run back and forth for relatively meaningless busy-work. - Staff is very inefficient! The work between the staff is not coordinated, which f.ex. results in the staff with the task of folding and ironing just standing there waiting for work while all dryers are full of clothes ready to be folded and ironed. - Very slow and grindy. - End game is not fun! A huge disappointment since there's no real ending to the game, you just max out everything and play forever. I'm left with a feeling that it was all a waste of time. I was grinding for quite a while, before I realized there's no more content, no more quests, nothing more happening, but no indication that you reached the end of the game. I still recommend this game, especially if you're a fan of shop/business simulators, because I did have fun playing it. Gameplay is solid and it might be the currently best laundry store simulator game. The problem is that it just becomes tiresome, repetitive and a bit boring mid- to late-game.
This game has me hooked! Once you figure out the best way to make money, it just keeps coming. Super addicting.
I’ve played 33 hours so far and reached Rank 8, and I can confidently say this has become one of my favourite simulator games. The inclusion of Peaceful Mode is a standout feature — it creates a cozy, relaxing experience that makes the game perfect for unwinding. What I enjoy most is that it’s not limited to laundry tasks. There’s a great variety of activities, including the Bakso Shop, Carpet Cleaning, Shoe Cleaning, Minimart, and more. The side quests, perk system, and different ways to earn money add depth and keep the gameplay engaging. For a $6.00 title, it offers impressive value and a surprisingly rich gameplay loop. I highly recommend it to anyone who enjoys simulator or management-style games. I’m hoping to see future updates and additional ranks, as the game has so much potential to grow even further.
병맛 시뮬입니다. 한국인답게 최고의 효율을 따지며 일합니다. 직원들을 못믿어서 직원들은 쉬고 저만 일하는 시간이 종종 있습니다. 소소한 즐거움이라고 하면 코인 세탁방에 고객님들이 두고 가신 옷들을 파는거랄까요.
Very fun. 10/10 will play again.
Баги: люди ходят сквозь текстуры или залипают на месте; корзины с бельем, оставленные на ночь в ячейке выдачи пропадают, а корзины, оставленные на месте для глажки, просто залипают и с ними нельзя взаимодействовать. Клиенты, соответственно, за своей одеждой не возвращаются. Анимации убогие, как и графика. Всё ещё сырая игра.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $83K | 204 | 85% | $11.99 | |
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| $35.2K | 193 | 86% | $4.99 | |
| $162.6K | 340 | 89% | $12.99 | |
| $7.6K | 14 | 64% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $861.9K | 3.6K | 80% | $9.99 | |
| $862K | 1.5K | 91% | $19.99 | |
| $861.6K | 1K | 89% | $23.99 | |
| $861.4K | 923 | 86% | $22.49 | |
| $861.1K | 1.4K | 85% | $19.99 | |
| $861.1K | 1.1K | 77% | $19.99 |