
Shantae: Risky’s Revenge – Director’s Cut brings hair-whipping, belly-dancing to your PC! Play one of the most critically acclaimed handheld series of all time, now with brand new features!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.7Kreviews | 86% | — | $411.8K |
| $9.99 | 2.4Kratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's been a while since I played this one. I played it years ago on the PS4, but I do remember loving it. It was my first exposure to the Shantae franchise, and all the wonderful characters like Shantae, Risky Boots, Rotty Topps, and the Tinkerbats (as well as many more)! This game gave me huge vibes of the Monster World games, which are some of my favorite platformer/RPG/metroidvanias ever made, so this was an instant love for me. The game world is so bright and beautiful, the art is wonderful, and the transformations and gameplay is so fun! I do personally think this is the Shantae game that I still look back on with the most love (although I do adore Pirate's Curse, and I'm moderately fond of Half-Genie Hero. I haven't played Seven Sirens yet.) A great start in the Shantae games if you haven't played any yet, but it's also fun to go back on and play. A forever classic, if I were to say.
A segunda Shantae é um bom jogo, apesar de ter coisas que me incomodam mais do que o primeiro. Não me leve a mal, muitas das mecânicas de gameplay, habilidades e até personagens foram muito melhor estabelecidos nesse jogo, e as habilidades são bem divertidas de se usar, além da mecânica de "magia" ser bem legal também. Entretanto, isso não tira o fato de que ele é muito menor do que o primeiro jogo e não tem todas as transformações que seu antecessor (Três transformações principais). O contexto em que ele foi lançado ajuda a entender isso, visto que ele foi lançado com orçamento bem mais limitado que o primeiro e para DSi originalmente, foi basicamente um jogo tentando "Salvar a Shantae" depois do cancelamento de Risky's Revolution. E felizmente funcionou. Eu achei a trilha sonora dele bem diferente do resto da franquia também, mas isso não é ruim, na verdade eu sinto que é bem interessante. A franquia nunca mais conseguiu fazer uma música como "Through the Trees" por exemplo. Os diálogos são realmente bons e a história é muito mais interessante do que a do primeiro jogo, apesar de não ter atingido o nível dos jogos modernos ainda (Destaque pro final do jogo). Eu sinto que este jogo é como uma fase de "transição" pra franquia moderna, muito mais um "prólogo" pro Pirate's Curse do que qualquer outra coisa. Mesmo assim vale a pena, ainda mais se você for fã da franquia. Recomendo, e recomendo a versão DX por ser mais moderna, ter artes em ótima qualidade, um mapa e o "Magic Mode" que aparentemente deixa o jogo mais difícil, mas com menos limitação de magia (Não posso opinar pois não joguei com ele). Enfim, ele é sim um bom jogo e merece atenção, se ele não existisse talvez nem teríamos mais Shantae hoje.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 123ratings |
| 88% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Risky's Revenge is a fun game. I decided to 100% the entire franchise on steam, starting with this one. If you are an avid metroidvania gamer like me, its pretty barebones. But that isnt always a bad thing. Sometimes you want a quick, short, and easy playthrough of a game. The bosses, until the final boss, are a joke. And even then, if you play normally the final boss is easy. If you want a challenge, speedrun the game with no hp containers in magic mode like I did. Pick it up on sale. 5-7 bucks is worth it
Pretty standard metroidvania experience, pretty short though, you can finish it in like 3 hours, controls are pretty tight, music is great and animation is top notch for a 2010 game I do have a major gripe with this game tho and it is the map structure for the overworld and the 3rd dungeon of the game, while I like the idea of switching between layers, the backtracking for this game is awful especially if you're trying for achievements since some sections can be really confusing. Overall a fun and cheap game, and if you want to skip the original Shantae for GBC, this is a pretty good introduction.
Clunky ahh metroidvania exploration & combat.
Shantae: Risky's Revenge - одна из игр "ошибок молодости", покупал, чтобы создать дешевые значки для профиля! В 2026 таким бы я заниматься точно не стал! Особо не планировал играть в эти игры, думаю так это и останется! Но если вдруг окажется, что одна из них это "Скрытый гем", то обязательно дам знать!
Listen, you all came here for the sexy genie lady. You're going to ignore her after like 5 minutes of gameplay. Steam says I have 4,6 hours on record. The in-game completion says 3.5 hours, so who knows what happened there. Maybe some browsing while in game. Not only is the play time exceptionally short, even for a NOW relatively cheap game (10 bucks), there also isn't REALLY any replay value. You can start again, and finish the game in under 2 hours or with all items found ... to unlock A post-credits screen, which is just fan service. You can also just look it up online .-. The setting overall, the graphics and the music are quite nice, and the game runs fluently and controls "okay". It also didn't crash. Yay. As for the meat of the game ... the gameplay is archaic. Maybe you love that, maybe you don't. Personally, I'm not a fan. Any QoL stuff from the past 20 years is almost wholly absent here. Auto saves? Nope. You need to find one of the few save points, then manually save each time. So, no quitting out before you get to one, which can take a while. And if you should die in between. Bad luck. There ARE actually fast travel points ... but they're useless for 90% of the game, since you'll be moving mostly forward. But of course there is NO fast travel point where it'd actually be useful: in town. Granted, the game world isn't big, but still. Endless amounts of backtracking to pad the already meagre runtime. You will fight through or past the same enemies and rooms dozens of times. Clunky inventory management. You need to open the inventory, select the item, close the inventory, use the item, rinse, repeat. This includes healing and mana regen items, but also any and all magic spells you have. No hot swapping allowed, despite many buttons not having a function, like the D-pad! Attacking and jumping is finnicky, but the game often demands pinpoint accuracy. Some enemies just endlessly respawn ON THE SPOT ... INSIDE OF YOU! Not sure if this isn't a bug. There are basically no invulnerability frames after being hit, meaning 1 hit can easily turn into 5. The window is super brief, so brief it doesn't really matter. You'll also take contact damage in this game. The boss fights are very uninspired and spongy without any health bars to show. At no point did I feel challenged, but at the same time unable to avoid some attacks ... you just heal up with your 9 HP potions, and continue to attack, because otherwise you'll lose to attrition. The transformation moves are slow to use and don't really factor into the gameplay much, and not at all into the fights. The map is kind of useless and there is no dedicated map button. You have to go to your INVENTORY and open a physical map that doesn't have a lot of infos. You should probably take actual physical notes when playing, because you will need to backtrack and there are a lot of optional items you can and should come back to. Even for the story you should probably note down where important buildings are, since the map has no info on them, other than a generic "house" icon, for instance. Magic is mostly underwhelming until you get the spinning ball, which is essential to kill some enemies in the middle portion of the game without taking obscene amounts of damage. Good luck having bought the "wrong" magic with your FINITE resources, unless you really get ALL items. Get the spinning balls asap, get only the basic fireball (my opinion), because you need to burn a vine at one point ... lol. And get the lightning cloud, because you need it to advance the game ... ONE time. Again. Invest the rest into your basic attack and consumables. The music, while good, is very repetitive. Same goes for the stylish pixel art and the decent character drawings, though for some reason only the female characters get some love here. Widescreen support doesn't exist, so be prepared to play in a window. Granted, the game is from 2014. Counter point: There are a lot of Shantae games and many developers update their older games. A simple upres would have done the trick and shouldn't have been a lot of effort. Controls, though, are an absolute mess with a standard Xbox controller. The starts off with a control scheme that makes NO sense, turning B into the accept button, and A into the back button, while switching start and select. Maybe this is because of its Gameboy roots? I'm not sure where this game was released initially. I know the predecessor is Gameboy only. But come on. You ported it to PC, so at least use a standard control scheme. You also cannot rebind ONE key, so jump and back are bound to the same key, and since back had to be B not A ... I'm now jumping with B. Which is not great, when X is attack. All in all, I would DEFINITELY skip this one, but I got it via a Humble Bundle, and decided to check it out. Maybe the follow-ups are better. Maybe if you're curious how games "used" to be, which is kinda funny, since this game is from 2010 (DC is 2014, and they still didn't update it for QoL?), when these things weren't even normal anymore, but since it's a DSi game (looked it up), I assume this is where the limitations come in. No excuse, though, if you want to do a proper PC port. Note that I used a walkthrough for some portions of the game ... well, most of it, to be honest, because there just isn't much game here, because f me I'm not running around in circles for ages, otherwise, the playtime might have been an hour or two more.
alot of fun but be wary because this game consistently crashes without warning
¿Sinceramente? No creo que merezca la pena. He sentido que he perdido el tiempo más que otra cosa.
Adorabetes
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