
Shady Knight is a first-person skill-driven melee action game centered around swift swordplay, acrobatic archery, and fluid platforming that seamlessly blends combat and parkour skills into a stylish dance of death full of creative chaos.
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Shady Knight is a pure skill-based experience. There are no locked abilities to hold you back, the only thing that matters is how well you can master the power you’ve been given. Prove yourself worthy and break the cursed path of trials or lose yourself to the abyss of obsession.
Your weapons react to your state, charging a strike from a slide or in the air leads to different moves. Even more interesting combinations appear once you discover that you can jump off enemies' heads or wall-kick to trigger more powerful abilities. Even a simplest thing such as a barrel can be used for both parkour and combat.
These two are always at your side making you deadly as hell even when unarmed, and nothing stops you from combining many of their abilities with other weapons for even crazier combos.
Learning your movement allows you to become truly intangible in combat. Master slide jumping and learn the trickiest wall-kicking techniques to reach your goal with the flow.
There are always multiple things you can do at each given moment: switch weapons, combine different moves, discover all contextual abilities and use the environment to reach the highest ranks. The style system isn't there to tell you how to play, it's a reflection of your skills and knowledge.
Even with all of your skills, there are still knights out there waiting to take you to the limit. Four main hubs full of highly replayable towers packed with challenging combat scenarios, platforming bits and opportunities for creative environmental kills.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
THE parkour combat game
Pure dopamine experience, would recommend to any fan of Ghostrunner
7,5 из 10 (Покупаем если можем и если нравится такое) Плюсы Управление Боевка динамичная крайне прикольная и переходит из паркура очень плавно Паркур Комплексные механики Уровни, но только вплане геимплея Музыка возвышается вместе с полоской стиля На удивление, последний босс прикольный, может чисто иза того как я его проходил, но все же Минусы Копьё не требует скила и мозга просто прыгни и ударь, ударь и так до победного, ибо тебя не наказать во время этого Нельзя менять оружия, а жаль можно было бы даже комбо делать хоть чуть чуть Мало кампании что ли на 2\3 часа Не расказывают про паркур секреты, хотя они по факту обучают игрока и довольно прикольны Крайне однобразное окружение на уровнях Тяжело умереть от врагов(Кроме босса)
Amazing and very satisfying combat, cool parkour, much more techs than I can wrap my head around, infinite replayability with the player-made maps after the 15+ hours needed to 100% the game.
Imagine, if you will, cool sword man combos... ...yessss....very nice...
good schtuff
This game is a must-have. It has an immaculate aesthetic with fun movement and combat mechanics deeply woven throughout. Fluidly moving from slide to jump to enemy step to swinging was extremely satisfying. It was super easy to pick up, and once the mechanics clicked for me the whole thing opened up far more than I was expecting. The campaign is probably about 2.5-3 hours to run through, but achievement hunting and perfect clears bring this up to a respectable ~20ish hours if you want everything. I do wish there were more unique levels to the campaign, but custom levels definitely fill that role and it's hardly a criticism to say you want more out of the game. Can't recommend enough!
perfect game its better than ultrakill and plays out all my childhood fantasy cool moves like bringing someone to you to then kick them to the ground into a ground pound like a stick figure fight
Very fun very fast map editor is awsome cant wait for new updates!
Also ich möchte erstmal was klar stellen das Movement kommt aus dem Himmel das so gut ich persönlich würde es direkt kaufen wenns on sail ist aber es ist jetzt nicht so was wo 1000sende an Stunden drinn versinken kann aber wenn mann bock hat nen Indie Dev zu untersützen und ein super gutes Spiel zu spielen kauft es .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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