
ShadowSide is a First Person Exploration game. A policeman Alex Carter has been watching over the tranquility in the town for many years. He protects the people from robbery and crime. Nothing but a routine.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Всю игру можно описать предложением перед финалом игры: ''Вот оно, вот оно зло. Ну что, я иду к тебе. Пришло время закончить это бессмысленное приключение'' Часть локаций весьма запутаны. Местами выглядят совсем бессвязно, как и ход сюжета. Наличие бесполезных коллекционных предметов ( которые нужно искать ) просто ради ачивок. Отсутствие возможности сохранить игру перед выходом, но все главы сразу открыты. Хорошо есть хоть Котик) наличие озвучки русской, правда не везде вобще озвучено. Ну и наличие пары неплохих природных зимних пейзажей. Вобщем максимум, что заслуживает игра 3 из 10 при условии, что есть куда хуже игры. Тратить на это время не стоит. Как и темболее покупать за 50р по скидке. The whole game can be described by a sentence before the end of the game: ''Here it is, here it is evil. Well, I'm coming to you. It's time to end this meaningless adventure'' Some of the locations are very confusing. In some places they look completely incoherent, as does the course of the plot. The presence of useless collectibles (which you need to look for) just for the sake of achievements. The inability to save the game before exiting, but all chapters are immediately open. It's good that there is at least Kitty) the presence of Russian voice acting, although not everywhere is voiced at all. Well, and the presence of a couple of good natural winter landscapes. In general, the maximum that the game deserves is 3 out of 10, provided that there are much worse games.
Прошёл первые 2 главы. Впечатления сугубо положительные. Скучно не было, в отличии от многих инди-проектов за невысокую цену. Хоррор-составляющая часть весьма достойная, действует должным образом.
Bardzo przyjemnie i fajnie gra, Polecam. Plus: - fajnie są szybki akcje zależy są misję - średnio horror - dobry klimat - dobra grafika - dobry optymalizacje i śmiga - są taki małe strasznie potwór - dobry wybór rozdział 1-15 - logiczne Minus: - brak napisy polskie Ocena 7/10
ShadowSide, developed and published by AdroVGames, is a first-person psychological horror game that attempts to blur the line between reality and illusion through an unsettling narrative and atmospheric design. The story follows Alex Carter, a police officer whose ordinary investigation spirals into a surreal nightmare after a mysterious car accident. He wakes up in a world that seems familiar yet twisted, where the boundaries of sanity begin to collapse. What begins as a routine case soon becomes a disorienting descent into a fractured reality filled with flickering lights, distorted environments, and an overwhelming sense of isolation. ShadowSide strives to build tension not through relentless action but through the slow unraveling of perception, where every corner and echo may conceal a piece of a larger, unsettling truth. From the outset, ShadowSide’s most striking quality is its atmosphere. Built on CryEngine, the game exhibits surprisingly strong visuals for a small-scale independent production. The lighting and shadows are rendered with impressive realism, creating dense layers of ambience that evoke a tangible sense of unease. Snow-covered exteriors and dimly lit corridors provide stark contrasts between moments of openness and suffocating confinement. The environments often shift unexpectedly, reinforcing the feeling that the world itself is unstable. Even when little happens on screen, the mood is heavy—there’s a pervasive dread that something unseen lingers just beyond the edge of vision. AdroVGames has a clear talent for crafting spaces that feel haunted not by monsters, but by memory and guilt. The gameplay is built around exploration, environmental puzzles, and occasional stealth or quick-time sequences. There is no combat system—Alex’s vulnerability is central to the game’s tension. Progress is made by inspecting objects, finding keys or codes, and piecing together fragments of the story through documents and environmental cues. The game claims that nearly every object can be interacted with, though this is somewhat overstated; many assets serve only decorative purposes. The walking speed feels deliberately slow, which works well for building suspense but can become tedious when retracing steps through familiar corridors. The pacing varies dramatically from chapter to chapter, with moments of gripping tension followed by extended stretches of emptiness. Some puzzles are cleverly integrated into the world, while others feel arbitrary, breaking immersion rather than deepening it. The balance between narrative discovery and mechanical engagement is uneven, and that inconsistency is one of ShadowSide’s recurring challenges. Narratively, ShadowSide unfolds as a blend of crime thriller and psychological horror, though the boundaries between those genres frequently blur. The story begins with grounded police procedural elements but gradually evolves into something abstract and surreal, hinting at trauma, guilt, and distorted memory. Unfortunately, the game’s ambition often outpaces its clarity. New plot threads emerge rapidly and are seldom resolved with satisfying logic, leading to a story that feels fragmented rather than deliberately ambiguous. The tone shifts abruptly—from eerie investigation to supernatural dread, then to introspective melancholy—without a clear sense of rhythm. There are multiple endings, suggesting a degree of player influence, but these variations hinge on subtle decisions and exploration rather than meaningful moral choices. While the atmosphere and mystery are compelling early on, the narrative’s lack of cohesion leaves the final chapters feeling anticlimactic. What begins as a journey into madness ends as a tangle of disconnected ideas, fascinating in concept but lacking in emotional or thematic resolution. The sound design reinforces the game’s tension, relying on subtle auditory cues rather than constant music or sudden scares. The hum of flickering lights, the distant echo of footsteps, and the occasional whisper in an empty hall all contribute to a sense of loneliness and paranoia. Voice acting is sparse, with most storytelling delivered through written notes or inner monologue. The use of silence is particularly effective—when the game falls quiet, it creates a vacuum that heightens the player’s anxiety. However, some technical elements detract from immersion. The save system, for instance, only records progress at the beginning of each chapter, forcing players to replay large sections if they quit mid-way. There are also occasional physics glitches, clipping issues, and pathfinding errors that can break the flow of exploration. These flaws are not catastrophic, but they remind the player of the game’s indie limitations. Despite its rough edges, ShadowSide’s presentation consistently demonstrates ambition. The visual design, particularly in how it manipulates light and space, captures a level of atmosphere that many small-scale horror titles struggle to achieve. The snowy exterior scenes are hauntingly serene, while the interior spaces feel claustrophobic and labyrinthine. The world design subtly echoes the protagonist’s psychological unraveling, and that parallel between place and mind is one of the game’s strongest qualities. Yet the ambition that fuels this aesthetic achievement also contributes to its unevenness. The narrative complexity, while intriguing, often collapses under its own weight, leaving players more confused than enlightened by the end. As an experience, ShadowSide feels like a meditation on fear, guilt, and disorientation rather than a conventional horror game. It is not about jump scares or survival but about the quiet, creeping dread of losing control of reality. When it succeeds, it does so through mood and subtle suggestion rather than explicit terror. When it falters, it’s because its pacing and structure struggle to sustain that tension. For players who appreciate atmospheric storytelling and are patient with slow, experimental design, ShadowSide can be an engaging and haunting experience. For others seeking tighter mechanics or more coherent storytelling, it may feel like an unfinished dream—beautiful in moments but elusive as a whole. In the end, ShadowSide stands as a testament to the ambition of its small developer, aiming to blend visual artistry and psychological unease into something greater than its modest scope. It is flawed but fascinating, a moody exploration of a broken psyche rendered in cold corridors and dim light. While its narrative confusion and mechanical repetition hold it back from greatness, its atmosphere alone makes it memorable. ShadowSide is not a game of fear in the traditional sense—it is a slow, echoing descent into uncertainty, a reflection of how easily the mind can become its own haunted house. Rating: 6/10
💋
Разраб меня обманул=D Я думал что Я коп)
ОЦЕНКА: 2,5 / 5 Худшая из игр автора. К визуальной части претензий нет, но как же нас*ано у него в голове и как же он на*рал в голову своим "сюжетом" мне. Больше никогда, пожалуйста, никогда не пиши сценарии к чему бы то ни было. К тому же состояние игры крайне сырое: очень много багов, включая такие, что полностью ломают прогресс прохождения уровня и заставляют начинать заново.
художников руки целовал, остальные говна поешьте далбаёбы
This could be a good game If It wasn't for the constant crashing (sometimes with a bit of freezing too) and there's no way to fix this. I'm glad the game let's you skip chapters to get the achievements. The graphics are okay and the story is there, I guess. I don't remember how long It took me to complete this but some of my playtime was just idling to get the cards.
[h1] ❤ Audience ❤ [/h1] ☐ Beginner ☑ Casual Gamer ☐ Normal Gamer ☐ Expert [h1] ☼ Graphics ☼ [/h1] ☐ Bad ☑ Alright ☐ Good ☐ Beautiful ☐ Fantastic [h1] ♬ Music ♬ [/h1] ☐ Bad ☐ Alright ☑ Good ☐ Beautiful ☐ Fantastic [h1] ☠ Difficulty ☠ [/h1] ☑ Easy ☐ Average ☐ Easy to learn / Hard to master ☐ Hard ☐ Unfair [h1] § Bugs § [/h1] ☐ Bugs destroy the game ☐ Lots of bugs ☑ Few Bugs ☐ You can use them for speedrun ☐ Nothing encountered [h1] ☯ Story ☯ [/h1] ☐ There is none ☐ Bad ☑ Alright ☐ Good ☐ Fantastic [h1] ⚔ Gameplay ⚔ [/h1] ☐ Frustrating ☐ Sleepy ☑ Boring ☐ Fun ☐ Challenging [h1] ۞ Game time / Length ۞ [/h1] ☐ Really short (0 - 3 hours) ☑ Short (4 - 7 hours) ☐ Few hours (8 - 20 hours) ☐ Long (21-50 hours) ☐ Very Long (51-100 hours) ☐ Extremely Long (101+ hours) [h1] $ Price / Quality $ [/h1] ☐ Full price ☑ Wait for Sale ☐ Don't buy ☐ Refund it if you can
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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