
Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
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Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Нууу в этой части иногда даже есть геймплей. Но редко по большей части ты будешь сидеть и читать исповедь персонажа за всю его жизнь. Особенно смешно, когда чувак появляется только для выдачи полотна и тут же исчезает из игры навсегда, а ты не понимаешь "зачем?". Даже важные персонажи берут мысль на 2-3 предложения и превращают её в полотно, люди так не разговаривают. Эту часть не посоветуешь даже любителям визуальных новелл, новеллы хотя бы проходят минимальный контроль качества текста (не все). Короче играйте в dragonfall, там и почитать и поиграть.
Maybe I've been jaded by more modern RPGs like BG3, Disco Elysium (insane writing) and maybe even Wasteland 3, etc, but this game felt bloated with basic memory based hacking and other cyber fun, and much less decisions to actually be made that felt compelling to pay attention. Almost no repercussions for mis-clicking while sleepy. Almost too easy as an adept with cyber weapons to the extent I could not die. Seems Weirdly short too. Most my hours are idle on main menu or paused. Not sure about this one...3.2/5
Lindo!
Damn. Good. Game.
has some of the best writing in this series, but large chunks of the 2nd half feel glitchy and unfinished. still worth playing, but watch out! (gaichu is so coolllllll make sure you recruit him)
This is my favorite Shadowrun game, an easy 8.5/10. The only reason I don't rate it higher is because as good as it is, it never reached the level of giving me fond memories I can look back on. It's not the type of game that left me with an unforgettable experience and it isn't the sort of game I can return to at any point in my life and enjoy just as much. That isn't a failing; it did pretty much everything right, it's just that some games mean more to me than this one ever will.
Even though the hacking kind of objectively sucks, I love the vibe and the story and the characters and the writing sooooooo much.
Hong Kong is the prettiest of the shadowrun games, but it's the one i enjoyed the least. The dialogue in this game just felt off. I never truly got a grip over who my character was cause the options always just jumped so much in how knowledgeable, street smart, or passionate they were. Sometimes the options force you to either be a buffoon or an ♥♥♥♥♥♥♥. The side characters were also just so much more hit and miss. Racter and Gaichu I quite enjoyed with me, but Duncan was violently stupid or violently righteous, never really being pleasant which makes sense but even with the connection you have with him he still was just an ass. Is0bel was just kind of bland in her story and Gobbet was just a nasty moron with no actual character traits except being nasty, dumb and “whoa crazy”. I liked some of the story, some of the runs were cool but overall I just thought it was a massive downgrade from how amazing Dragonfall was. Also the technical issues are worse in this one. The decking in this one was so tedious especially since you needed a decker for every ♥♥♥♥♥♥♥ run so Is0bel always had to be in the group. The lack of ways to complete the runs was also just sad. Either loud or decking. Very few let you use charm or other ways to get in. Overall it's not a bad game, just not what i had hoped for. Also the hit chance must have been bugged, i kept missing 90% hit chance shots in a row and was about shadow end myself.
Shadowrun trilogy are pretty good, worthwhile cRPGs. Recommended If you are into the Shadowrun/Cyberpunk setting. A lot of reading and fun tactical combat. My favourite was Dragonfall (2nd), for the characters. Hong Kong was a breeze, cool missions. Returns was short but sweet.
8.5 / 10 After finishing all 3 games on max dificulty, for me this is the best game in the modern Shadorwun trilogy. It took everything that made the previous games good and made it better. If you enjoyed previous entries or like CRPGs in general, you should give this one a try. - Story / Dialogue: By far the best part of the game. Story is Interesting from the start, with a better pacing than in previous games. Companions also have a lot of personality and their personal quests are interesting. Dialogue is top-notch. There is also more 'party banter' based on which companions you pick for each mission and your decisions during these missions. Only downside is that it does not have voice acting at all, same as previous entries. - Combat: Better audio-visual feedback and more options for you in combat. I still think that Shadowrun combat is its weakest link though. As an upside, here you can skip most of it with skill checks if you want. Bosses are also the best in the series. - Progression: Has been expanded. You have access to new spells and items for any build you want to run. Cyberware has also been improved, and now you can create a full-on cyberpsycho with cyberware exclusive weapons (very fun build, shredding everything on your path). - Decking: The system has seen some big changes and it does feel more dynamic than previous entries, but can still be a pain in the ass. - Music: Music is amazing as always. Shadowrun doesn't miss in this department. - Visuals: Personally I really like the visuals of Shadowrun and here the visuals are crispier than previous entries but are otherwise similar, giving you those vibes of being in a cyberpunk dystopia.
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