
Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!
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Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
83/100 《暗影狂奔:香港》是一款典型的《暗影狂奔》游戏。在故事框架上有着类似的范式,开局没多久就死人,有一个扑朔迷离的朋友或亲属,干掉赛博朋克世界里冒出来的神话敌人,以新闻报道收尾,点出世界观下巨型企业和政府的黑暗。剧情背景这次来到了香港,一个赛博朋克文娱作品的标志性城市,看到熟悉的MTR港铁标志——你会在游戏里频繁出入港铁。男主的养父神秘失踪,牵扯出一桩关于九龙城寨福运引擎运行失败的往事。制作组将风水、阴阳之类的刻板印象文化融入到剧情设定中,对欧美人或许很新奇。 战斗一样采取小队制俯视角战棋,矩阵加了一个很无聊的记密码小游戏,《暗影狂奔》的特别之处在于它并不鼓励战斗,游戏中最重要的资源就是“新元”和“业力”,“新币”是购物所需的钱,“业力”是加点数,它不像常规RPG那样,多战斗、多杀怪就能获得多经验,系列没有经验一说,只要完成任务,在探索中达成更多的隐藏目标,就有机会获得“新元”和“业力”奖励,战斗并不能让你变强。 养成也没什么变化,主角能进行义体改造,技能加点,更换装备,来适配自己自定义种族、职业时所想要发展的路线。《香港》也能招募队友,同他们在基地对话,加深感情,完成队友支线,但队友除了技能二选一外,没有更加细致深度的养成,这是前作就存在的遗憾。我不太欣赏游戏将大量的队友剧情都放在基地单独对话,无论是每次出完任务挨个找他们聊天,还是拖到后期一口气点完那些冗长的对话,都不是一个轻松愉快的过程,我希望他们可以在探索和战斗中更加“健谈”,但制作组似乎不太愿意让他们“在工作时谈论私事”。 游戏流程依旧很线性,完成一个个任务来推进故事,在任务过程中,根据你的队友职业、个人属性和场景中搜集到的信息,提供了一定的多路线方案,你可以靠魅力说服对方交出道具,也能杀死对方强取道具,杀或放的选项也不少,许多NPC的命运将由玩家掌握。然而,游戏中大量选项都无法导向差异化的后果,甚至都未必能产生后果,所以就别指望能带来后续剧情上的重要转折了,可能只有几句对话和奖励上的差别。你也不必担心错过什么,游戏难度不大,大部分时候把地图上所有可互动的元素都点一遍,就能顺利过关,不需要动什么脑子。 从《归来》到《龙陨》再到《香港》,《暗影狂奔》系列算是走到了头,它们都是短小精悍的作品,在各方面都不过分深入,故而也没带来太多负担,但它越来越暴露出黔驴技穷的公式化倾向,如果仅仅是换一个城市换一个故事,那我真的会怀疑自己玩的是JRPG——甚至是视觉小说了。 PS:如果你在进入繁荣之塔时总是卡在加载条,请勾选设置里的高清贴图。
This is a very conditional 'like', in that if you specifically enjoy 'mostly reading' games there are some pretty fun storylines in the first few side-quests, but equally, the main questline serves as a kind of template for bad writing decisions in modern videogames, a meandering mess that is overly and indulgently obsessed with a couple of NPCs, run-on-rails, and rarely if ever actually makes any sense. Much like the Cyberpunk setting in general, I guess. As for the actual turn-based shooting in this mess, um, YOU, yes YOU, could probably make something better. Hope you love raising To Hit percentages by various means, because this is the least fun that shooting a gun at something has ever been in a videogame, almost. But still... kinda fun, at least? It's just a thing that probably shouldn't ever be as underwhelming as it is here (and definitely isn't, in say X-Com(2) and the Wasteland/Fallout games).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's time to write down my thoughts on the third and final installment of the Shadowrun Trilogy. If you're reading this, there's a good chance you've played at least one of the previous two entries. Hong Kong is a sequel that stays true to its roots. It features the same engine, combat mechanics, and high-quality writing for both characters and dialogue. However, in my opinion, the developers overdid it slightly with how long conversations drag on. While the lengthy dialogue works well for the main story beats and side missions, it gets exhausting listening to random NPCs in the main hub endlessly babble about minor topics. Of course, you don't have to talk to everyone. I did at first, but stopped after a while. If you want to save time or don't feel like reading walls of text, focus strictly on your companions and the magic vendor. Even those are optional if you don't care about companion loyalty missions. The main plot was interesting, though in my humble opinion, it doesn't quite reach the heights of Dragonfall. That said, I thoroughly enjoyed the setting this time around. It's certainly a worthy sequel, even if it doesn't top Dragonfall for me personally. While it's no technical marvel, it holds up well for cRPG fans. Plus, I love both the Shadowrun universe and the Hong Kong setting, so it easily earns a thumbs-up. Overall, if you enjoy XCOM-style turn-based combat with RPG elements and don't mind a lot of reading, definitely give it a shot.
If you are CRPG fan give it a try. Otherwise, game could feel a bit boring. And main villain is kind of meh. 8/10
This is a great Shadowrun game. The flavor text in the dialogue and descriptions add to the setting. The tactical battles are fun and add to the intensity of the missions. The matrix decking sections (in private network cyberspace) are more intense than in the previous games. I would suggest watching a tutorial to figure out how to do it. One caveat about this game is that some character progression paths are more efficient than others. This goes for both your custom character and your usual crew. This is especially important if you want to get through the tougher combat in some of the bonus campaign. Lastly, getting one of the ending types requires you to do very specific dialogue options well before you get to the end. If you only want to do one playthrough, then look up the ending requirements in a walkthrough / guide so you don't have to start over from scratch.
Not as good as Dragonfall but a great CRPG and wish Harebrained Schemes were still doing games like this.
I like everything about this game, except two things, the sheer amount of text, and the breaking bugs that obviously will no longer get fixed. cRPG is usually having a lot of text, that's normal. But what is happening to this game is NOT normal IMO. It has way more text, in which most are meaningless and unnecessary, than you could imagine a game would have. I get the idea of peaceful interactions as a preferred option to complete runs (missions), which I'm perfectly OK with. But those chit chats with NPCs between runs, especially with your companions, are just exhausting. It's like reading a 20 pages essay between every single missions. And most of the contents are not even related to the missions are the plot of the game itself. Like they start sharing about their past. Their struggles. How their parents dead 20 years ago. How their previous office politics end up causing he/she being a shadowrunner (criminal mercenary). Etc. And mind you, you need to go through these dialogues to trigger certain missions, the same applies to achieving certain endings of the story. As for the bugs, there are quite are occasions that certain bug will literally hard lock you within a mission and you have no choice but to restart the mission. Or the companions will have lower grade equipment equipped when he/she is supposed to have auto equipped the higher grade variant according to the game progress, and the worst part is that sometimes that happens to equipment that cannot be swapped out, making the companions underpower
Extremely slow, monotonous game with shallow storyline and characters. You spend the whole game reading irrelevant chitchat. There's no action at all, and jobs are simply moving around levels talking to people.
The Deckers over at club Hair Brain Scheme really got to Biz that year in da safehouse after the Big A signage gag. Cheers too to the Fixers that helped launch this code. If this ain't your favorite soy, wait a few years. Once your tastes become more advanced, once you are able to to appreciate the depth and Umami, all the delights and hidey spots a dumpster filled Stuffer Shacks alley has to offer; Then and only then Chummer will you find Racoon. Totally Wiz, I highly recommend this series. The mechanics play smoothly while staying honest to the vibe & feel of the paper copy RPG and the SNES. Hong Kong tops off the bunch, the DLC is a nice addition. For your 1st playthrough. PLAY THEM IN ORDER! This is not a suggestion. The mechanics becomes progressively more advanced and interesting as the Deckers at HBS finished and released each masterpiece.
This is a very fun turn based isometric top down Shadowrun game. If you like games like that, similar to the old school story based CRPGs then you will like this game, and the cybernetics and world flavor of Shadowrun is even better!
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